PlayStation 4, PlayStation 5
Sifu Trophy Guide
General Info
FAQ
How long does it take to beat Sifu and unlock all trophies?
The Time to Plat for Sifu is highly dependant on skill. A particularly talented gamer could complete the trophy list in just 20-hours, whereas the average gamer might need up to 50.
How difficult is it to beat Sifu and unlock all trophies?
Hard (7/10).
Does Sifu have online trophies?
No.
Does Sifu have difficulty-specific trophies?
No.
Does Sifu have missable trophies?
No.
Does Sifu have glitched trophies?
No.
What is the minimum number of playthroughs required to unlock all trophies in Sifu?
Two, though a highly skilled player might be able to platinum Sifu in one playthrough with a small amount of chapter select at the end.
Does Sifu have a Platinum Trophy?
Yes.
Other Useful Guides:
Sifu The Sanctuary Detective Board Collectibles Guide
Sifu The Tower Detective Board Collectibles Guide
Sifu The Museum Detective Board Collectibles Guide
Sifu The Club Detective Board Collectibles Guide
Sifu The Squats Detective Board Collectibles Guide
What Are the Best Skills to Unlock First in Sifu
Sifu Beginners Guide
How to Unlock Skills Permanently in Sifu
How Aging Works in Sifu
Trophy Guide
Sifu Trophy Guide and Road Map for PS4 & PS5
Welcome to our Sifu Trophy Guide. Sifu is a slick and technical martial arts rogue-like from Sloclap—the creators of Absolver. In Sifu, you play as an unnamed (male or female) protagonist on a quest to avenge the murder of their Sifu. This quest takes them on a journey through cramped corridors in derelict buildings, strobing dance floors in nightclubs, and oppressing corporate buildings all the while providing one of the most satisfying combat experiences in gaming. Sifu is available on PlayStation 4 & PlayStation 5.
Before You Begin
Mastering Kung-Fu
Sifu is a very hard and technical game. You won’t get far without truly understanding its mechanics and mastering them. The combat itself is a beast to master—knowing when to attack, who to attack first, when to parry or avoid, and the timing for it all—but Sifu has a few other systems that make things a bit more complex. At its core, Sifu is a Rogue-like, and like typical rogue-likes when you die, you lose any progress from that run. However, Sifu has a mechanic that lets you revive after being killed to continue the fight; revive too many times and you will eventually die for real.
To get you up to speed as fast as possible, we have created a few Beginner-friendly guides to aid you on your way to mastering Sifu and achieving Wude.
- A Beginner’s Guide to Sifu
- What Are The Best Skills to Unlock First?
- How to Unlock Skills Permanently
- How Ageing Works
Phase One – Finish the Story Age 25 or Under and Find All Collectibles
The first phase in our Sifu Trophy Guide is to just finish the story while collecting as many collectibles as you can. This phase will be split up into two runs. Your first run should just be to enjoy the game and grab the collectibles to fill the Detective Board as you go. Don’t worry if you miss one as the Detective Board will inform you as to what you do and don’t have—some collectibles won’t be available until you’ve cleared a later chapter anyway. It’s also worth noting that you won’t be able to finish the Detective Board for The Sanctuary chapter until Phase Two as the final piece is tied to the “True” Ending.
Your second run—after finishing the story—should be to go through again and beat every boss while trying to keep your age under 25. This sounds a lot harder than it actually is. If you have every collectible then you will have access to a shortcut to the boss in each chapter. If you’re really struggling then you can upload your save file to PS+ or—if you’re playing on PS4—a USB before the boss room in each chapter and redownload it after every unsuccessful attempt.
Unmissable Story Trophies
The Old Grandmaster
Clear the prologue.
At the start of the game, you will actually be playing as the Antagonist. You’ll get full access to all skills in the game and can use this opportunity to learn just how powerful you can get in Sifu and figure out which skills you might want to unlock later in the game.
At the end of this prologue, you will need to defeat “The Old Grandmaster.” The fight is challenging, but you fortunately cannot die. Simply defeat him to proceed with the story and unlock this trophy.
Life is your teacher
Unlock your first skill.
“Life is your teacher” will unlock after you’ve purchased your very first skill. You’ll be asked to do this via the literal Skill Tree in the Wuguan hub area shortly after completing the game’s prologue.
The Assault
Kill Fajar at the end of the Squats.
Reach and defeat Fajar at the end of the first chapter; “The Squats,” and the “The Assault” trophy will unlock.
The Hateful Pole Fighter
Kill Sean at the end of the Club.
Reach and defeat Sean at the end of the second chapter; “The Club,” and the “The Hateful Pole Fighter” trophy will unlock.
A Lady’s Blood in the Snow
Kill Kuroki at the end of the Museum.
