Patapon Remastered

By TheDblTap

A VERY BROKEN PORT OF AN OTHERWISE FANTASTIC RHYTHM GAME

Patapon was originally released on PSP and quickly joined PlayStation’s family of exclusives with critical acclaim, garnering a large fanbase. This remaster on PS4, however, suffers from a few issues which all rhythm ports, such as Parappa the Rapper, seem to face.

In spite of that and me being rhythmically stunted, I managed to plat the game. So how was it? And what was my experience like?

Read on to find out…

Patapon Remastered Review

Pata Pata Pata Pon – The Campaign

Patapon sees us taking up the role of God and we use the power of our drum to control a small tribe of “Patapon”. The Patapon’s goal in life is to reach a place called “Earthend” so that they can see “IT”. No word on what “IT” is, but they would like you to use your abilities to help them get there.

Patapon Remastered 40

They call you “Almighty Kami” but you can rename yourself.

The first pattern we learn for the drum is Pata Pata Pata Pon. It’s a pretty vital pattern as when it is played, the Patapon will move forwards for 4 bars. You then need to play the next 4 bars and they will move again. 

The whole game follows this pattern. You play the drums for 4 bars and the Patapon perform an action for 4 bars. Using this and many other patterns you can indeed take your Patapon to Earthend. However, there are some nasty squar-ish red patapon standing in your way, these protagonists are known as “Zigotons”.

The Zigotons have an army, many powerful generals, huge forts and even a city and they’ll use every resource within – including magic – to stop you and your Patapon from reaching Earthend.

Patapon Remastered 41

Incoming Zigoton forces!

Thus, throughout the campaign you’ll be fighting them from the left of the map all the way to Earthend, at the right of the map.

Pon Pon Pata Pon – The Gameplay

The patterns in the game are limited, but their uses are plentiful. You have pata pata pata pon for movement, pon pon pata pon to attack, chaka chaka pata pon to defend and don do-don do-don to trigger equippable miracle moves which can do things like changing the weather or stunning enemies for an extended period. 

Those are what I would consider the basic patterns, but there are more advanced ones for dodging and charging.

Using any mix of these patterns 10 times in a row will activate “Fever” mode, where your Patapon will attack more and do more damage, the music also becomes louder and more energetic.

Patapon Remastered 59

Not the type of Fever you need to start Social Distancing from!

When Fever mode activates, though, the change in tune will often throw you off your rhythm as there’s a lot of noise and energy out of nowhere. Holding onto fever mode is also challenging as each command must be entered with near-perfect timing.

Outside of Fever mode, if you press one of the face buttons with perfect timing it’s accompanying drum sound will be louder so that you know you’ve done well. Achieving perfect timing multiple times will trigger Fever much earlier, meaning you can trigger Fever mode after only 2 or 3 commands rather than waiting for 10 commands to be entered, though it is difficult to pull off and takes a lot of practice and getting used to.

So, already, the combat scenarios become quite diverse with the range of actions you can have your Patapon perform, but that’s not all.

There are 6 Patapon types available to the player, which are unlocked through gameplay. Each have their own strengths, weaknesses and uses in different combat scenarios against different enemies.

Even further to that, there are subspecies – if you will – of Patapon each with their own stat boosts, such as increased health or higher attack. It’s a bit of a pot-luck which one you’ll have when you create a new Patapon, but this can easily be farmed to create the ideal army.

Even though there is much diversity in the available units and their abilities, even the weapons and armour they can equip, typically your approach will be dictated by the enemy themselves and there aren’t too many ways to go about the fight which are all that successful.

Also, throughout my playthrough I only used the first 3 unit types, Yaripon (mid-range spear-throwers), Tatepon (warriors), and Yumipon (archers). There were only two quests within the game where I actually had to change this, which is a little disappointing.

Patapon Remastered 60

These 3 Patapon unit types served me well, right to the end!

When it comes to questing, there are 3 main mission types (with maybe one or two others which appear only once), these are Hunts, Boss Fights and Story Missions.

