No Harm Ever Came From Reading a Book!
Movie tie in games are almost as bad as movies that were adapted from video games—just watch anything Uwe Boll directed—but every so often, one of them manages to defy the odds and end up being actually enjoyable. The Mummy: Demastered is one of those games.
Developed my WayForward who created the beloved Shantae series, The Mummy: Demastered is a throwback to pixel graphics and Metroidvania gameplay. Unlike the (truly god awful) movie it’s based on, TM:D is a lot of fun and doesn’t feature Tom Cruise in the slightest. In fact, you play as an unnamed agent of Prodigium and it’s your job to follow Princess Ahmanet through a large map, defeating all her friends in order to stop her from… doing something. So the story is forgettable, but it’s been my experience that Metroidvania games focus more on gameplay than complex storylines and, honestly, I prefer it that way.
Enemies can be tricky to deal with sometimes, but it’s a fun and welcome challenge.
I’m actually not a big fan of Metroidvania games, but playing TM:D was a really fun experience and a nice challenge. I never felt like it was too difficult nor did I feel like the game was taking it easy on me. Any enemy can catch you off guard and you’ll have moments where you go from bad to worse, but it’s okay because when you die, you respawn as a new agent and you get to track down your old zombified corpse to get your gear back. The boss fights feel really fair and the boss designs looked pretty amazing. TM:D almost made me forget the movie it’s based on even existed… almost.
I… am a Librarian!
In traditional Metroidvania fasion, TM:D has a large map which is essentially a bunch of levels all stitched together and in these levels there are always areas that you can’t get to and it will frustrate you until you find a power up that adds the ability to cling to ceilings or run faster and jump higher. The fun then is in backtracking to where you last saw that ledge and hoping something amazing is hiding up there—it’s usually another skill or an item/upgrade—just out of reach. Mostly, you will be rewarded with a new weapon, explosive or an increase to your ammo capacity or health, which you can never have too much of in games like this.
A hidden statue with a scroll inside that give you a cool new ability!
As an agent of Prodigium you have access to many weapons, but you start out with a simple MP5 with has a nice fire rate and OK-ish damage, but it has unlimited ammo so it’s arguably the best weapon for dealing with regular enemies, saving the big guns for the bosses. As good as this starter weapon is, the best weapons in the game are:
- Assault Rifle – This has high damage and a faster rate of fire which is great for chipping off large portions of the boss’ health quickly.
- Shotgun – This is great for up close encounters, but rarely useful in boss fights.
- Cluster Rockets – Good damage but not every rocket is gauranteed to hit.
- Plasma Beam – The real MVP of the game. The beam does a lot of damage and can chain between enemies. Great for bosses and regular enemies.
Ultimately though, all weapons are pretty decent so it’s down to the individual player how they gear up and take on Ahmanet’s undead friends.
The Clocktower boss was an interesting and challenging fight.
The Journey to The Platinum
TM:D isn’t too hard of a platinum trophy, mostly it asks that you uncover 100% of the map, find all items and… finish the game without dying.
Okay, that last bit sounds a bit rough, but it’s a lot easier than it sounds as the game gives you plenty of opportunities to save your progress—which you can then back up to PS+ or a USB—and enemies drop health when you mow them down. The boss battles are where you’ll likely die the most, especially in the early moments as your health bar will be so small a stiff breeze would kill you, but it’s all part of the fun.
There aren’t any unmissible trophies or any that require complex actions to be taken. Mostly you’ll pop a trophy every time you beat a boss or pick up a scroll/weapon. Just remember to make a save before the final boss so you can go back if you don’t manage to make it back to the surface in one peice. Once you’ve done that, all that’s left is to intentionally die and go kill your zombified corpse and the platinum should pop.
My end game stats.
Tips to Survive!
- Grab a map so you can mark off each item as you collect them. This will save on confusion later.
- Try to save every 30 minutes or however long you feel you can comfortably survive.
- You can farm health by entering a save zone and shooting any boxes and then leave. Rinse and repeat.
- It’s sometimes better to run around enemies that it is to fight them.
- It’s probably best to leave any collectibles, scrolls, trinkets and upgrade items until you’ve beaten the Clocktower boss.
- Learn enemy and boss attack animations so you can better avoid them.
- Bosses will start to turn red as they get near death.
- Right after the last boss you will have to make a dash to the surface. Take this area slow and remeber to uncover 100% of the map as you go.
TM:D isn’t all that complicated and you can probably 100% it in one sitting since it’s also entertaining.
What a save room looks like. I guess the agent uploads mission progress to Prodigium HQ or something? I don’t know.
I honestly almost passed on this game after watching the movie, but I managed to catch it on sale and the PS Store trailer looked fun so I took a risk and bought it and I’m glad that I did. WayForward managed to make a great homage to classic gaming with a movie tie in and I think that deserves a medal or at the very least a round of applause.