C’mon, Grab Your Friends
Adventure Time is a surprisingly touching Children’s Cartoon found on the Cartoon Network. When I was at the far-too-old age of 17 I was big into Adventure Time. I found the quirky art style endearing and the surprisingly grown-up topics woven into the wholesome but nonsensical fun kept me watching for a good long while.
I’m past the point where I’d binge the show now, I think, but it didn’t stop me from enjoying this nostalgic adventure back into the world of Oo, even if some of the new characters and story arcs were alien to me, the game is something even a total newcomer could enjoy!
Adventure Time: Pirates of the Enchiridion Review
The Watery Land of Oo
Adventure Time is set in the whimsical and fantastical land of “Oo”. Normally a vast and endless world of nonsense, ever since the Ice King’s domain melted, it’s nothing but turquoise waters and hill-top locales.
In a very WindWaker-esque adventure, Finn and his best friend Jake find themselves island-hopping from familiar landmark to familiar landmark as they try to determine what has caused the Ice Kingdom to find its way around everyone’s ankles and restore Oo to it’s former dry glory.
Each island is filled with things to do, Side Quests, Treasure Chests, Secrets and more will keep you in each of the wildly varying locales until you’re done addictively exploring every nook and cranny.
Unfortunately, that doesn’t do much for the game’s play-time as platting the whole thing and doing absolutely everything took me a mere 8-9 hours.
Each of the groups 4 characters – Finn the Human, Jake the Dog, BMO the Computer and Marceline the Vampire – have their own overworld abilities, such as interacting with computers, crossing large gaps and breaking locked chests, which will contribute heavily to the exploration of each location and somewhat impact main questline progression.
The main story will see you island-hopping and fighting tough bosses or even interrogating NPCs in a detective-style minigame which proves a little tricky and is honestly completely optional.
Fights in Adventure Time: PotE take place within an exciting turn-based system which features strengths and weaknesses, boons and hindrances, special abilities and even a “Limit Break” style ultimate move system.
Clearly heavily inspired by games like Pokemon and Final Fantasy, this game takes the stronger elements from each franchise and blends them together nicely to create a system which is not only fun to experiment with but is even challenging at times.
You even have your classic RPG classes baked-into each character;
Finn is the classic Warrior who deals big damage and can easily exploit most weaknesses.
Jake is a Tank with a massive health bar and abilities which can trouble every enemy in the fight.
BMO brings to the table a plethora of support abilities, from buffing allies to unveiling enemy weaknesses, BMO is arguably the most important ally on the team.
Lastly, Marceline is the most unique character, much like a Barbarian, she has low defence but high attack, offset by her ability to heal herself.
Put Your Money Where Your Sword Is
The game also has a fantastic Upgrade System which I found myself playing with at every opportunity. Upgrades to a character’s stats are immediately apparent and it is always worth putting every penny you can gather into upgrading the health, attack, speed, accuracy and abilities of each character as soon as possible.
Rather than giving you skill points or making EXP equate to upgrade currency, the money you earn from fights, quests, and exploration can be used to upgrade the stats and abilities of the party. This leaves you making difficult choices about whether to spend your money on health/battle items at the store, or upgrading characters.
The answer is almost always upgrading characters, however, unlike most RPGs of a similar calibre, the combat is actually pretty tricky and can’t be brute-forced. Enemies hit hard and you’ll find yourself needing to heal very often.
All-in-all, Adventure Time: PotE is a surprisingly great game woven into a surprisingly great cartoon series and given its mere 8-hour time-to-plat I’d be surprised if any trophy hunters out there didn’t want to give it a go.
My Adventure Time: Pirates of the Enchiridion Trophy Experience
Platting this game was a very easy and straight-forward process. Once I had the full party together and therefore all the abilities I could possibly need to fully explore every island, that’s exactly what I did.
I would follow the story until it took me somewhere new and then I wouldn’t leave that location until I had done all of the side-quests, found the Pirate Lookout, opened all of the chests, and completed any optional trophies done in that location.
There were a few trophies which were a little trickier, and required you to leave that island and go somewhere else, however, this game has a great side-quest system where you don’t need to hand in a quest. Once the requirements are met, you’re instantly rewarded and the quest is complete, no need to traipse back to the quest-giver for your reward!
Except for two side-quests which had me infuriatingly sailing back and forth for hours.
One was given to me by a small marshmallow character who had lost all 10 of her small candy children, the other was given by the Ice King, who wanted me to find and protect all 10 of his Penguins.
The children and penguins were all found on different islands and could be placed on the boat to be returned later. However, the boat can only carry 6 passengers, so no matter where I was on the map if the boat got full I would have to sail all the way to their individual drop-off points and clear up the passenger seats.
This was fine at first but towards the end of the game, when I was way down at the south of the map, I would have to sail for literally 5 minutes straight, all the way back up to the drop-off locations and then sail all the way back down to my objective again. These side-quests were the most annoying and time-consuming objectives in the whole game and I didn’t enjoy them at all, but I guess if they didn’t exist the plat would have been too easy.
Along the way, many of the miscellaneous trophies popped, either for completing some sort of optional secret objective on an island, or performing a new ability for the first time in combat, there were plenty of tertiary objectives to be found in the trophy list, but I barely had to look at them.
After defeating the final boss, the game gives you one last objective, but it ends the game and thus the free-play, so I naturally wanted to clean up my remaining objectives before fighting that last boss, so I dove into the trophy list and prepared for cleanup.
I had a few things left to do; two side-quests, levelling each character to level 10, and two optional objectives I’d missed in the Evil Forest, so off I went to do those things.
The side-quests were easy to find because they’re marked on the map as soon as they’ve available, all I had to do was sail to the relevant island and complete the objective. Both of which happened to simply be “Defeat these enemies” so that was extremely helpful for my objective of reaching level 10 with each character.
The secret objectives in the Evil Forest would have been very difficult to figure out, if not for the trophy descriptions. With that basic knowledge of what was required I wasn’t there for long before I was done.
By this point, every character was either level 8 or 9 and I needed some big EXP, so I naturally went ahead and fought the final boss, which ensured everyone was at level 9, but still wasn’t good enough to reach the level cap. So, before completing that final “Pull the Plug” objective, I went back to the Evil Forest to grind EXP from the enemies there.
I did a full lap of the island and completed every fight, some much tougher than others, which was enough to get 2 of the 4 characters to level 10, but the island was now void of enemies.
I set sail to leave the island and head somewhere else but realised that the Evil Forest has some of the strongest enemies unless I want to sail south for 3 minutes, so I just sailed far enough for the enemies to respawn, and then came back.
As I’m sure you can guess, just a few fights later I had reached level 10 with every character and then I set off in my little boat to go and complete that final objective and earn the platinum!
That concludes my Adventure Time: Pirates of the Enchiridion Platinum Trophy Review. If you enjoyed reading this review, please do let us know, it means the world to us when we hear feedback and we love engaging with people over the game we just platted. It’s basically the only thing motivating us at the moment!
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