A Hunt is indicated on the map by a piece of meat. On a hunt you can kill small creatures to gather meat, ka-ching (money) and a few other more rare supplies.

A Boss Fight is a re-playable battle wherein your tribe will face off against a large creature. These are often very difficult, but become easier as your Patapon become stronger… Obviously. One fun thing about these, though, is that once you beat a boss they will level up, making them much stronger the next time you face them. This keeps them relevant and keeps the challenge present, but is also probably just to stop you farming them for rare materials, which they do drop frequently.

Patapon Remastered 61

Materials are used to create more Patapon at the tree of life. Rarer materials = stronger Patapon.

And lastly, a Story mission is often a face-off against the Zigoton tribe and usually features some sort of quirk or unique event which requires a special unit or miracle to overcome.

As I’ve mentioned, however, the remaster faces some challenges. The game was originally created for PSP. For a small screen held roughly 30 centimeters away with built-in speakers just as close. With the console edition, though, you need to worry about input lag from the bluetooth controller, the type of speaker you have and where it is situated, the actual TV’s ability to deliver the visuals to you at the same rate that the game is calculating them and the console itself.

I recommend using headphones, switching on the TV’s gaming mode if it has one and finding the ideal distance from your TV for you to follow what’s going on on-screen. Also, if like me you have a PS4 Pro, turn off boost mode, as this actively works to increase the game’s framerate, which is likely tied to how the game calculates the correct input timing and can mess things up for you.

Chaka Chaka Pata Pon – Everything Else!

Tribe management is key in Patapon. Gathering enough supplies to create new Patapon is a big part of how you’ll spend most of your time, replaying bosses and hunts to gather money and materials. Plus, the rarer the materials, the rarer and stronger your Patapons will be and you might even be lucky enough to find some powerful weaponry to equip them with.

So, there is plenty to keep you busy although it is unfortunately mostly all the same. You’ll spend a lot of time replaying the same bosses and the same hunts, which to be honest gets very stale. The bosses at least stay fresh and challenging but when you need to gather 1500 coins and you’re replaying the same level over and over for 200 at a time, it gets incredibly boring.

As well as hunting for resources there are various minigames which you can unlock, one of which is the absolute bane of my existence (you can read more about that in the guide, under the “Divine Collection” trophy). These minigames all cost resources too, so you’re essentially trading resources you don’t need for resources you do, provided you’re good enough at the minigame to get anything decent in return.

Patapon Remastered 62

Each minigame features a quirky character in some shape or form

For me, at least, they all take a bit of getting used to. Some of them are much more difficult than others, with Ton Kampon’s minigame being the hardest as it consists of 3 rounds of increasing speed followed by a short and slow finishing round.

You can use that minigame to collect “Divine” weapons and armour, though, which if you’re going for the plat you’ll want to be doing, but also these weapons are incredibly powerful and will see your Patapon take a huge leap in attack strength.

The last thing I want to mention before moving on is the music in the game. There are quite a few soundtracks, each of which you can experience in different levels based on how well you’re doing in the stage, and everything has a rhythm to it, including the crickets you can hear at night.

The music is fantastic and will absolutely get stuck in your head. Thankfully the tracks don’t grow stale or annoying, though I suppose that’s the nature of repetitive melodies. After all, that’s why Pop music is so popular.

One particular track you can hear while in “Fever” mode during a level has a part where the Patapon chant “Fi-ya Fi-ya Fi-ya-ya” and that’s been stuck in my head for days.It’s actually quite a detriment that I like it so much though, as I often screw up the timing on a pattern because I’m too busy enjoying it.

My Patapon Remastered Trophy Experience

As I stated earlier, I am rhythmically stunted. I am a very musically challenged person and have always had difficulty timing things correctly or holding a rhythm for too long. So why, then, I decided I’d be able to plat Patapon is beyond me. Though, somehow, I pulled through and managed it after what I’d estimate to be 30 hours of hard work and many difficulties.

