Stray Trophy Guide and Road Map for PlayStation 4 & 5
Welcome to our Stray Trophy Guide. Stray is an exciting addition to the PS Plus Games Collection and is published by Annapurna, who have a bit of a reputation for being the source of some of the best Indie Games in the world.
In Stray, you will play as a ginger tabby cat. Using your feline dexterity and agility, you can explore where no Robot has gone before and help to uncover the mysteries of Walled City 99, the safest city on earth.
The trophy journey takes around 6 to 8 hours and is very enjoyable, with the most difficult trophy being the Speedrun Trophy, which isn’t that hard once you know your way around.
Phase One – Complete the Story
In this first phase of our Stray Trophy Guide, you should just focus on completing the story.
If you’d like to trim your trophy journey down, you should try to unlock as many Misc Trophies as you can in this phase and attempt to grab every collectible on your way through the story, but you can also just clean up any missed collectibles in Phase Two of this guide.
Getting collectibles can often be a drag, though, so if you want just to use our Stray Collectibles Guide as you play to make sure you don’t miss any, nobody would blame you.
Fall inside the city
The Missed Jump trophy will unlock naturally as part of the story during Chapter One.
When you meet B-12 for the first time during Chapter 3, you will unavoidably unlock the “Not Alone” trophy.
Cat Got Your Tongue?
Have B-12 translate a robot
Near the start of Chapter 4, you will meet a Robot, who B-12 will automatically translate for you, thus unavoidably unlocking the “Cat Got Your Tongue?” trophy.
When you enter Midtown for the very first time during Chapter 10, you will unlock the Catwalk trophy unavoidably!
Go to jail
The Al-Cat-Raz trophy will unlock at the end of Chapter 10. You can’t miss it. Honestly, I think the developers only put this trophy in the game so they could use that pun.
Complete the game and open the city
The Eye Opener trophy will unlock when you open the large red doors at the end of Chapter 12, completing the story campaign.
Phase Two – Collectible & Misc Trophy Cleanup
Our Stray Trophy Guide’s second phase is dedicated to cleaning up any collectibles you may have missed. You can do so via “Chapter Select” which only becomes available from the Main Menu after you’ve completed the game for the first time.
Select “Start Game”, choose your completed save, and then choose “Select Chapter.” You can also see which Memories you’ve missed from this menu, which will help you with cleanup.
Check the trophies below to see which ones you might still need and then get to work mopping them up!
Bring all the music sheets to Morusque
In Chapter 4 only, you can find “Sheet Music” collectibles. You will need to find all 8 and then bring them to a character called “Morusque.” If you need help finding the Sheet Music, use our Stray Collectibles Guide to find them all.
Once you have all 8, return to Guardian, the first Robot NPC you met properly, and go down the stairs to the left of him. Down there, you will see a Robot sitting on the ground with a guitar. This is Morusque.
You will need to give him each Music Sheet one at a time, which can be annoying as he will play the whole song before you can speak to him again.
Still, enjoy the music, and the Meowlody trophy will unlock once you’ve handed off all 8 Music Sheets.
Scratch in every chapter
The “Territory” trophy requires you to scratch on at least one object in the game’s 12 Chapters.
The easiest way to ensure you don’t miss any opportunities is to follow our Stray Collectibles Guide, which directs you to at least one scratch opportunity in each of the 12 Chapters.
To scratch an object, press on it and then alternate between and presses to scratch with each paw.
You should scratch an object with both paws at least once for it to count, then you can leave the scratch sequence by pressing .
Scratches are not saved like other collectibles are, so if you die shortly after completing one without going through a checkpoint, you will need to scratch that object again for it to count.
Collect all badges
To unlock the “Badges” trophy, you need to find and collect six badges hidden throughout the game. This is most easily done by just following our Stray Collectibles Guide.
Gather all B-12 memories
There are 27 B-12 Memory Fragment collectibles hidden throughout the game. The easiest way to grab all of these by far is to just follow our Stray Collectibles Guide while you play through the game.
If you miss any, you can see which chapters you have missed Memories in via the Chapter Select menu. Use that in conjunction with our guide to find the one you’re missing.
