Voice of Cards: The Beasts of Burden Trophy Guide and Road Map for PlayStation 4
Welcome to our VoC: The Beasts of Burden Trophy Guide. VoC: The Beasts of Burden is the third game in the Voice of Cards Series, the sequel to VoC: The Isle Dragon Roars and VoC: The Forsaken Maiden, a unique type of RPG from Square Enix, which all takes place in the form of a card game. The story is told through a Game Master, similar to how a Dungeons & Dragons game might pan out.
Though this game is a part of the Voice of Cards series (of which I hope there will be many more), you do not need to have played The Isle Dragon Roars or The Forsaken Maiden to be able to enjoy the completely separate story in The Beasts of Burden.
The trophy list is very similar to both other Voice of Card games, and the trophy journey is incredibly similar, so if you have already earned the VoC: The Isle Dragon Roars Platinum Trophy or the VoC: The Forsaken Maiden Platinum Trophy, you should have a good idea of what to expect going into this sequel.
Unlike the first two games in the series, the trophy list for The Beasts of Burden varies slightly as a new Monster Taming mechanic shakes up the gameplay.
Phase One – Complete the Story
In this initial phase of our VoC: The Beasts of Burden Trophy Guide, focus on reaching the end of the story. You’ll be able to continue playing freely after the story ends, and there are no missable trophies, so take your time and play however you like.
My strong recommendation, however, is that you take the time to overturn every single card on the board as you explore. This way, you’ll fight plenty of monsters to keep your level up, collect plenty of cards needed for your collection, and find many useful treasure chests.
Unmissable Story Trophies
The Closed-Off Village
Completed Chapter 0.
You will unavoidably unlock The Closed-Off Village as part of the story when you arrive on the surface after the game’s Prologue.
Completed Chapter 1.
After you cross the Quicksand on the Sandskiff and escape from Stellborough, ending Chapter One, the “Emergence” trophy will unlock.
Completed Chapter 2.
After concluding your business at the Circus and leaving with your party, now 4-members large, Chapter 2 will end, and the “Beginnings” trophy will unlock.
A City Ablaze
Completed Chapter 3.
As you depart the City of Flame in search of Newterra, the third Chapter of the Story will come to a close, and you’ll unlock the “A City Ablaze” trophy.
Completed Chapter 4.
Conclude your business in the City of Light to bring Chapter 4 to a close, thus unlocking the “Guiding Light” trophy.
Completed Chapter 5.
Reach the top of the Endwall in your Skiff, and the game’s fifth Chapter will come to a close, unlocking the “The Endwall” trophy.
Completed Chapter 6.
After solving the mystery of Monster Town and then accessing the basement in the mayor’s house, you will begin Chapter 7, unlocking the “Newterra” trophy.
Past Is Prologue
Completed Chapter 7.
Complete the climactic events of Chapter 7 to reach the game’s credits and unlock the “Past is Prologue” trophy.
Phase Two – Monster Taming for the Wandering Merchant
After beating the game’s story, you will be returned to the Title Screen. You may pick up where you left off by simply continuing from your completed game save, or you can start a New Game + and collect the remaining trophies there, the choice is yours but obviously the former is quicker.
There’s nothing to indicate that you cleared the game on your save file, but the fact that you’ve completed the game is saved separately, and loading back into your most recent save will still allow you to access all of the extra post-game content.
For example, once you make your way out of the Subsurface Ruins and back to the surface, the ruins will crumble and a new NPC will appear to point you towards the new optional boss.
Don’t worry about all that for now, though, this second phase of our Voice of Cards Trophy Guide is dedicated solely to the new Monster-Taming Mechanic and the associated trophies. Provided you haven’t already done them!
These trophies all require you to have met the “Wandering Merchant” who can be found at the Roving Market. The Roving Market first appears after you cross the Tinderwater River in Chapter 4. From the moment you meet him onwards, you can receive new Monster Taming Quests from him by speaking with him.
He will ask you to bring him a Monster Skill Card of a specific Star-rating. Such as the Two-Star Wolf he initially asks to see. You’ll need to find and repeatedly fight the monsters he picks out until you’re lucky enough to retrieve a Skill Card from fighting them that is a high enough Star Rating.