Also standing in my way throughout the process were the game’s own timing issues, which only helped to make things more difficult for me. I managed to optimise my setup by ensuring my Smart TV was set to “Gaming” mode, turning off “Boost Mode” in my PS4 Pro’s settings, optimising my distance from the TV, and using headphones.

While still not quite perfect, I was able to overcome many challenges by ensuring my setup was correct, but it will obviously be different for everyone. My old Smart TV didn’t even have a gaming mode, so lord knows how I would have managed had I not recently bought a Samsung QLED Smart TV (sorry, my love for Sony doesn’t extend outside the gaming console market).

The Patapon Campaign

Getting through the campaign was quite a bumpy ride, oftentimes I’d make a lot of progress at once but then I’d hit a wall and not be able to progress through a level for hours. After many hours of farming ka-ching and materials, fighting bosses and completing hunts, I’d improve the stats of my Patapon and then play the level I was stuck on a few times until I made it through.

There were two levels in particular which took me forever, and both involve miracles. The first was on the desert, and at a certain point the sand becomes too hot for your Patapon to walk across, damaging and eventually killing them extremely quickly. To get around this, you need to build up a Fever as quickly as possible, enter the command successfully and then complete the miracle minigame to make it rain. This will last for only a short time, so you need to ensure that when it runs out you have another Fever built up and ready to use immediately to minimize the damage to your Patapon.

Once you get used to them, the miracle mini-games are pretty fun.

It took me so long to get used to it but when I eventually pulled it off, it was such a smooth and easy process that it’s laughable how hard I found it before. So the lesson here is that practice definitely makes perfect.

The second level I struggled with was a story mission involving a boss in the form of a large demonic portal. It had the ability to push you away preventing any Patapon from attacking it, and this effect grew stronger as I got closer to beating it. To avoid this, I needed to use the Earthquake miracle, which has the ability to stun enemies for a short time and stop them attacking. I then had to chain these earthquakes together to buy myself time to do any damage to the boss. It took a long time but I’m proud of myself for pulling it off given how difficult it was.

The rest of the missions were fairly straight-forward and simply required some practice or stat-boosting to get through, but due to my poor timing I had a harder time than I’m sure most people would.

Oftentimes the story is told through dialogue within the mission.

Progressing through the story would unlock several optional bosses along the way. While optional, it would be difficult to progress without beating them at least once for the rare materials and equipment they can drop, but for a trophy hunter like myself they’re made more necessary by the trophies you get for defeating each one. So, naturally, I beat each one when and as I could.

Some hunts also held hidden secrets through which you can unlock the minigames back at the camp, so I’d spend some time in each hunt whilst farming ka-ching to ensure I was unlocking everything I might be able to find.

By the time I’d finished the story, I had all but one trophy…

The Divine Collection

Man, f*** this trophy. I mean it. As if I didn’t struggle enough with the game, this one really takes the cake. Allow me to elaborate…

The Ton Kampon minigame would allow you to make alloys used for creating certain types of Patapon by paying him with Stones. However, you can use something called “Mytheerial” – a very rare mineral which can be dropped by bosses – to craft Divine equipment. 

First off, Mytheerial is very rare and boss drops are RNG-based. Also, I’d already spent what Mytheerial I could find to create powerful “Mogyoon” Patapon to strengthen my forces so by the time it came to doing this trophy I had only one Mytheerial, dropped by the game’s final boss.

So, off I went to spend the next 3 hours farming bosses for Mytheerial. What I would do is save before a boss fight and then go fight either Dogaeen or Gaeen as they were most likely to drop Mytheerial. If they did drop it, I would save, if they didn’t I would load my last save and try again. This was to prevent struggling with the bosses as they grow stronger each time you defeat them.

For about an hour I hadn’t been successful in finding a single Mytheerial drop until Dogaeen dropped two in one fight. My spirits lifted, I continued fighting on for another hour until I had 8 Mytheerial in the altar storage. For yet another hour I farmed and farmed trying to get that last Mytheerial piece when finally Gaeen dropped an entire three in one run. 

Three Mytheerial at once!