A Little Chatty
Meow 100 times
You can press at any time to Meow. Do so a grand total of 100 times and the “A Little Chatty” trophy will unlock.
You don’t need to do this in just a single playthrough or single chapter, it’s progress will be tracked throughout the whole game.
Jump 500 times
In Stray, you can jump onto ledges and across gaps by pressing but only while the prompt is visible; you can’t jump at any time.
To unlock the Cat-a-Pult trophy, you will need to jump a grand total of 500 times. You’ll make a lot of progress towards this naturally as you play through the main story, but if you find yourself falling short of the 500 total, you can just find a good spot and jump back and forth.
Each jump in a Jump Chain will count towards this trophy, so if you find a good spot for a chain jump, like the pipes in the first chapter, and repeatedly chain-jump across it, you should make fast progress.
Can’t Cat-ch Me
Complete the first Zurk pursuit without being caught
Zurks are the small yellow-eyed tick-like enemies that jump at you and latch on. The first time you will encounter these critters is during Chapter Two.
Not long after entering the city, you’ll enter into a chase sequence in which you will need to hold to run and try to maneuver the alleyways so as to avoid being grabbed by the Zurks.
If you can make it all the way through this pursuit sequence without a Zurk latching onto you, the Can’t Cat-ch Me trophy will unlock.
This can be very tricky, especially as there are no evasive techniques for you to employ, but just keep running and giving the Zurks a wide berth! If you get grabbed, press and select “Reload Last Checkpoint” to try again or just let the Zurks kill you.
No More Lives
Die 9 times
To unlock the “No More Lives” trophy, you will need to die a total of 9 times throughout your time playing the game.
The first time you can die in the story campaign is during the Zurk Chase Sequence in Chapter Two, so if you really wanted to, you could just let the Zurks grab and kill you over and over until the trophy unlocks!
Boom Chat Kalaka
Dunk the basketball
In Chapter 4, you will meet a Robot called Guardian in the Safe Zone. Eventually, you will need to show him your Postcard collectible to progress.
To the right of him, there’s a Basketball above a slope leading down to a plastic trash can.
Get the ball to roll into the trash can to unlock the Boom Chat Kalaka trophy.
If you miss, just load the latest checkpoint from the menu and try again.
Curiosity Killed the Cat
Wear the paper bag
In Chapter 4, after you’ve met the robot character named “Guardian” and shown him the postcard, go down the stairs to the left of him and look for a red sign.
Go behind it and interact with the paper bag here. This will unlock the Curiosity Killed the Cat trophy.
While wearing the bag, your controls will be inverted. Don’t worry; it doesn’t last long!
This is not the only paper bag in the game so you will have other opportunities to earn this trophy, but this is just an easy-to-locate example of where to find one.
Sleep for more than one hour
After meeting “Guardian” and showing him the postcard in Chapter 4, go down the stairs to the left of him. Down there, you will see a Robot sitting on the ground with a guitar. This is “Morusque.”
Next to him, there’s a pile of cushions. Approach the cushions and press to begin snoozing next to Morusque.
Keep this up for a full hour (yes, a realtime hour), and the trophy will unlock when the hour is up.
Obviously, you can’t just sit and enjoy the haptic purring for an hour so go find something to do while you wait!
When I unlocked the trophy, I tested whether it was cumulative by sleeping for 20 minutes, stopping, and sleeping until the trophy popped.
It unlocked just 40 minutes later, so I’m confident that this trophy is cumulative, but there isn’t much reason not to just do it in a single sitting.
Télé à chat
Browse through all of the TV channels
In Chapter 4, you’ll have a lot more freedom to explore your surroundings. On one of the rooftops you can access, there’s a TV and a Sofa.
Jump onto the Sofa and press on the remote to switch the TV on.
You can then change the channel to cycle through up to 8 channels by pressing on the remote again. Cycle through all eight channels and the Télé à chat trophy is all yours!
Complete the Sewers without killing any Zurks
In Chapter 8 of Stray, you will have access to a high-powered flashlight. By holding you can blast the Zurks to kill them…. unless you want this trophy.