To help with this, don’t overlook our very comprehensive guide on Where to Find all Monster Cards in Voice of Cards: The Beasts of Burden.
Monster Taming Trophies
Received a certificate marking you as an apprentice monster tamer from the wandering merchant.
The “Wandering Merchant” referred to in these trophies can be found at the “Roving Market,” which you will first discover after crossing the Tinderwater River as part of the story.
If you speak to him at the center of the market, he’ll reveal that he needs a Wolf, and asks if you can bring him one which is at least 2-stars.
Bring him a Two-Star Wolf Card, which you can procure by fighting Wolves in the Desert south of Steelborough. Once you have one, bring it back to him, and he’ll give you a certificate in return, unlocking Apprentice Tamer.
Received a certificate marking you as a rookie monster tamer from the wandering merchant.
The Rookie Tamer trophy works just like the Apprentice Tamer trophy. Speak to the Wandering Merchant to receive his request for a Two-Star Orc Child.
Defeat Orc Children in the Mines until a Two-Star card drops after the battle, and then bring it to the Wandering Merchant.
Received a certificate marking you as an established monster tamer from the wandering merchant.
The Established Tamer trophy works just like the Apprentice Tamer trophy. Speak to the Wandering Merchant to receive his request for a Two-Star Venomslime.
Defeat Venomslime enemies at the Lake of Fire until a Two-Star card drops after the battle, and then bring it to the Wandering Merchant.
Received a certificate marking you as a skilled monster tamer from the wandering merchant.
The Skilled Tamer trophy works just like the Apprentice Tamer trophy. Speak to the Wandering Merchant to receive his request for a Two-Star Gargoyle.
Defeat Gargoyles in the Ruined Edifice until a Two-Star card drops after the battle, and then bring it to the Wandering Merchant.
Received a certificate marking you as a seasoned monster tamer from the wandering merchant.
The Seasoned Tamer trophy works just like the Apprentice Tamer trophy. Speak to the Wandering Merchant to receive his request for a Three-Star Ice Tortoise.
Defeat Ice Tortoises in the Snowfields until a Three-Star card drops after the battle, and then bring it to the Wandering Merchant.
Received a certificate marking you as an expert monster tamer from the wandering merchant.
The Expert Tamer trophy works just like the Apprentice Tamer trophy. Speak to the Wandering Merchant to receive his request for a Three-Star Tailtoad.
Defeat Tailtoads in the Endwall until a Three-Star card drops after the battle, and then bring it to the Wandering Merchant.
Received a certificate marking you as a master monster tamer from the wandering merchant.
The Master Tamer trophy works just like the Apprentice Tamer trophy. Speak to the Wandering Merchant to receive his request for a Three-Star Magemoth and then bring him the card he needs.
You will be able to find Magemoths in the snow on Newterra. Fight them until a Three-Star card drops after the battle, and then bring it to the Wandering Merchant.
There’s a chance of a Telescope event in Newterra, in which you can clearly see a Magemoth “acting strangely” through the telescope. Choose “Attaaaack!” to attack it before it can escape. Defeating the Magemoth in this event will result in a guaranteed Three-Star Magemoth.
Received a certificate marking you as a legendary monster tamer from the wandering merchant.
The Legendary Tamer trophy works just like the Apprentice Tamer trophy. Speak to the Wandering Merchant to receive his final request, this time for a One-Star Seastone and then bring him the card he needs.
Seastones can be found in the Subsurface Ruins on Newterra. They are very rare spawns and getting one of their cards is even rarer, but with some luck and a bit of grinding, you should have the card you need.
Bring it back to the Wandering Merchant to receive the Ring of Omnipotence and the Legendary Tamer trophy.
Phase Three – New Game Plus, Optional Boss & Cleanup
In this final phase of our VoC: The Beasts of Burden Trophy Guide, with the story and the Monster-Taming Quests done, you can focus on mopping up what remains.
There are four main objectives, with a few misc trophies peppered in to spice things up; You’ll need to start a New Game Plus save, defeat the secret post-game boss, “The Forebear,” win a game of each Rule Set at the Game Parlour, and complete your card collection!
Start a New Game Plus Save
Began a game using saved data carried over.
After you’ve completed the game at least once, select “New Game” from the Title Screen, and you’ll see that you can carry data from your completed save into the new one.