“This is great!” I thought, happy to have two spare just-in-case, albeit a little annoyed that didn’t happen earlier when I had only 6. “The hard part is over,” I lied to myself, as I headed over to Ton Kampon’s minigame, which I hadn’t yet played.

Now, I heard tell that this trophy was liable to bugging out, so I was careful to keep a separate save from just before my first attempt to craft a divine weapon, and I also saved after each successful attempt… Which didn’t happen for an entire hour.

Honestly, if I had known ahead of time how much I would hate this one last trophy, I never would have even bothered attempting to plat the game. But I was close to the finish, so I kept at it. 

After acquiring my first Divine weapon and finally being imbued with belief that it was possible for me and my awful timing inabilities to succeed, I ploughed on. Around 40 minutes later and many rage-breaks later I finally had 3. A further 40 minutes and I had 6. “This is going sort of well, I suppose,” I attempted to convince myself through gritted teeth and racing heart. 

I am not sure what happened, but for an entire hour more I was completely unsuccessful at crafting divine weapons. I lost my touch and I was back to square one, desperately and full of futility I made attempt after attempt with zero luck. I realised that I had been psyching myself out. In the three hours I spent growing more and more insane I’d become a superstitious wreck, telling myself that if I count a certain way, or sit closer to the TV, or nod my head with each beat, I’d somehow be able to do it…

Look at this flat-headed prick! I hate him!

I took a moment, smoked a cigarette (don’t smoke, kids) and got back to it. This time I wasn’t going to try anything crazy, I was just going to sit on the couch, lean forwards a little, and go at this like a normal human. 

I relaxed, focused on the mushroom-headed freak’s foot and did everything in my power to not get distracted or think too much about what I was doing… And somehow, it happened. I got a Divine weapon. Finally, all was not lost, I could still do it!

Another attempt… And another Divine weapon! Things were finally going well and through a hefty sigh of enormous relief, my very next attempt was also a resounding success! However…

Yep, you guessed it. The trophy didn’t pop, it was bugged. 

All the rage I’d stuffed deep inside me came out in one single moment as I was ready to just give up. To just write this review and admit I couldn’t do it, There was no way I was going to play the whole damn game again for this one trophy. As a final resort I decided to scour through forums looking for a resolution to the issue when I found it… A solution with evidence it works!

According to the results I found, by fighting one boss named “Ciokina” and acquiring a horn weapon from her, I would supposedly then receive the trophy. It couldn’t hurt to try, I came this far after all. So I fought this boss again and again, three times to be exact, before she dropped a horn. Thankfully the trophy popped and it was followed swiftly by the Platinum trophy. My nightmare was over.

I was starting to believe it was impossible…

I wish with all my strength that you have a better time doing this than I did.

Time Breakdown

Farming Resources

Creating Divine Weapons

Progressing the Campaign

Patapon Remastered Trophy Tips & Guide

Useful Tips – Before You Get Started

There were a lot of things I learnt while I was playing through the game, as well as things I wish I’d known from the start, so here’s a handy list that should help you when you’re starting out:

Save your Mytheerial. 

You’ll likely need to use at least one to make a “Barshala” Patapon for the trophy. However, they aren’t that much better than a “Mogyoon” so I recommend sticking to Mogyoon Patapon and hoarding your Mytheerial, using the much more attainable golden “Mystery Meat” or “Super Cedar” to make them, rather than wasting Mytheerial.

Practice holding Fever. 

You’ll often find that when you’re stuck on a level for a long time, all you really had to do to beat it was trigger Fever mode and then keep it active for as long as possible. This is difficult at first, but you can use the first hunt level as a way to practice. Keep at it until you’re confident, it’ll be worth it too as you’ll save up a lot of Ka-ching.

Best place to farm money? 

Ka-ching isn’t as easy to come by as I’d like. You can farm the first hunting level as there are various sunflowers which, when hit, will drop money. Killing the creatures here will also drop money and there is a rare black and red flower which only appears while you’re in Fever and you can get extra coins from that. All in all you can get around 200-300 coins per run.