Reach and defeat Kuroki at the end of the third chapter; “The Museum,” and the “A Lady’s Blood in the Snow” trophy will unlock.
Lady Wing Chun
Kill Jinfeng at the end of the Tower.
Reach and defeat Jinfeng at the end of the fourth chapter; “The Tower,” and the “Lady Wing Chun” trophy will unlock.
Furious Fists
Exact your vengeance (kill Yang at the end of the Sanctuary).
Reach and defeat Yang at the end of the fifth chapter; “The Sanctuary,” and the “Furious Fists” trophy will unlock.
Collectible Trophies
Detective Story
Complete the Squats’ detective board.
To unlock the Detective Story trophy, you will need to find and collect all 17 collectibles in the first chapter; “The Squats.” Seven of these will be unlocked naturally by simply completing the chapter for the first time.
You can find the remaining 10 by following our The Squats Detective Board Collectibles Guide.
Drunken Fighter
Complete the Club’s detective board.
To unlock the Drunken Fighter trophy, you will need to find and collect all 16 collectibles in the second chapter; “The Club.” Six of these will be unlocked naturally by simply completing the chapter for the first time.
You can find the remaining 10 by following our The Club Detective Board Collectibles Guide.
Martial Artist
Complete the Museum’s detective board.
To unlock the MArtial Artist trophy, you will need to find and collect all 19 collectibles in the third chapter; “The Museum.” Eight of these will be unlocked naturally by simply completing the chapter for the first time.
You can find the remaining 11 by following our The Museum Detective Board Collectibles Guide.
Knowledge Greed
Complete the Tower’s detective board.
To unlock the Knowledge Greed trophy, you will need to find and collect all 17 collectibles in the fourth chapter; “The Tower.” Ten of these will be unlocked naturally by simply completing the chapter for the first time.
You can find the remaining 7 by following our The Tower Detective Board Collectibles Guide.
Healing Memory
Complete the Sanctuary’s detective board.
To unlock the Healing Memory trophy, you will need to find and collect all 17 collectibles in the fifth chapter; “The Sanctuary.” Eight of these will be unlocked naturally by simply completing the chapter for the first time.
You can find the remaining 9 by following our The Sanctuary Detective Board Collectibles Guide.
Age-Related Trophies
Old Child
Reach your oldest appearance. Will you still have enough strength left to reach your goal?
The Old Child trophy will be hard to avoid unlocking. A very skilled player might be able to reach the end of the game without unlocking it, but this is highly unlikely without prior knowledge of the game and experience with its mechanics.
To unlock the trophy, you simply need to reach Age 75, thus permanently dying.
You can read more about aging in our Sifu Aging Guide, but essentially you will age up by dying. Note that if you are age 69 but your death counter is 7, you would technically be revived at Age 76. However, as the max age seems to be 79—without ever clearing your death counter—you will likely die regardless and the trophy will still unlock, even though you never physically saw your character at an age above 70.
Scareless
Beat the game while being 50 years old or less.
See Prodigal Child
Prodigal Child
Beat the game while being 25 years old or less.
Reaching the end of the game while being 25 years old or less is actually less difficult than it sounds if you have beaten the game once before. This is due to the various keys, codes, and access cards you pick up from beating minibosses in all of the chapters. These items give you shortcuts through the level akin to a Dark Souls game. You can use these shortcuts to reach the boss faster while avoiding a large portion of the enemies throughout the level thus reducing the chances of dying. You can also improve your chances greatly by uploading your save file to PS+ or to a USB—if you’re playing on PS4—outside the boss room and redownloading it every time you fail to defeat the boss.
Phase Two – Collect All Talismans
Phase Two of our Sifu Trophy Guide will really test your ability to parry. There are 5 talismans to acquire in Sifu and the only way to get them is to spare each of the game’s bosses.
To spare a boss, you first must get them to stage 2 of their fight. During this stage, you must not reduce their health to kill them but rather you have to increase their structure gauge to 100% twice. This means that you can’t use the takedown when it pops up; you have to let them recover. Then you must break their structure a second time and you will have the option to use a takedown again, but also there will now be a dialogue option at the bottom saying “Spare?”. You have to press to spare the boss.
Talisman Trophies
Muk Yan Master
Obtain the Wood talisman.
You receive the Wood talisman from sparing Fajar in The Squats. Fajar is probably the easiest boss in Sifu. His attack pattern rarely changes and almost every move can be avoided by ducking + which makes his first phase easier to get through as you can beat on him as much as you want and use the takedown prompt when it appears. However, in phase two you mustn’t hit him too much and rely on parrying to fill his structure bar twice. When you fill the bar for the first time, dodge away and hang back until he recovers. His structure bar will recover a little bit, but not completely making it easy to break it a second time. Choose to spare him as soon as the prompt appears. This is the same for all bosses—clear phase one as you normally would, but parry most of their attacks in phase two.