As soon as you select “Yes” on the screen shown above, you’ll be given the “Powered Up” trophy. You will also then receive a Special Accessory, which you need for the Weapon Collector trophy.
Defeat the Forebear
Defeated the Forebear lurking deep underground.
If you wish, you can choose to fight the Forebear on a New Game Plus save, and will even be able to access it from the start of the game. That being said, you can also just continue from your last save once Game Clear data has been saved to your console.
To access the Forebear, you must return to the Subterranean Village desert cave where the protagonist originally climbed to the surface at the story’s start.
When you land on it, you’ll be informed of a change to the cave, caused by the earthquake from earlier. Head inside the chasm to be taken back to the Subterranean Village.
There, go to the “Home” card on the west side of the village to discover a hidden staircase. Select “I’m Ready” to head into the Depths. Make sure you have plenty of items and your very best Quipment & Skills equipped for the tough fight ahead!
At the back of the new area, you will find the Optional Boss, The “Forebear” waiting to take you on. Place your piece on the card to initiate the fight!
As it is common practice in Voice of Cards games, you’re probably already expecting this, but the Forebear fight has two stages. The first stage is very easy, it just has a lot of health, but the point in it is to make you let your guard down. Quickly take it out to move onto the next phase of the fight!
Make sure that when the Forebear charges up a powerful attack, you use the “Defend” skill to avoid being insta-killed.
The next phase is with four of these enemies at once. Each has its own unique typing; Dark, Electric (Thunderroar), Water (Ragesea), and Light (Scorchlight). The best strategy is to try and take them out one at a time, to ensure you don’t end up having to endure the attacks of all four for the entire fight.
Every now and then throughout the fight, a card will appear to tell you which two Forebears have put barriers up, preventing you from damaging them. Avoid attacking them while they are protected until the barriers move.
Once you have finally defeated one, they will each use a turn to increase their attack by a whopping 15 points! The fight gets a lot harder from here, but the Forebears will no longer protect themselves.
Finish off the remaining three (debuffing their Attack might help you survive) and you’ll return to the surface, unlocking the “Forebear Slayer” trophy, and shutting the Subterranean Village off for good.
Complete Your Card Collection
A Memory in Sand
Defeated the Sandprowler Czar sealed within the Sand Ruins.
While you’re exploring the Deserts around the Desert Circus, there’s a chance of an event occurring in which you will find a Tarnished Bangle in the sand.
When given the choice, choose “Keep It. Could Be Valuable“. This Key Item can be used to break the seal on the Sandprowler Czar in the hidden Sand Ruins.
The Sand Ruins are Northwest of the Desert Circus, pictured below. You actually need to visit them as part of the story. Some of the lost Circus Performers can be found there.
Enter the Sand Ruins and go down to the next floor. This floor is divided into four areas; East, North, West, and South. Head East to the dead end, but place your piece on the wall card.
Pulche will tap the wall, revealing a hidden area. L’gol busts down the wall, giving you access to the area beyond.
Go inside and head to the North end, where you’ll find a Stela. Step on the Stela and then choose to place the Tarnished Bangle in the empty slot.
A battle will begin with a powerful Skull Soldier enemy, the Sandprowler Czar. Its attacks will also heal it, so you’d be wise to use skills that buff your defense, thus causing it to heal less each turn.
Defeat it in battle to unlock the “A Memory in Sand” trophy. You will also receive a very useful Ring of Life accessory, which heals the user by 3HP at the start of every turn and boosts their HP by 5 points!
Smeared in Blood
Solved the mystery of the bloodied doll.
When traipsing through the snow on Newterra, there’s a chance of an Event triggering, in which you find a blood-soaked doll on the floor.
When asked what you’d like to do, make sure that you select “Find the Owner” and then continue with the doll in your Key Items.
Next, go to the “Silent Village” in Newterra, Southeast side. There, enter the Claw-Marked Ruins to trigger an Event in which you see a drawing depicting a girl with the doll you found.
Your companion will point out a loose floorboard, under which you will find the Legendary “Heavensgrace” armor.
When the dialogue ends, the “Smeared in Blood” trophy will unlock.
Emerged victorious from battle with the Dark Warrior.