Later in the game you can play a hunting level called “Search for a Lucky Star”. Whenever it is not raining here (which is not often) you will be able to go there and fight a warthog creature which turns into a bird when struck. Killing it will release a star called Hoshipon from its stomach. Hoshipon will then start talking to you, but if you walk off he’ll get annoyed and leave. 

Stay just in-front of him while he speaks, dropping coins on the floor. Once the coins start to fade, indicating they’re about to disappear, move forward to collect them, being careful not to move too far past Hoshipon. He will move forward too and continue speaking and dropping coins.

Continue this process until he’s finished speaking, he will say “Ciao” and begin to quickly head left. Follow him all the way to the end of the level, collecting coins as you go. This will net you around 750-850 ka-ching per run if done correctly.

Can you remove Patapon?

Yes. 

Throughout the game, you’re likely to want to upgrade your tribe by removing a weaker Patapon to replace with a stronger Rarepon or Ultra Rarepon. You can do this from the equip screen which opens just before starting a level, though the game never tells you this.

With the desired Patapon highlighted you can press [options], which the game labels as “Quit” but what this actually does is retire the selected Patapon, freeing up a slot in your tribe for a newcomer.

What to do about input lag?

I’ve said this a few times throughout the review, but just to help out anyone who jumped straight to this section;

You’ll have an easier time playing Patapon Remastered if you use headphones, turn off “Boost mode” if you’re on a PS4 Pro, test a few distances from the TV to see which works best for you, and activate “Gaming Mode” on your TV if it has one.

All of these should help to minimise the issues with the port and hopefully, you’ll have a much easier time playing the game and keeping rhythm.

Patapon Remastered Trophy Guide

I figured since I spent so long on this game and didn’t get as much help as I would have liked from the guides out there currently, I’d write my own. From the perspective of someone who is useless at rhythm games and struggled for over 30 hours. I’ve included a lot of information, including strategies for certain bosses and difficult levels and it is written in such a way that you can follow along and play through it in order. I hope it helps! 

Click here to be taken to the guide.

My Verdict:


Play


Patapon is a fantastic game, and if you are only able to play it on your PS4 then I do recommend you do so. However, getting the platinum presented multiple irritations and truly horrendous challenges that I can’t honestly recommend it to anyone else.

Pros:


  • Excellent music
  • Unique and creative gameplay
  • Fever is a satisfying reward for holding rhythm

Cons:


  • Awkward cringe-worthy story
  • Avatar mechanics could have been used to make Sonic gameplay more fun instead.

Silver Trophy

The game itself is more than deserving of a Gold trophy, but the issues with the ported remaster take it down to a Silver.

About the Author

TheDblTap is fond of single-player action and adventure games as well as the odd collect-em-up or RPG. He thinks FPS games are stale and repetitive and has little patience for gunfights which are too drawn-out. Originally a Nintendo gamer, the PlayStation line of consoles quickly took their grasp as he fell in love with Sony’s gamer-centric approach and – eventually – collecting shiny, shiny trophies.

With a keen eye for secrets and treasure, TheDblTap’s play-style often benefits him as a trophy hunter, but as someone with poor timing, he struggles with more skill-based combat trophies…

Check out some of our other Posts

Death Stranding

By TheDblTap

+1 LIKE(S) RECEIVED FROM THEDBLTAP

I’ve been worried about writing this review ever since I picked the game up because I have no idea how to convey my feelings about this game. It’s gathered a huge group of naysayers since it’s release, swearing blind that the game is not worth your time and is full from top to bottom with nothing but fetch quests and, in a way, they’re right.

But they’re also so wrong.

I think in order to understand what makes Death Stranding so great we first need to understand what makes fetch quests so bad.

Fetch quests are missions, typically found in RPG games, which ask you to talk to an NPC, go and collect items or kill some enemies, and then come back to the NPC or go to a different NPC to hand in the completed quest. There’s no inherent challenge in that, sometimes the items will be hard to find or the enemies hard to defeat, but getting there is no challenge. Often you’d walk for minutes at a time just to reach your destination and do nothing except hold forward on the thumbstick to get there.