To unlock the Pacifist trophy, you will need to complete the entirety of Chater 8, start-to-finish, without ever using the flashlight to kill a Zurk.
If Zurks happen to die by falling into the water or being shaken off by you, don’t worry; this doesn’t count.
If you manage to make it to the end of the Chapter without killing any Zurks the trophy will unlock as you pass through the large gate at the end of the chase sequence.
Try to play mahjong with the robots
You can unlock the Cat-a-strophe trophy in Chapter 9 of the story campaign. Approach the village at the start of the level and go up the ladder on your left.
Up here, look behind the pillar on your left to find two Robots playing Mahjong. Approach the table and press to join their game, unlocking the Cat-a-strophe trophy.
Cat’s best friend
Nuzzle up against 5 robots
There are ten robots that you can nuzzle in the game; four in Chapter 4 and six in Chapter 10.
To unlock the Cat’s best friend trophy, however, you will only need to find and nuzzle 5 of these 10 Robots.
If you follow along with our Stray Collectible Guide while you play, you’ll have no trouble collecting this trophy. We show all 10 locations, just in case!
If you miss this trophy in your playthrough and need to clean it up via Chapter Select, you will only need to load up Chapter 10, as there are more than enough Robots there to nuzzle!
Go through Midtown without being detected by the Sentinels
In Chapter 10, you will eventually get a robot called Blazer to carry you into a factory inside a box.
Once you’re in the factory, you must reach the end of the level without ever letting a single Sentinel detect you. This means that their “eyes” can’t even turn yellow.
Their eyes must stay blue the whole time. If you fail, open the pause menu with and select “Load last checkpoint” to get another attempt.
Just stop at each Sentinel and wait to observe their movement patterns. Once you are clear on how they move, slip past them without entering their detection grid, when it’s safe to do so. you can also hide in cardboard boxes to avoid detection.
After you have successfully stolen the battery from the Factory and then snuck in and out of Clementine’s Apartment Building without being spotted by a single Sentinel for the whole chapter, you’ll unlock the Sneakitty trophy.
Scratch the vinyl in the club
At the end of Chapter 10, you’ll find yourself in a Nightclub. On one of the tables in the club, you can find a Vinyl Record.
Grab the record and bring it to the DJ turntables on the stage. Place the record on the turntables and then press to scratch the record, unlocking the “Scratch” trophy.
Phase Three – Speedrun
This third and final phase of our Stray Trophy Guide is going to require you to complete the game in less than 2 hours. This is actually not too difficult, especially after having completed the story at least once.
We’ve prepared a Speedrun Checklist for you, which you can use to remind yourself of story objectives, passwords, and puzzle solutions. Hopefully, it helps you to avoid getting lost and losing time!
Complete the Game in Under 2 Hours
I am Speed
Complete the game in less than 2 hours.
“I am Speed” is likely to be the last trophy you earn—or one of them at least.
As the description says, you will need to beat the game in about 2 hours. The story objectives can be completed in as little as 1.5 hours, so you certainly have some leeway for making mistakes in your run.
Here are some further tips to help you:
- Loading Screens will pause the timer, but dialogue exchanges and cutscenes do not pause the timer. Make sure you mash and through every conversation to get through as fast as you can. You can’t skip cutscenes, so you will just have to absorb the time cost.
- Pausing the game will also effectively pause the timer, so feel free to do so if you need a break.
- Dying or Reloading Checkpoints will not revert the timer. Try to avoid it to save more time.
- If you can, it might be worth closing the game and backing up your save after every few chapters (especially before Chapter Four and Chapter Ten). This way, if you end up messing up your run, you can just load your save.
- Hold to run everywhere, as I’m sure you already do.
- Use our Speedrun Checklist to remind yourself of story objectives, passwords, and puzzle solutions.
If you successfully reach the end of the game in under 2 hours, the I am Speed trophy will unlock as the credits appear.
Unlock all trophies
Once you have acquired every other trophy in this Stray Trophy Guide, the “All Done” Platinum Trophy will unlock. Good kitty.
Thank you for choosing PlatGet as your source for a Stray Trophy Guide. Consider checking out our other guides!