The Legend of Assassin: Creed of the Wild
Immortals Fenyx Rising caught my eye earlier this year with it’s extremely on-the-nose cloning of Breath of the Wild’s super popular gameplay, I’m always up for a good Nintendo game alternative on PS, because there are no Platinum Trophies on Switch!
I picked up Immortals for my PS5 after finally whittling down my PS5 game collection to just Assassin’s Creed: Valhalla, which had proved to be a painful disappointment, but I’ll talk more about that when I eventually get around to platting it.
Immortals was announced around 2 years ago, after Assassin’s Creed: Odyssey had just released, and the similar focus on Ancient Greek mythology leads me to believe that Immortals came about as a byproduct of Ubisoft’s work on that title and their clear interest in the subject matter.
Edit: MrZhangetsu just told me that the idea for Immortals was indeed born because during the development of Assassin’s Creed: Odyssey. Supposedly a bug caused the enemies to grow in scale, and the developers wanted to roll with that. Interesting!
Earning the Platinum in Immortals Fenyx Rising
Going into this game I didn’t have much of a plan… I was legitimately excited to just play it and explore the world. I hadn’t taken a moment to stop and check the trophies I would need to do, or see how much side-content would be required, I was just ready to let myself get lost.
And I absolutely did. It was crazy difficult for me to just stay focused on a single quest or objective, as my compass at the top of my HUD was peppered with icons yelling “Come look at this chest! It has armour in it~” or “Hey, there’s a Vault over here, don’t you want to complete some puzzles? Hmmm? Extra Stamina~” and so on.
Here are a few examples of the side-content available in Immortals…
Vaults of Tartaros
These portals to another dimension will transport you to an ethereal otherworld filled with puzzles, similar to how the Shrines in Breath of the Wild work, you’ll acquire a bolt of Zeus’ Lightning at the end which will allow you to upgrade your stamina.
The puzzles are quite clever and there’s a whole weight system in place which will dictate which objects you can move, how easily you can move them, and how effective they will be on particular pressure-pads.
Wind plays a part too, with wooden boxes being pushed around by vents of air, but metal boxes being too heavy to budge. It’s genuinely fun to experiment with these mechanics.
The problem with these puzzles, though, is that they all become very same-y after a while. After completing well over the 25 Vaults I needed to for the Platinum, as well as several story-related Vaults, I never wanted to step foot in one of them again. It got to the point where I was trying to – and in most cases, succeeding in – cheesing the puzzles.
There’s an ability mapped to + which lets you gain extra height by leaping into the air followed by a wall of spears, by exploiting this ability I was able to skip a lot of puzzles as my interest in completing them had completely diminished.
Found at gold icons on the map, these challenges fall within a few categories…
Lyre Mythic Challenges are the absolute worst. They ask that you look for Small Lyres in each region, interact with them to hear a tune, memorise the tune, and then go to the nearby Big Lyre and play the tune by shooting the strings. These challenges are so horrible that I made an entire Lyre Guide to save other people from having to go through the chore of completing them legitimately.
Odysseus Mythic Challenges use one of my favourite mechanics to give you a puzzle within which you control a flaming arrow through a few rings and hit a target at the end to unlock your reward.
Navigation Mythic Challenges are essentially point-to-point races in which you use your sprint abilities, dash abilities, flight abilities, climbing abilities, and mounts in order to reach an end goal within a set time.
Constellation Challenges are quite interesting in that they ask you to solve many small puzzles to unlock blue orbs, which must then be arranged in the shape of a constellation, but honestly they take a bit longer than I’d like and aren’t a whole lot of fun.
As with all open-world games, there are many treasure chests to find. Some of them will contain weapons or armour which can offer you certain buffs and help you out quite a lot. There’s a cool system in place, too, where any weapon you unlock can be used cosmetically. With this, you can pair up the stats of one piece of equipment with the look of another.
There are also standard chests, which just contain upgrade resources, such as the irritatingly elusive “Golden Amber” that I spent hours farming.
Often the chests will be locked away behind puzzles and I found these the most annoying. Particularly because a lot of these puzzles require an extraordinary amount of effort with pure pittance in return. Often I’d spend up to 5 minutes working on a single puzzle just to get 3 Golden Amber and a few potion-making ingredients for my trouble.
Other chests are typically guarded by the game’s many enemy types. The enemies are exactly what you’d expect, mythical creatures deeply rooted in Ancient Greek culture, such as Minotaurs, Cerberuses (Cerberi?), Chimeras, Griffins, Harpies, and more.
Combat is exactly the same as Assassin’s Creed: Odyssey, with triggering a heavy attack, being the standard attack, and + being used to parry. I’ve never much liked this control scheme, and as soon as I discovered they’d mapped sprinting to holding … well, needless to say that I didn’t get used to that in the whole 40 hours that I played the game.
Interestingly, whenever you kill an enemy, they will shoot off into the stratosphere. I have no idea why it works this way, but it feels pretty badass when you send a two-tonne Cyclopse soaring into space.
So, obviously, with so much to find and do on the island, I tried my best to simply focus on the main story and get the quests out of the way before exploring. My resistance, however, was futile. Eventually I just gave in. I’d move from side-activity to side-activity, occasionally righting myself and doing a quest before getting distracted again. Until the novelty wore off.
There were only so many times I could repeat the same puzzle, or fight the same enemy. I was being rewarded for my efforts but it didn’t feel much like it. I soon lost interest and was able to focus enough on the main quests to blast through the story.
Getting some Direction
With a more focused approach to the game, I took the time to assess what I would need to do for the platinum. I looked through the trophy list and familiarised myself with the game’s content enough to formulate a decent road map.
