Rollerdrome Trophy Guide

Rollerdrome

22 Trophies (1260 Points)

1

7

8

6

Console

PlayStation 4, PlayStation 5

Release Date

August 16th, 2022

Publisher

Roll7

Developer

Private Division

FAQ

How long does it take to beat Rollerdrome and unlock all trophies?

About 8-12 hours depending on your skill

How difficult is it to beat Rollerdrome and unlock all trophies?

Easy (3/10)

Does Rollerdrome have online trophies?

No

Does Rollerdrome have difficulty-specific trophies?

No

Does Rollerdrome have missable trophies?

No

Does Rollerdrome have glitched trophies?

No

What is the minimum number of playthroughs required to unlock all trophies in Rollerdrome?

One playthrough of each campaign, plus cleanup

Does Rollerdrome have a Platinum Trophy?

Yes

Follow Us

How to Unlock All Trophies in Rollerdrome for PlayStation 4 & PlayStation 5

Welcome to our Rollerdrome Trophy Guide. Despite what everyone (including myself) believes at first, Rollerdrome is not an online multiplayer game; instead, you get to take on AI enemies while enjoying a whole array of fast-paced gameplay mechanics.

The exciting, action-packed gameplay of Rollerdrome blends wave-based shooters and Tony-Hawks-style skate park gameplay into an addictive and fun-filled yet optionally-challenging trophy journey to remember!

Phase One – Complete Main Story Campaign

In this first phase of our Rollerdrome trophy guide, your main focus should simply be to complete the Main Story Campaign. Each level has 10 Challenges to complete, you will need to complete at least a handful in each level in order to continue progressing the story campaign, but don’t worry about completing them all just yet.

It should be noted that although it starts off fairly easy, Rollerdrome (if played legitimately) is a really difficult game. However, the developers have added a lot of “Assists” that you can activate in the game’s options.

These Assists make the game hilariously easy and will allow you to complete almost every Challenge with laughable ease. If you are struggling with any challenges or trophies (or just want to have a lot more fun), consider playing with the Assist options. They do not prevent trophy progress but will stop you from being added to Leaderboards.

Story Campaign Trophies

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Warming Up

Play through and finish the Entry Tests

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Story

Unmissable

You will unavoidably acquire the “Warming Up” trophy after completing the qualifying tests in the Story Campaign.

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Debut

Finish your first Match

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Story

Unmissable

After completing your first full match in the Rollerdrome, the Debut trophy will unlock. This is totally unavoidable.

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Ready for Anything

Complete every Tutorial exercise

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Story

Unmissable

Peppered throughout the Main Story Campaign are various Tutorial sections in which you learn how to use abilities or weapons.

The “Ready for Anything” trophy, which requires you to complete every Tutorial section, will unavoidably unlock as you work your way through the Campaign.

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Quarter Finalist

Reach the Quarters

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Story

Unmissable

Once you have completed enough challenges to unlock the Quarter Finals and completed the first four matches of the Story Campaign, the Quarter Finalist trophy will unlock.

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Semi Finalist

Reach the Semis

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Story

Unmissable

Once you have completed enough challenges to unlock the Semi Finals and completed the first eight matches of the Story Campaign, the Semi Finalist trophy will unlock.

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Finalist

Reach the Finals

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Story

Unmissable

Once you have completed enough challenges to unlock the Finals and completed the first twelve matches of the Story Campaign, the Finalist trophy will unlock.

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Champion

Complete the main Campaign

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Story

Unmissable

Complete the one and only match in the Finals, which includes a boss fight with the Spider Tank Mk. II. After you’ve done so, the “Champion” trophy will unlock unavoidably.

Phase Two – Cleanup Main Story Challenges

Phase Two of our Rollerdrome Trophy Guide is dedicated to cleaning up the Challenges you missed throughout Phase One—if you did, in fact, miss any!

Story Challenge Trophies

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Half Way

Complete 50% of the Challenges in the main Campaign

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Cumulative

The “Half Way” trophy will unlock when you’ve completed half of the Challenges available in the Story Campaign Matches. See Completionist (which requires you to complete 100%) for more information.