I’m sure you’ve all seen the memes, but Sam’s cargo-carrying ability is a bit ridiculous.

You have to understand, that while from a very basic perspective Death Stranding is a fetch-quest simulator, it’s done with care and effort and thoughtful design. You’re not simply walking from point A to B to A, you need to manage your tools and equipment to ensure you can get there, you need to navigate wildly varying terrain and use the right vehicles or powered legs or simply just strategy to get there. 

If you’re carrying a lot of cargo you need to balance it, manage your centre of gravity, manually balance yourself in rough terrain and avoid situations which might result in cargo getting lost or damaged. All while avoiding ghastly spirits from the other side, hell-bent on having you fight a dolphin, or terrorists keen on bringing about an early apocalypse, or rival porters who want to steal your cargo and deliver it themselves for those sweet, precious likes.

Porters are perfectly fine with delivering under horrendous conditions, because of their unhealthy Like addiction.

Every delivery is a challenge that you need to be willing and able to face, you need to plan your route and fabricate the right equipment and survey the land. The result is a very satisfying and addictive system of cargo management which will quickly have you planning out hour-long delivery routes with multiple stops along the way to both deliver cargo and pick up more, from one end of the map to the other, squeezing as many deliveries as you can into your outing. 

I can see how this amount of effort-per-mission can be offputting to some gamers, who would rather get to the next bit of story asap, than faff about trying not to trip over tiny rocks as they barrel down a hillside, but even Kojima predicted that his game would not be for everyone, for those very reasons.

The conditions can get quite bad. With rain and snow known as “Timefall” accelerating time for anything it touches, your cargo takes damage pretty quickly in snowstorms like the above.

It goes without saying that I loved it, I was hooked and I was determined to plat the game from the minute I picked it up, and not just because of the addictive gameplay which had me totally fine with making deliveries for 2-4 hours a day for 2 weeks, but because of the wonderful and intriguing world that Hideo Kojima has put together.

The landscape is both barren and gloomy, yet beautiful and awe-inspiring. The technology designed by Kojima and Shinkawa is incredible and stylish, yet somewhat close-to-home. The story is dramatic and pulling yet cinematic, a direct reflection of the movies Kojima wants to one day create, with a heavy sprinkling of Kojima’s signature “what on earth is going on here!?” vibes.

Deadman’s lack of respect for personal space is a prime example of the aforementioned Kojima vibes.

I was enraptured by the story, which had me on the edge of my couch-seat towards the end of the game, feeling a range of emotions – including a sadness that the game had told it’s tale and I only had a few more hours of trophy-hunting before my time with it was over, and I’d have to go back to normal life as though it hadn’t just been changed by the experience. In fact, I got the platinum only 30 minutes ago and then sat down to write this review, eager to relive what I’d experienced over the past few weeks.

I want to tell you all about it, I want to spoil every intricate detail of the game’s story, want to talk about the moments which had me leaning closer to the TV, or even the moments which made me recoil with cringe, but I won’t. Part of the experience, part of the wonder of the game, the fuel which keeps you making those deliveries, is the veil of mystery which Hideo Kojima carefully crafted up to the game’s release and the human desire to pull that veil away so that one can make sense of the madness we’re presented with and I’d hope to do my best not to ruin that experience for you. 

A mirror in the private room really lets you get the most out of the fantastic job Kojima’s team did of the Norman Reedus model scan and mo-cap.

There’s a pretty amazing cast of actors in the game. Friends of Kojima such as Norman Reedus – known for playing the only saving grace of the rapidly worsening Walking Dead series – or the incredible Mads Mikkelsen (one of my favourite actors) – known for his excellent portrayal of Hannibal – bless the game with fantastic performances. They do so alongside Lindsay Wagner, Margaret Qualley, Lea Sedoux, and even renowned industry-veteran Troy Baker who gives one of his best performances to date as the mystery-enshrouded Higgs Monaghan.

Mads Mikkelsen finds his way into many of the game’s coolest shots.