In the Snowfields south of the Endwall, you can find a lone soldier, clad in black armor, who stands slightly northeast of Icevale. He will refuse to fight you until you are “ready.”
Basically, he’s just asking you to go away and progress the story some more, but to cut out any guesswork, let’s just say; come back and fight him when you’ve beaten the story.
He’ll definitely be willing to fight you in the post-game so just make your way back to him and then give him a good ol’ beating.
He has an attack of 45, which should be similar to your own in the post-game. His low defense of 20 means you should be able to take him down fairly quickly and without much difficulty. Like most bosses, he is resistant to Status Effects, so don’t bother trying to Freeze or Poison him.
When the battle ends, he will bestow upon you some Legendary Equipment called “Wild God’s Breastplate,” and then the “Dark Warrior” trophy will unlock.
Collected all item cards.
Your Item Card collection is likely to be completed naturally. It consists of healing and battle items which, for the most part, are easily found between Apothecary and Item Stores, Chests, and Monster Encounters.
To help you complete your collection, if you need it, I have prepared a separate guide for Where to Find all Item Cards in Voice of Cards: The Beasts of Burden.
Once you have acquired all of the items at least one time to add them to your collection, the Item Collector trophy will unlock.
You can check your Item collection from the “Collection” tab in the pause menu.
Collected all equipment cards.
To unlock the Weapon Collector trophy, you will need to collect not only every weapon in the game, but also every armor and accessory. Most of these can be purchased from armorers, but a few more difficult-to-acquire pieces of equipment are hidden throughout the game.
We’ve prepared a separate guide on Where to Find all Equipment Cards in Voice of Cards: The Beasts of Burden; consider using that if you find yourself missing a few.
Upon completion of the equipment card collection, the Weapon Collector trophy will unlock!
Collected all key item cards.
The Key Item Card Collection consists of all story-related items that cannot be missed as well as a few key items tied to other trophies. As long as you keep working towards the Platinum Trophy, Antique Collector will unlock naturally.
Collected all character cards.
Character cards are not necessarily party members, the Character collection found in the “Collection” tab of the pause menu consists of all key characters you will meet throughout the story. I would advise you to speak to every person possible whenever you visit a town to ensure you don’t miss any cards.
You will likely unlock this trophy naturally throughout the story and while in pursuit of other trophies tied to optional objectives.
If you reach the end of your trophy journey with this being one of the only trophies you still need, then I would suggest revisiting each town to speak to everyone and make sure nobody was missed.
Note that this trophy won’t unlock unless you have the Flipside story for every character. Again, you can ensure you get these by visiting every town and speaking to everyone.
We’ve also prepared a guide on Where to Find all Character Cards in Voice of Cards: The Beasts of Burden. Using the table within, identify which Character cards you are missing, and then follow the instructions to acquire each card.
With a complete Character Card collection, you’ll unlock the Character Fanatic trophy.
Collected all skill cards.
Unlike previous games in this series, you won’t simply unlock all the skills and the Jack-of-All-Trades Trophy by leveling up. Due to the new and exciting Monster Taming mechanic, each Monster Skill must be acquired too! In total, there are a whopping 61 Skill Cards to collect, and you’ll essentially need to tame (or purchase) every single Monster in the game on top of leveling your party up to unlock the trophy.
It can be incredibly difficult to keep track of each monster you’ll need to tame, so in the hopes of making the task easier, we prepared a separate guide on Where to Find all Skill Cards in Voice of Cards: The Beasts of Burden.
Master of Monsters
Collected all enemy cards.
Fighting Monsters will add their cards to your Monster Card Collection. This collection should be fleshed out naturally throughout the story, both through boss encounters and random encounters occurring as you explore.
Bosses only need to be fought once to unlock their card and their flipside story. However, for every other type of monster, you will need to fight each one five times to unlock their flipside story. You’ll be informed after a fight whenever you complete a flipside story for a new monster, but you can also just check in your collection which ones you can’t yet flip over.
It can be hard to keep track of where all of these different monsters spawn, so to help with that, we prepared a separate guide on Where to Find all Monster Cards in Voice of Cards: The Beasts of Burden.
Once your Monster Card collection is complete and you have acquired all 54 cards and their flipside stories, the Master of Monsters trophy will unlock.
Completed your collection.
Game Parlor Trophies
Player in the Making
Played at a game parlor for the first time.