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Completionist

Complete 100% of the Challenges in the main Campaign

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Cumulative

Each of the 11 Stages in the Main Story Campaign has 10 Challenges for you to complete. Many of these are simple, requiring you to reach a certain score, defeat a certain enemy, Perform specific tricks, etc.

Almost all of these challenges are made easier by using the built-in Assists in the Assist Options Menu. There’s no penalties for using Assists, so feel free to enjoy yourself.

To unlock the Completionist trophy, you will need to complete all 10 Challenges in all 11 Levels (110 Challenges in total).

It’s worth noting that almost all challenges (excluding the score ones) can be completed without finishing the Level, you can even quit the Level once you have the Challenges you need and the game will remember that you completed them. However, if you do this, note that whenever you complete your final Challenge, you will need to finish at least one stage for this trophy to unlock.

I’ve provided some tips below for Challenges that I found particularly difficult, but the rest can essentially be cheesed by using the Assists if you’re having a hard time.

The other score-based challenges can be difficult too, but as long as you remember to balance your time between landing tricks and increasing your combo multiplier, you’ll see things through with a bit of practice. A good strategy for building score is to find a long stretch of grindrail and then grind back and forth on it, using a different type of grind trick each time, meanwhile keep using the Z-11 to snipe enemies from the rail and keep your combo up.

Zabriskie Research – Eliminate a WARHEAD with the Grenade Launcher before touching the canyon floor.

In this stage, just as you come up over the ramp into the main area, there’s a WARHEAD enemy on the ground, near the canyon wall.

Before touching the ground, you need to kill this enemy using only grenades. The problem is, a single standard grenade is in no way strong enough to kill the enemy before they put their shield up.

To kill a WARHEAD in a single hit with just one grenade, you need to be in Super Reflex Mode. Thankfully, there’s a sniper who takes aim at you while you fall, giving you just enough time to perfect-dodge the sniper shot, activate Super Reflex Mode, and kill the WARHEAD all before even touching the ground.

Matterhorn Stadium (Final) – Perform a single Trick worth more than 2,5000 points by the Trick Token.

The trick token in this stage has boost pads pointing up towards it along the wall. You will need to wall-ride up the boost pads to reach the trick token, activating it while performing a trick worth at least 2,500 points. The only way I could figure out to do this was to use the Heartbreak or Backbreak grabs and then perform a flip and a 720 rotation.

To do so, you will need to enter the following button combo while passing through the Trick Token: , + (activates Heartbreak grab), + (begin flipping and rotating).

If you’re not fast enough, you’ll only land a 360 or 540, but you won’t earn enough score without landing a 720 rotation. Also, it must be the first time that you land a Heartbreak or Backbreak trick, otherwise it won’t earn enough score.

If you mess up both tricks, you will have to restart the match. I recorded my eventual successful attempt:

Matterhorn Stadium (Final) – Beat Morgan Fray’s all-time best of 2,820,000

Getting a score this high is an incredible feat on its own, but doing so in this particular stage seems to be all the more difficult. Essentially, you just want to pull off as many unique tricks as you can. Take a look at the Every Trick in the Book and Strike a Pose trophies for information on a variety of grabs and grinds.

You will also want to keep your combo going as long as you can while also trying to finish in around 3 minutes (half the par time).

I recommend that for the first two minutes of the match, you focus on just landing tricks and keeping your combo alive by killing house players or collecting combo tokens every now and then.

Once the timer reaches 2 minutes, switch focus to just increasing your combo and clearing the room. To succeed, you should have around 2,200,000 score when the match ends (~55,000 score and a combo of 40x), opening the way to the boss.

Nothing you do in the boss fight will affect your score, so don’t worry about how you handle the boss, just make sure that you finish in around 3 minutes. The bonus score you earn on the results screen for finishing so quickly should push your score over the 2,800,000 mark.

Don’t worry about getting fancy kills; just use the Z-11 to take out Grunts, Snipers, Riot Guards, Stompers, and Warheads from a distance. Use it on Polybeams if you wish, but it will take two shots. Alternatively, you can just unload a full clip of ammo into a Polybeam to kill them before they teleport away.

Lastly, use the Grenade Launcher to quickly and easily take out Mecha Brut’s. It’s very effective for Riot Guards too.

There are more tips for this challenge, including a video of me getting 3.5 Million Score in a single combo here at the One for the Record Books trophy.