You may also recognise the face of one Guillermo Del Toro, who only provided a body scan, the puppeting of which was performed by Jesse Corti – I’m sure Del Torro is far too busy to be playing around in a mo-cap room, but it’s cool to see Kojima’s adoration for his friends to reach such a level that he wants them all to have cameos. You’ll even see the face of famous talk-show-host Conan O’Brien find his way into your path and many more that I don’t recognise, I’m sure.

This desire to put everything he enjoys into his game spreads much farther than talk-show hosts and movie directors as Kojima also injected his game with his favourite music, movies, and even his favourite beverage – something which people seem to be very angry about. I don’t blame him, personally, I’d do the same in his position. Besides, after what Konami put him through that guy deserves to have a little fun!

Oh no! Product Placement! Guess we’ll have to boycott the game!

Let’s also take a moment to appreciate that one of the biggest developers of this generation, who created one of the best games of this generation, stepped up to help Kojima out with their own engine. I’m talking of course about the talented Guerilla games, creators of Horizon Zero Dawn, who we can thank for providing Kojima with the perfect engine to let out his creative energy.

In homeage, many of Horizon’s models made their way into the game as holograms.

All in all, the game was teeming from start-to-finish with challenge and wonder, inspiration and, yes, often frustration. But every last delivery, every trek across the iceland-inspired landscape, every awkward struggle against a boss, every moment spent soothing BB, every desperate flee from angry BTs, it was all worth it. It all culminated in this exciting game claiming the top spot in my top 10 games and leaving an impression on me, both emotionally and creatively, which I’ll carry with me forever.

My Death Stranding Platinum Experience

My life before Death Stranding seems so long ago now that I have no idea whether I originally intended to plat this game or not, but after just a few hours on it I was certain that I would, no matter how long it took. And, I won’t lie, it took a long time.

84 hours and 8 minutes, to be exact. Considering the quickest time I saw on /r/trophies was 80 hours, and the fact that I wasted a lot of time messing around in the game, I’m very happy with that time.

To begin with, I was just working through the story, doing as many extra deliveries as I could on my way to each main-line delivery destination. I just took it all in stride, knowing I’d come back once I had better equipment to get 5 stars on each prepper and depot location.

The Zipline, for example, made deliveries incredibly quick and easy once a good network was established.

Once I reached the end of Episode 8 of the story, where the game wanted me to:

Spoiler

Find a way to make a path across the tar pit appear

[collapse]

I stopped playing through the story, turned back and used the Fragile Jump to teleport back to Capital Knot City. From there, I used the Zip-line structure in the Level 2 PCC tool to create a complex network which went from Capital Knot to Port Knot, with branches reaching out to every Prepper and Waystation along the way. It was particularly nice to be able to soar over the treetops by the Windfarm and avoid one of the most irritating BT areas in the game.

Using this network I was able to make deliveries at blinding speed. I used this opportunity to get 5 stars at every location in the Eastern Region, and complete as many of the Premium Deliveries as I could with a Legend of Legends rating.

Legend of Legend deliveries were actually not so difficult, I only really scored lower if I took too long or my cargo got seriously damaged.

By the time I left and returned to the Central Region, I had 5 stars at every location and only needed 4 Miscellaneous premium deliveries and 8 Time-focused premium deliveries left to complete for the relevant trophy. 

My first step in the Central region was then to complete the highway system. I start by doing deliveries from Lake Knot to the Waystation south of Lake Knot, taking as much Metal and Ceramic with me as I could each time, placing them into the Auto-pavers along the way. 

Auto-paver roads offer a great way to quickly get around the Central Region.

I then repeated this process from the Waystation to South Knot, making a few stops at the Cosplayer on the way. With this highway complete, I went back and began making deliveries from the Craftsman and Lake Knot to the Waystation north of Mountain Knot City, completing Auto-pavers as I went. And finally, I repeated this process from the Waystation to Mountain Knot until the Highway was complete. 

I then set up 2 Zipline Networks, one on the western side, connecting South Knot to the Elder, including every prepper in-between, and another network which covered all of the preppers and locations up in the Mountain ranges on the left side.