At first, only the “Simple” rules will be available, but you will unlock others by playing matches with each ruleset. It’s possible to earn this and all other game parlor trophies as early as Steelborough, the first town in the game.
Win or Lose a game under any set of rules at a game parlor for the first time, and you’ll unlock the Player in the Making trophy.
Won a round on Simple at the game parlor.
See Player in the Making for information on Game Parlors.
The Simple rule set is the first set of rules available to you in the game parlors. It can be attempted as early as your first visit to Steelborough.
The Simple rules restrict the cards to those numbered 1-8 and are for a single opponent.
To earn points, you must be able to complete a set of 2-3 cards that are the same number or three cards that are consecutively numbered. If you’re unable to complete a set, your drawn cards are added to the pot.
Cards from the pot can be used to complete a set in combination with those in your hand.
If you have more than one card in your hand at the end of a turn, you must select cards to be moved to the pot. You should keep the highest-numbered card in your hand to prevent your opponents from using it to earn a high score. An Ace has a value of 1.
The number of points you receive is equal to the total sum of the numbers on the cards in your compiled set. You must have the highest score once the number of available cards reaches 0 in order to win. The number of remaining cards can be seen in the top-left corner.
You can only keep three sets until the end of the match. Naturally, you should keep your highest-scoring sets and discard your lowest-scoring ones.
Win a game of cards using the Simple rule set for the first time to unlock the Rookie Player trophy. You will receive a cosmetic reward for winning and unlock access to the Add Skills rule set.
Won a round on Add Skills at the game parlor.
The Add Skills ruleset is unlocked when you win or lose a match with the Simple ruleset active. See Rookie Player.
This ruleset is the same as Simple but with the addition of skill effects. When sets with matching numbers are formed, a skill will be activated. Some skills benefit you, while others hinder you or your opponent. This simple mechanic serves to shake up the gameplay, making things quite unpredictable.
The effect which will be activated is written clearly on each card.
Additionally, these rules extend the number of players to three, pitting you against two opponents.
Win your first game of cards at the parlor with the Add Skills ruleset active to unlock the Seasoned Player trophy.
Won a round on Add Events at the game parlor.
The Add Events ruleset is unlocked when you win or lose a match with the Add Skills ruleset active. See Seasoned Player.
This ruleset further improves the game by allowing Event cards to be drawn at the start of every turn. These event cards are similar to Chance cards in Monopoly; there’s a chance they will either benefit or hinder the player who draws the card.
Additionally, Skill cards are still active in this ruleset, and the pool of cards is increased to include all cards with a value of 1-10. You will also need to face off against three opponents as the ruleset includes the maximum number of players; 4.
Win your first card game with this ruleset active, and the Passionate Player trophy is all yours.
Won a round on Include All at the game parlor.
The Include All ruleset is unlocked when you win or lose a match with the Add Events ruleset active. See Passionate Player.
The Include All ruleset includes all the features of all previous rulesets, but now the pool of available cards includes “Face” cards; Jack (11), Queen (12), King (13), and Joker.
The Joker card causes every player to pass one of their sets to the player on their right, causing absolute chaos, as I’m sure you can imagine.
This ruleset is the most unpredictable in the game, and so you’ll really need to rely quite heavily on luck in order to win, but when you do win your first Include All card game, you’ll unlock the Master Player trophy.
Obtained more than 50,000G.
This trophy requires you to have at least 50,001 gold in your purse at one time. This is a non-cumulative trophy, so simply earning more than 50,000 gold throughout your journey will not be sufficient.
Perhaps due to the extra store that was added, Gold is much easier to come by in Beasts of Burden compared to the game’s two predecessors.
Naturally, you may run into the occasional fight you’re struggling with, so don’t be afraid to spend a bit of money on supplies whenever you really need to. Ultimately, the less money you spend, the easier your trophy journey will be.
If you leave this trophy until last, you may find yourself farming gold from Monsters for several hours after beating the game.
A good tactic to use is to simply save your game and then sell everything you own, even equipped items. If the total of your sold items reaches 50,000 Gold, you will unlock the trophy and then can just load your save again to get your things back.
Reached MAX LV with one character.
