Maquette Trophy Guide and Road Map for PlayStation 4 and PlayStation 5
Maquette recently launched on PlayStation and the PS5 version of the game is free for all PS Plus subscribers, so it’s only natural that trophy hunters would be looking to add its Platinum Trophy to their collection! Well, using this Maquette Trophy Guide and Road Map, you can ensure your platinum journey is as smooth as possible.
Before You Begin: Chapter Select
Until recently, it has been believed that Chapter Select was impossible in this game, meaning that it was extra important that you do everything in just one or two runs to avoid having to play the whole game again.
User GriffinWest98 on PSNProfiles has let the community know that there is actually a chapter select hidden in the game. You have to enter a strange button combo to access it, leading some to believe that it was a feature intended for developer use only. However, this was revealed in the patch notes for the game on Steam, but the button combo works on console too.
To access Chapter Select in Maquette, pause the game with , hold and press five times. A “Chapters” menu item will appear, with which you can select from a list of the available chapters in the game.
Phase One – Complete the Game
During this phase of our Maquette Trophy Guide, you should simply get accustomed to the game, play through each puzzle at your leisure and get comfortable with them because in Phase Two we’ll be doing speed runs and you’ll need to complete each stage in a set amount of time.
If you’d like to speed up your playthrough, and earn the speed run trophies on your first playthrough, you can skip ahead to Phase Two of this Maquette Trophy Guide where we have videos for completing each puzzle in the allotted time. You may still struggle to earn all trophies on your first attempt without any practice, but if you at least know how to solve each puzzle you might be able to pull it off.
The following trophies in this section of our Maquette Trophy Guide are all tied to making progress. By simply making it through all 7 puzzles and reaching the end of the game’s campaign, you’ll unlock the following trophies, guaranteed:
Completed The Gardens.
Completed The Maquette.
Completed The Gateways.
Completed The Wedge.
Completed The Escape.
Completed The Spiral.
Completed The Exchange.
Unmissable Action Trophies
The following trophies in this portion of our Maquette Trophy Guide will unlock when you use one of your abilities for the first time. As these are essential for completing the puzzles, they’re guaranteed to unlock on your first playthrough.
Opened the first of many doors.
Rotated an item for a better fit.
Changed the size of an object to solve a puzzle.
The following trophies are completely missable. To try and avoid another cleanup playthrough,
because there’s no Chapter Select, you should try to earn these in your first playthrough if you can. They’re slightly complex so I have included video guides, make sure you check them out as and when you reach each level so you don’t miss anything.
there’s no Chapter Select, you can have up to three Manual Saves. It may be wise to use those to create points where you can return in-case you miss any of these trophies. Since the “Breakout” trophy is unlockable in the first level, I’d recommend using your three save slots in the following levels; Gateways (for Crew Creatures), Spirals (for Into the Darkness), and The Exchange (for Run, Move, Run!).
An early exit.
This trophy is earned in the chapter, “Maquette”. Follow the video guide below for instructions on how to unlock it:
Discovered Max, Sandy, Sputnik, Balto, Kitsume, Eggbert, Ms. Mayor, Momo, Rara, Dotsie, Pixel, Daisy, Hudini, Muzik, Luna, Prince, Quincy, Trouble, Jazz, Indie, Bill, Cleo, Khaini, & Pablo.
This trophy is unlocked during the chapter “Gateways”. Follow the video guide below for instructions on how to unlock it:
Into the Darkness
A leap everyone must take.
At the start of the Spirals chapter, head through the tunnels until you reach a cliff edge, and then just jump off. See the video guide below:
Run, Move, Run!
Entered the Arch Tower on your first try.
This trophy can be unlocked in the Chapter “The Exchange”. Follow the video guide below for instructions on how to unlock it:
Phase Two – Maquette Speed Run Trophies
In this second phase of our Maquette Trophy Guide, we’ll be speed-running every puzzle. You’ll find videos below that are recorded from my own attempts at speed-running each stage, which should give you a good idea of the best solutions and how to proceed quickly.
It’s possible that cutscenes count towards your completion time, so it’s best that you skip those by holding whenever one begins to play.
The time you’re given for most stages is quite generous once you know the solutions to everything, but not so generous that you might accidentally earn the trophy on your first attempt at a stage. You will need to know your way through the level, as well as the puzzle solutions.
The only exception to that is the stage “Gateway” which took me a long time to get right
You should create a manual save at the start of each run, just in case you were not fast enough for the trophy and then you don’t need to start a new game from The Gardens just to retry. If you’re sure that you won’t finish a chapter fast enough, you can just pause the game and select “Restart” to try again.
You should also try to complete the runs without pausing the game. MrZhangetsu and I ran some tests and in each instance pausing didnt appear to stop the timer. However, some users have told me (You can see our discussions on the PSNProfiles forums here) that they were able to unlock the trophies even while pausing the game to watch my videos. Either way, if you can do it without pausing, that seems to work every time.
Speed Run Trophies
Completed the Gardens under 3 minutes.
The Gardens is one of the easier speed runs. Just don’t stop moving for any reason and remember that the key is at the end of the path to the right of the locked door.
Here’s a recording of my Gardens speed run for reference:
Completed the Maquette under 4 minutes and 10 seconds.
The Maquette chapter is where things start to heat up. You’ll need to be near-perfect in your actions by remembering the solutions to each puzzle, but there is some room for error.
Here’s a recording of my Maquette speed run for reference:
Completed the Gateways under 4 minutes and 35 seconds.
The Gateways chapter has the hardest speed run in my opinion. There isn’t a whole lot of room for error and the cyan gem tends to glitch on every run, which loses a lot of time. It took me four attempts to finally earn the trophy, and even then the cyan gem glitched on me.
UPDATE: Thank you to every member of the trophy hunting community who reached out about the Cyan Gem. I’ve now re-recorded the speed-run route and using the new video you can avoid all cyan gem glitches!
Here’s the new recording of my The Gateways speed run for reference:
Getting It Over With
Completed the Wedge under 9 minutes and 50 seconds.
The Wedge is the longest chapter, as such you have almost 10 minutes. Even so, you’ll need a near-perfect run with a good recollection of the puzzle solutions. There’s more room for error here than other runs, though, as I made plenty of stupid mistakes.
Here’s a recording of my The Wedge speed run for reference, mistakes and all:
Completed the Escape under 4 minutes and 20 seconds.
The Escape is another very linear chapter, much like the Gardens. There’s some slight potential for getting lost but the route is fairly straight-forward.
Here’s a recording of my The Escape speed run for reference:
Riding the Spiral
Completed the Spiral under 6 minutes 40 seconds.
The Spiral is a fairly easy chapter to speed run. The puzzle with the pillars, however, is very finicky and the slightest misplacement will mean a total reset. It took me two attempts, because of that puzzle.
Here’s a recording of my The Spiral speed run for reference:
Boosting the Pillars
Completed the Exchange under 5 minutes and 25 seconds.
The Exchange is another pretty easy chapter for speed running. The best advice I can give you is that holding will teleport you back to the Dome (it only works in this level). It won’t work every time (the timed door puzzle for example) but it does help save a lot of time.
Here’s a recording of my The Exchange speed run for reference:
Phase Three – Cleanup
Incase you weren’t able to find and collect all of the Missable Trophies during phase one of this Maquette Trophy Guide, you’ll need a third cleanup playthrough.
Refer to the Missable Trophies list and unlock any that you don’t already have along the way.
You’ve unlocked all the trophies!
Once you have earned every other trophy in this Maquette Trophy Guide, the Platinum trophy will nestle into your trophy collection. Congrats!
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