Tiger on Fire
Obtain the Fire talisman.
You receive the Fire talisman from sparing Sean in The Club. See Muk Yan Master for the general strategy on sparing bosses.
Source of Flying Daggers
Obtain the Water talisman.
You receive the Eater talisman from sparing Kuroki in The Museum. See Muk Yan Master for the general strategy on sparing bosses.
Iron Money
Obtain the Metal talisman.
You receive the Metal talisman from sparing Jin-Feng in The Tower. See Muk Yan Master for the general strategy on sparing bosses.
Legendary Talismans of Wuxing
Obtain the Earth talisman and attain Wude.
You receive the Earth talisman from sparing Yang in The Sanctuary. Unlike the others, Yang will have three phases when sparing him. Phase one can be completed as normal via attacking and using the takedown, but phase two must be primarily parrying in order to reduce his structure bar twice. The problem is that Yang’s structure bar seems to fill up incredibly slowly compared to the others. It’s recommended to have max Parry Impact from the shrines before going into this fight. Phase three of Yang’s fight is similarly frustrating as you have to fill his structure bar up one final time, but it recovers blindingly fast meaning you have to keep consistently damaging him to keep his structure bar from recovering too much. Yang himself seems to be more aggressive and constantly darts away from you at the end of each of his combos making it hard to catch him. Luckily, you seem to be impervious to being KO’d in this phase so you have unlimited time to finish him off.
Phase Three – Mop Up
Phase three of our Sifu Trophy guide will be for those trophies which you didn’t unlock during the last two phases. These trophies will likely be for throwing enemies around a few times, receiving the highest shrine unlocks, reaching a certain score, or any of the chapter-specific trophies.
Chapter-Specific Trophies
Rumble in the Hangar
In the Squats, clear the hangar in less than 1 minute 20 seconds after being detected by the main group.
Warning: This trophy doesn’t seem to unlock if you take the shortcut in The Squats. Just before the boss in The Squats, you will come to a warehouse where several people are working at tables. As soon as one of the enemies spots you, you will have 80 seconds to defeat every single enemy in the warehouse. This can be made easier by using stealth and taking down a few of the lone enemies around the outsides of the warehouse first. This will delay your detection and reduce the number of enemies you will have to fight once they do detect you. You can’t stealth them all so you will eventually have to face the group.
The Pit Protector
In the Club’s pit, beat the Juggernaut before any other enemy is beaten.
When progressing through The Club’s normal route, you will jump into the middle of a pit while three small guys and one heavy guy are fighting. To unlock The Pit Protector, you have to take down the heavy first. This can be tricky while being pursued by the three other guys, but you can use the sweep focus attack to trip them up to give you time to make space. Be mindful of the grab attacks from the heavy as they can reduce your health fast.
Be like water my friend
In the Museum, throw an enemy into the fountain from a higher floor.
On the second floor of The Museum, you will run into two guys; one will have a baseball bat and the other a Wakizashi. Beat on both of them near the edge closest to the elevator in the middle and when one of them is stunned, press + on them to throw them over the edge and into the fountain below. If you struggle to pull it off the first time, just press and restart the chapter via the Quit menu as these two enemies are encountered early in the chapter.
Take damage to save time
In the Tower’s caves, drop from a high point to get deeper faster.
During The Tower, you will enter the elevator and it will take you down into a rocky area. As you progress through this area, you can jump off the edges to skip a miniboss, though it will kill you. The first moment you can do this is after you exit the elevator. Follow the path but before you enter into a tunnel, look to your right to find a gap in the railing at the corner that leads down to another path. Jump off at this corner and you will unlock Take Damage to Save Time.
Warriors from the Mountain
In the Sanctuary, throw an enemy into the mountains.
Similar to Be like water my friend you can throw enemies to their death in the final chapter, The Sanctuary. The place to do this is once you have made your way to the gardens outside Yang’s office. There will be a heavy guy and two small guys that approach you once you enter the garden. To the far left of these enemies is a sitting area with a railing and a long drop-off. Kill the heavy guy and lure the other two towards the railing and throw one of them over it.
Shrine Reward Trophies
Qi Gong: Breath
Receive the highest score-based shrine reward for the first time.
See Qi Gong: Mind.
Qi Gong: Essence
Receive the highest age-based shrine reward for the first time.
See Qi Gong: Mind.
Qi Gong: Mind
Receive the highest XP-based shrine reward for the first time.