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Killstreak

Finish a Match in a single Combo

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To unlock the “Killstreak” trophy, you must keep the same combo active for an entire match. If the combo counter on the right side of your HUD resets at any time, the trophy will be void for that match.

This is rather difficult to do but could unlock naturally during your attempt at the “Untouchable” trophy.

To keep a streak going, you just need to make sure you keep landing tricks and hitting enemies. The counter will increase by one every time you collect either a Combo Token or kill an enemy. Leaving too long between kills will allow the counter to reset.

You can actually take damage, as this won’t reset the combo immediately; however, it will dramatically increase the combo’s decay rate.

The absolute easiest way to earn this trophy is to turn on the Infinite Health, Infinite Ammo, and Infinite Reflex Time.

This will allow you just to pull out your favorite gun, hold to slow time the entire match and take your time picking the enemies off one-by-on. Before they even have a chance to fire a single round at you.

As there’s a Challenge for this in the Story Campaign, you should unlock this trophy while working on Completionist.

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Two Birds

Eliminate 2 House Players with a single Z-11 shot

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You will unlock the Z-11 weapon unavoidably as you move through the Story Campaign. It’s a very powerful sniper-like weapon which can be charged up to use up to two rounds of ammunition in a single shot, dealing massive damage to all enemy types.

Another great feature of the Z-11 is that the rounds do not dissipate on impact with an enemy. Instead, they pass through defeated enemies and bounce off enemies who survive the shot. They then bounce a few more times off nearby surfaces before dissipating.

Because of this, you’ll likely take out two enemies with a single Z-11 shot naturally. If not, though, and you’re struggling to pull it off, try lining up two standard grunt enemies and then firing a single double-charged Z-11 shot through both of them to kill them simultaneously.

Turning on Infinite Ammo and Infinite Reflex Time Assists will help make this an easier feat to accomplish.

As there’s a Challenge for this in the Story Campaign, you should unlock this trophy while working on Completionist.

Phase Three – Complete the Out for Blood Campaign

Moving into Phase Three of our Rollerdrome Trophy Guide, we shift our focus now to the “Out for Blood” Campaign, which becomes available once the Main Story Campaign has been completed.

The “Out for Blood” campaign is a death sentence without Assists. If you plan to go in without using the game’s built-in assists, you better be damn good at the game by now because Out for Blood is going to be quite the challenge otherwise.

Our for Blood features all 11 of the Main Story Campaign Levels once again, this time with much tougher enemies, more chaos, and tougher challenges (reduced to 3 per Level).

As with the Main Story Campaign, feel free to ignore the Challenges for now or try to complete as many as you can from the get-go.

Out for Blood Campaign Trophies

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Welcome to Rollerdrome

Finish a Match in the Out For Blood Campaign

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Story

Unmissable

Complete any match in the Out for Blood Campaign to unlock “Welcome to Rollerdrome.” You don’t need a specific score or even to complete any challenges; just survive until the end of the first Level, and the trophy is yours.

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All in a Day’s Work

Finish every Match in the Out For Blood Campaign

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Story

Unmissable

The Matches in the Out for Blood Campaign are the same matches you had to complete for the Main Story Campaign, except they are much more difficult, with more powerful and plentiful enemies in your way.

Work your way through and complete all 11 Matches regardless of Score, Rating, or Challenges to unlock the All in a Day’s Work trophy.

Phase Four – Cleanup Out for Blood Challenges

Now, as with Phase Two of this Rollerdrome Trophy Guide, we inevitably turn our attention to any unfinished Challenges, this time in the Out for Blood Campaign.

Out for Blood Challenges

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Glutton for Punishment

Complete 100% of the Challenges in the Out For Blood Campaign

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All 11 of the Matches in the Out for Blood Campaign contain 3 Challenges. To unlock the Glutton for Punishment trophy, you will need to complete all 33.

This is the hardest trophy in the game by far, and will take quite a lot of practice and skill, even if you’re taking advantage of the game’s extremely useful Assist Options.