The one thing which was really daunting was a trophy called “More than Twelve Labours”, which asked that I complete every one of Hermes’ Heroic Tasks. This list seemed endless!
Through that trophy alone, I found myself completing most of the content in the game. Every Myth Challenge, every optional boss fight, and much much more.
That aside, I would also need to fully upgrade Fenyx and her abilities and equipment. This would mean finding thousands of upgrade resources, collecting crystals called “Ambrosia” to upgrade my health, and collecting Zeus’ Lightning from Vaults to max out my stamina. Additionally, I would need “Coins of Charon” to upgrade my skills, but I ended up with over 100 surplus coins from completing all of the Mythic Challenges anyway.
Naturally, I was overwhelmed… I didn’t know where to start… So I kept my focus on the story for now.
I worked my way right up to the end of the game’s campaign, where I was warned that I had approached a point of no return. It was here that I stopped and took the time to dig into the remaining trophies.
I’d enjoyed the story immensely, the sense of humour was very enjoyable and I really came to like the characters quite a lot. Each of the story’s main Gods have found themselves in some pretty awkward predicaments which they all need your help to overcome. These situations lead to a lot of fun, and even some strong emotional moments to break things up.
The whole story is narrated by Prometheus who will tell you really interesting things about Greek Mythology as you explore. By his side the entire time is Zeus, who takes up the role of comic relief often pointing out the more ridiculous aspects of the stories and generally just goofing around.
The campaign is absolutely one of the game’s strongest suits and I’m glad to have experienced it. But my focus was shifting now, and it was time to get serious about earning that platinum.
I decided to break things up and focus on one objective at a time. For example, I made a point of searching for each and every type of Mount to create this Mount Guide. And along the way, I was able to pick up a few chests and defeat a few enemies, tick a few tasks off Hermes’ list and so on. It proved an effective way of chipping away at the monolithic to-do list.
There were some trickier trophies, which would grab my attention for a while as I would branch off from my objective to figure out how to earn them. “C-C-C-Combo” for example, had me scratching my head for hours as I tried to figure out how I was supposed to earn this trophy and how high my combo needed to get.
It turned out I needed 84 hits, but only with a specific blessing from Ares, and there was a piece of armour which would make things easier. I’ll save you the details as they’re already in my Trophy Guide, but it’s certainly easier than it seems with the right setup.
Upgrading Fenyx wasn’t too problematic for the most part, either. I had to farm about 8 Ambrosia to max out my health by the end of the game, but everything else I’d just picked up along the way whenever it was nearby. I’d earned plenty of Coins of Charon with which I could upgrade my abilities, and crystals with which I could upgrade my armour, but what I’d failed to remember was that I would need to completely upgrade my potion-making skills to earn the platinum.
I checked how much “Golden Amber” I would need and it was somewhere around the 100 mark. At a rate of 3 Amber per standard chest, I ended up on a two-hour-long quest across the island looking for standard chests. 35 of them in total. Which, considering I’d already opened most of the chests I had marked on my map, I was not looking forward to.
With that out of the way, I readjusted my focus and set out to complete the last few Myth Challenges and open some “Guarded Chests” for Hermes’ list.
I eventually worked my way through the Heroic Task List and gave myself a solid pat on the back. There were some really exhaustingly boring moments, like trying to find every Small Lyre and finish off the Mythic Challenges, but the list was finally done and I couldn’t be happier.
I was so happy, in-fact, that I didn’t bother to check my trophy list and went off to finish the story!
As you’ve probably guessed, there were a couple of trophies left, but thanks to a manual pre-point-of-no-return save I could come back to earn those after I was done experiencing the rest of what the story had to offer.
There was a bit of a twist here and there but, in general, nothing worth shouting home about. Sure, I really enjoyed the narrative and getting immersed in the world, but it felt like there was something missing. More at stake or greater character-investment or something…
With the protagonist wiped out, and the end-of-the-story trophy in my pocket, I loaded up my manual save, ready to clean up.
As it turns out, I just had two last trophies to collect. One was for collecting every possible set of wings in the game, which meant hunting down and killing all remaining “Lieutenant” enemies. The other was for collecting every possible skin for Phosphor, which meant hunting down and killing all remaining “Legendary” enemies.
These were stupidly difficult to locate – worse than the Small Lyres for sure!
Special miniboss enemies like these can’t be seen through farsight as they have no icon for you to mark on the map. Instead, I had to resort to zooming in on the map and looking for places which looked like they might be perfect housing for a miniature boss-fight. I’d then fly over the area and see if I could see a large discoloured enemy on their own.
If the enemies there looked to be of normal colouring or were in a group, then I would leave and try another location. It took hours of scouring a map I was already well and truly sick of scouring, but in time I finally managed to defeat them all. And I added guides for both of these enemy types to my Trophy Guide so that nobody else would have to suffer the same torment.
Having acquired the last of the cosmetics I needed, the platinum trophy popped and I let out a sigh of relief. Both that I would be able to stop searching blindly for things, but also because I’d now finally have a moment to go and check out Cyberpunk! … Once I’m done writing this review and all the associated guides, of course.
Hermes’ Heroic Tasks
Immortals Fenyx Rising Trophy Guide
Earning all of the trophies in Immortals Fenyx Rising and working your way up to that Platinum can prove to be quite time-consuming! That’s why I put together this Immortals Trophy Guide to help you get there! It’s a very comprehensive and accurate trophy guide which includes location and solution guides for the game’s trickier trophies.
That concludes this Platinum Review. If you enjoyed reading it, please do let us know!
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