As you progress through Sifu, you will come across small Jade statues that you can press on to open a reward screen; only one reward can be bought per statue. The rewards can be bought with score, XP, or age. For example: if you are under age 40 then you can grab the “more health regained per takedown” reward, or if you have 2,000 score or more you can grab the “focus regain from avoiding and parrying” reward. To unlock Qi Gong: Mind—as well as Qi Gong: Breath, and Qi Gong: Essence—you have to buy the third reward which will be the more expensive reward of the three. Qi Gong: Mind can be grabbed the earliest as you will likely be under 25 by the time you reach your first statue in The Squats.
Misc Trophies
Kill Nil
Beat any boss without dying.
I would recommend attempting this on either Fagar or Jin-Feng as they seem to be the easiest bosses. Jafar’s combos are all mostly predictable high attacks and Jin-Feng’s combos are all two high attacks followed by one low attack in both of her phases. See the save file exploit in Prodigal Child and use that to make sure you don’t have to run through the entire chapter each time you fail just to fight the boss.
Stuntmaster
Climbing and going across the environment allows you to control the flow of the fight.
Stuntmaster can be unlocked by jumping across the environment as the trophy states. This will likely unlock naturally during your platinum journey, however, if you need to farm it the best place is probably The Squats as there are several sections where you have to jump from one building to another.
Dance of the Praying Mantis
Throwing enemies around makes handling big groups easier. (Ignored in training mode.)
You can throw enemies by staggering them and pressing + , and when you get within reach press + to initiate a takedown.
Master of the Phoenix Eye Fist
Use each Focus Attack at least once. (Ignored in introduction level.)
You can unlock focus attacks via the skill menu when at a shrine or when you have died. Unlock all of the focus attacks and use them on enemies to unlock Master of the Phoenix Eye Fist. There are two things to keep in mind; you will need a full 3 focus bars to perform all focus attacks so you will need to max out the focus bar upgrade at shrines, and you will need to find the Strange Mask in The Museum to unlock the Calbot focus attack as it counts towards the trophy. See The Museum Detective Board Collectibles Guide for how to find the mask.
I know Kung-Fu
Reach a level score of 3000.
See Ferocity, speed, strength, accuracy.
Ferocity, speed, strength, accuracy
Reach a level score of 5000.
Building score in Sifu isn’t difficult but it does require you to defeat enemies consecutively without being hit as taking a hit will reduce your score multiplier. You can increase your multiplier by performing takedowns, perfect parries, and perfect avoids. The Museum is a really good place for building score as there are several enemies and the chapter is quite long. To make this trophy easier, you can use the save file trick mentioned in Prodigal Child.
Sword Stained With Blood
Successfully use a blade weapon’s one-shot attack on an enemy. (Ignored in training mode.)
Bladed weapons in Sifu have a really useful single-use attack that will kill any enemy—not bosses—in a single hit. To perform it you will need a bladed weapon and the Charged Backfist ability. This ability lets you hold to charge a punch that stuns enemies when done successfully. However, when you hold and you have a bladed weapon, you will instead charge a one-shot stab attack that kills even minibosses in a single hit. The best and quickest place to grab this trophy is at the start of The Museum as there is a guy with a Wakizashi already approaching you.
Lightning Hands
Perform 3 takedowns within 12 seconds. (Ignored in introduction level.)
Performing three takedowns in twelve seconds is super easy during the Old Boy-inspired section during The Squats as there is an enemy with a pipe right at the front of the pack in the corridor. Take the pipe from them and use combos to trigger takedowns really fast. If you get to the end of the corridor but failed to grab this trophy, close the game and reload it—providing there is one or more enemies left standing—and you will get another shot.
Kung-Fu Tussle
Hit 3 enemies in a single strike. (Ignored in introduction level.)
The best place I have found to grab Kung-Fu Tussle is during The Squats. After the Old Boy corridor section, you will enter a hallway that ends on a rooftop. There will be two rooms in the hallway that you can enter; the one on the left has a broom in a greenhouse-like section of the room. Grab the broom and run around the area to draw in every enemy and then quickly retreat to the greenhouse-like room and tuck yourself in one of the corners. Avoid or parry every attack they throw at you while you wait for three or more enemies to line up close enough that when you press , , to perform a sweeping combo attack they will all get hit by the final attack in the combo.
Path of the Prospect
Unlock the mighty Calbot move.
See The Museum Detective Board Collectibles Guide for how to find the mask that unlocks the Calbot focus attack.
Come Snap With Me
Give the Photo Mode a shot!
Press to use photo mode.
Plat Get!
Fist of the Immortal
All trophies unlocked! Thank you for playing SIFU!
Once you have acquired every other trophy in this Sifu Trophy Guide, the “Fist of the Immortal” Platinum Trophy will unlock. Well done, Sifu. You have truly mastered Wude.
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