In each Match you will need to do the following:

Challenge Type
Finish with a Score of x or moreThe required score is typically around that of the S-Rank rating. You will need to try your best to both keep your combo going for the entire match and earn points by completing as many tricks as you can throughout the Match. Finally, don’t forget that you’ll earn bonus score based on your time, so try to finish quickly and be sure to wait until you see the results screen before restarting a match unless you’re positive that the bonus score won’t be enough.
Typically, racking up a score of around 50,000 in a single combo that lasts the entire match is enough to complete any challenge, provided you complete it early enough.
Finish the run in a single ComboThis is stupidly easy if you just use the Infinite Reflex Time Assist Option. This will mean that you can complete the entire match in slow-mo bullet time, making it a breeze to keep your combo active.
Finish in less than xThe required time changes each time but is typically around 2/3 of the Par time. Keep an eye on the clock as you play to try and ensure you finish quickly enough.
In matches with a boss at the end, the timer will stop once the way to the boss is open, and you can take as long as you like fighting the boss.

It’s worth noting that you will not need to complete all 3 Challenges in any given match simultaneously, so you can focus on one at a time if you wish. However, it will be quite difficult to complete the Score-based Challenges without also completing the other two in each instance.

If you’re still struggling to score highly, try working on the One for the Record Books trophy to learn a few things about building score.

Once you’ve finished all 33 Challenges, the Glutton for Punishment trophy will be yours.

Phase Five – Misc Trophy Cleanup!

Finally arriving at our fifth and final phase within this Rollerdrome Trophy Guide, we just need to mop up any miscellaneous trophies you may not have acquired yet.

Many of the most difficult trophies in the game are found within this section of our guide, but just remember that the “Assist” options are there if you find you need them.

Weapon Trophies

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Three’s a Crowd

Eliminate 3 House Players with a single Grenade

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The Three’s a Crowd trophy was actually one of the last ones I ended up earning because it is surprisingly quite difficult to hit three enemies at once, given the small radius of grenade explosions.

Fortunately, as it turns out, it’s quite easy to accomplish this in the very first Main Story match; Matterhorn Arena. Here’s how it’s done;

  • Pull out your Grenade Launcher with at the start of the Match as you skate over the entrance ramp.
  • Stop on the mound at the center of the arena, and the three slugger enemies will all charge you.
  • When they get close enough to each other, Jump or Dodge away, and use Reflex Mode to fire a grenade at the center of them, blowing them all up simultaneously. (Or just shoot the ground while they hit you, which is what I did)

That’s what eventually worked for me, anyway. But essentially, if you can catch three enemies in one grenade explosion, killing them all, the trophy will unlock.

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Slugger

Finish a level using only Slug Shots

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When locking onto an enemy in Reflex Time with the Shotgun, two blue lines will appear over the reticule and begin moving towards each other.

When the two blue lines meet, you can hit to fire a Slug Shot; a much more powerful Shotgun blast.

To unlock the “Slugger” trophy, you will need to finish a whole match, from start to finish, without ever firing a shot that is not a Slug Shot.

This means that every hit you land on your opponents must be a perfectly-timed Shotgun blast.

Fortunately, there’s even an Assist to help with this specific trophy. In the Assists menu, activate the Easy Slug Shot setting. This makes it so that you can never press too late for a Slug Shot. You can still fire too early, so the assist isn’t totally foolproof but should be enough to help you secure this trophy.

It may also be useful for you to activate the Infinite Ammo assist so that you don’t have to worry about Ammo while attempting this trophy.

Misc Trophies

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Untouchable

Finish a Match without taking any damage

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The “Untouchable” trophy requires you to finish any match without taking a single point of damage. This is most easily achieved in the first Match of the Story Campaign, where the only enemies are Grunts and Snipers. You would have to make proper use of the dodge ability in order to avoid getting hit by the enemies.

There’s a much easier and far more effortless method, however. Rather than putting in the effort required to skillfully evade every attack that’s thrown at you in a 3-minute period, you can instead use the “Infinite Health” option in the Assist Options to make it physically impossible for you to take damage, guaranteeing the trophy will unlock.

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One for the Record Books

Perform a single Combo worth more than 3,000,000

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To unlock the “One for the Record Books” trophy, you will need to score 3 million points in a single combo. To be clear, this does not include any time bonuses you might acquire, you will need to earn 3 million points with tricks and combo multipliers alone.

The only level that you can really earn this trophy on is the final Main Story Match at Matterhorn Stadium. All other levels do not have enough house players.