The maximum level that any character can reach is Level 30. This should happen naturally as you work your way through the final chapter, but if you have been avoiding encounters and fleeing a lot, then you may not have earned enough exp throughout the course of the game to achieve max level.
In that case, you might need to grind exp a little bit, which can be done in a New Game Plus save if you wish, but the enemies are weaker at the start of the game, offering less exp.
My advice is to stick it out and just farm exp in the Subsurface Ruins. You get around 1000 XP per fight there, depending on the enemies that spawn.
Either way, when you do finally earn enough experience to raise one of your party members’ level to 30, you will unlock the Peak Performance trophy.
Used a monster skill.
Monster Skills are tied to the new Monster-Taming Mechanics in VoC: Beasts of Burden. Whenever you tame a new Monster, its attack will become a Skill that you can equip on your characters and then use in battle.
The first Skill you’ll receive is “Wolf: Chomp” from the Monster Taming tutorial. Using it or any other Monster Skill in battle for the very first time will unlock the “Monstrous Power” trophy.
This is a pretty unmissable trophy as I can’t imagine anyone having a pleasant time trying to complete the game without using Monster Skills.
A Strong Monster
Obtained a 3-star or better monster card.
The first time that you acquire a Monster Card of at least Three Stars or better, the “A Strong Monster” trophy will unlock.
This is very likely to occur naturally as Three-Star Cards become very common around Chapter 5 of the story.
A Precious Monster
Obtained a 5-star monster card.
Five-Star Monster Cards won’t start to show up in the game until you’re at around Chapter 6. While exploring Newterra, you’ll begin to find five-star versions of Monsters you’ll remember from earlier in the game.
With some luck, this trophy should unlock naturally before you’re done with the story.
If not, revisit some of the later-game areas and farm Monster Battles until you get lucky! I found that the five-star Furballs were pretty common around the North end of Newterra.
Defeated all enemies without taking any damage.
To unlock the Easy Win trophy you must simply complete any conflict without any of your party members taking any damage at all.
This trophy has an incredibly high chance of occurring naturally throughout your playthrough, but if you are somehow unlucky enough to beat the entire game without ever earning it, you should start a New Game Plus save and fight enemies at the start of the game.
You’ll be so overpowered that you’ll defeat them before they even get a chance to attack you.
In-fact, in two of two attempts, I insta-killed the first enemy in the game, unlocking this trophy before I’d even moved for the first time. You could still miss it, technically, but it seems very likely to unlock this way.
Struck foes with elements they are weak to thrice in a single battle.
In Voice of Cards: The Beasts of Burden, certain enemies are weak to certain elemental attacks.
To unlock the Battle Tactics trophy, you need to land three elemental attacks on enemies who are weak to that element in a single fight. The difficulty here, especially early in the game, is that often you can defeat enemies in a single hit with attacks that they are weak to.
This won’t be an issue once you’re further into the game, however, where you’ll begin to fight tough enemies who can take up to and over three attacks that they’re weak to. Additionally, you will occasionally have fights against three enemies at once. If you land an elemental attack they’re weak to on all three enemies, then the trophy is as good as yours.
Saved up the maximum amount of gems.
Gems are used during battle to activate stronger skill cards. You can see the gem cost of a skill in the bottom-right corner of the card’s graphic.
You will acquire an extra gem each turn and can even generate gems with some abilities, such as Pulche’s “Deliberate”.
To unlock the Gem-Packed trophy, you will need to have ten gems at once. Just avoid using skills or use skills like “Deliberate” until your Gem Box is full.
Once you have 10 Gems in your Gem box (top-left of the game board), the Gem-Packed trophy will unlock.
Live and Let Live
Successfully fled a battle.
At any time during battle, you may press to attempt to flee. This isn’t possible during all battles, but you can do this in most wild encounters.
When you attempt to flee, a couple of cards will come up, letting you know the chances of you escaping and what you will need to roll to succeed. The weaker the enemies you’re fighting, the easier it is to get away.
You can also use the “Smoke Bomb” item to guarantee your escape.
Successfully escape any encounter using the flee mechanic to unlock the Live and Let Live trophy.
The Beasts of Burden
Earned all achievements.
Once you have acquired every other trophy in this Voice of Cards: The Beasts of Burden Trophy Guide, the “The Beasts of Burden” platinum trophy will unlock.
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