To earn 3 million points, you will need to continuously land enough tricks to earn around 60,000 points while also using House Player Kills and Combo Tokens to keep your combo active.

The best strategy is to perform as many tricks as you can before your combo meter gets to about 4/5ths empty. At that point, use the Z-11 to snipe an enemy and restore your Combo Meter quickly. This will help you give yourself as much time as possible. Your time doesn’t matter at all, even if you go over par, as long as your combo total is 3 million!

This is way easier to achieve with Infinite Ammo and infinite reflex mode. Additionally, Infinite Health will allow you to keep your combo alive for longer. These are all options available in the Assists Menu.

To try and help you achieve this, I’ve included the recording of my successful attempt below. Obviously, it’s not perfect, I’m using Assists, and I’m actually pretty bad at pulling off unique tricks, but I still manage to exceed the required score (after some practice, of course). Hopefully, that gives you some high hopes for your own run.

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Never Outgunned

Beat the Spider Tank Mk. I without taking any damage

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The Spider Tank Mk. I is the boss at the end of the Eiger Resort Main Story Level. To unlock the “Never Outgunned” trophy, you must defeat it without taking damage.

If you wish to do this legitimately, I recommend using the Z-11, which can hit the Spider Tank’s weak points from a distance, allowing you to avoid closing in. You should also watch out for its Gatling-gun fire, and dodge to your left or right to avoid it.

Another good tip is to use your Dual Pistols to take out any missiles that get close to you quickly.

You should also use the Z-11 to take out the enemies that spawn in the middle of the fight to avoid having to get too close to them.

Of course, if you don’t have any pride invested in this trophy, you can just activate the Infinite Health Assist in the Assist Options to guarantee that you get through the fight without taking a single point of damage.

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Every Trick in the Book

Perform every Grab Trick in a single Match

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To unlock the “Every Trick in the Book” trophy, you need to perform all 13 Grabs in a single match. You can see the button inputs for each trick in the “Tricktionary” in the pause menu, or you can use the table I’ve prepared below.

Note that whenever you’re required to perform two inputs back-to-back, you need to flick the left stick, release it, then hold it for the next input alongside button.

To perform a grab, the input must be pressed while you are airborne.

Grind TrickButton Input
Weddle Grab
Melancholy +
Safety Grab +
Nose Grab +
Tail Grab +
Stale Grab, +
Seatbelt Grab, +
Mamba, +
The Fray, +
Pretzel Grab, +
Coffin, +
Heartbreaker, +
Backbreaker, +

If you manage to perform all 13 Grab Tricks in a single match successfully, you should unlock the “Strike a Pose” trophy immediately.

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Strike A Pose

Perform every Grind in a single Match

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To unlock the “Strike a Pose” trophy, you need to perform all 13 Grinds in a single match. You can see the button inputs for each trick in the “Tricktionary” in the pause menu, or you can use the table I’ve prepared below.

Note that whenever you’re required to perform two inputs back-to-back, you need to flick the left stick, release it, then hold it for the next input alongside button.

To perform a grind, the input must be pressed while you are over a grindrail or ledge.

Grind TrickButton Input
Box Grind
Sidewinder +
Frontside Slide +
Nose Grind +
Hunter Grind +
Axel Grind, +
Prowler Grind, +
Stake Out, +
Ickx Grind, +
50-50, +
Lay Low, +
Floor Sweeper, +
Mantis Grind, +

If you manage to perform all 13 Grinds in a single match successfully, you should unlock the “Strike a Pose” trophy immediately.

Plat Get!

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I Am Kara Hassan

Obtain every other Trophy in the game

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Once you have acquired every other trophy in this Rollerdrome Trophy Guide, the “Completionist” Platinum trophy will unlock.

Thank you for choosing PlatGet as your source for a Rollerdrome Trophy Guide. Consider checking out our other guides!

Follow us on Twitter @GetPlat or Instagram @platget for updates on new reviews and guides, as well as small anecdotes about our platinum journeys.

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About the Author

More fond of single-player experiences and story-driven games than anything else, TheDblTap has a keen eye for secrets and collectables, a skill which serves him well as a Trophy Hunter. However, with little patience and poor timing, he can struggle where MrZhangetsu would succeed.

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