Eventually, I connected these two networks via a few zip-line anchors between Mama’s lab and the Timefall Farm with a little help from ziplines placed by other users.

Obviously, throughout this long-winded process, I made hundreds of deliveries, I managed to get the Legend of Legends premium delivery trophies and five-starred most of the locations except for the Knot Cities which require a lot of deliveries to be made and the secret Preppers; The First Prepper, The Veteran Porter and The Novelist’s Son. 

From there I simply continued making deliveries. The best deliveries for the main Knot Cities turned out to be ones from City to City, such as Lake Knot to South Knot, awarding up to 2000 likes for a single delivery – which were easy to complete with the Highways built.

There was only one prepper I was unable to 5-star. Peter Englert. This one can only be completed after Episode 11 of the story, and I highly recommend you do. Everytime Peter Englert emails you, asking for a Pizza, complete the delivery. There are 4 in total, with a fifth and final pizza delivery becoming available once you’ve completed Episode 11. He will stay just under 1-star until you finally complete that 5th delivery, at which point he will jump up to 5 stars and join the Chiral Network and the UCA.

So, after what must have been 20-30 hours of deliveries between locations in the Central area, I had done all I could except collecting Memory Chips, so I proceeded on.

Always scan unique or suspicious areas to see if this icon pops up, it’s a memory chip!

I would actually highly recommend that you do the same, except get the Memory Chips before you go. Some time passes in the story and you can’t return to the area for a while. Once I got back, most of my Zipline network had been ruined by timefall and I had a much harder time getting around looking for memory chips.

Once I was done with the story I had 3 things left to do. Get my delivery time stat up to level 60, fabricate every item, and collect every memory chip. That was 2 days ago, so it took me about 6-8 hours to find and collect memory chips based on emails from preppers, do a few final time-based deliveries, and fabricate everything.

I got stuck on 71/72 items fabricated and couldn’t figure out what I hadn’t fabricated. I didn’t know at the time, but if you press on an item to fabricate it, a little description pop-up will open with a check-box in the bottom left corner. If this is checked it means you’ve fabricated it before. This doesn’t appear for Gold items such as the Gold Speed Skeleton for some reason, so I think they might not count.

As it turned out, there was a side-quest waiting for me at the Waystation South of Lake Knot for which I needed to enter a nearby MULE camp, steal some Sticky Guns, and take them to Lake Knot. After which I unlocked fabrication of the Sticky Guns and was able to fabricate it for the trophy.

The last thing I did was to get the final 7 levels of my delivery Time stat up so it would be at level 60 for the relevant trophy. I did the biggest time-based deliveries I could find; Lake Knot to South Knot, and then Lake Knot to Mountain Knot. This left me with one level left to get so I did a quick final one for the last 100 likes I needed to finally reach level 60, rounding off all my skills and netting me that gorgeous platinum trophy. Finally.

I was actually pretty sad to be finished with the game…

If you follow the above order of things, maybe completing the Memory Chip hunt earlier than me as I said, then you should have no trouble platting the game in 80 hours or less.

Death Stranding Platinum Tips and Tricks

There are a few trickier trophies in the game, and I like to think that my 80 hours of experience has bestowed me with some knowledge I can impart upon you to help make your Platinum Trophy Hunt go a little smoother.

The first thing to note is that you will need to play through the game on Hard. It’s actually not too hard, but there are a couple of boss battles which took me a while due to the difficulty, so be prepared for that.

Pumped Porter Deliver 3,000kg of cargo.

Hooked on Delivering!? Deliver 700 items of Cargo.

These two trophies seem like a big challenge on paper, you’d likely look at that 700 deliveries one and be thinking “Wow, okay, yeah I’ve gotta go for that trophy”. But trust me, by the time you’ve platted the game you will have made well over 700 item deliveries so don’t even worry about it. Same for the cargo weight trophy. They’ll just happen over time as you’re getting this trophy:

Great Deliverer Reach Grade 60 in all delivery evaluation categories.

This one was the last trophy I got because of the delivery time category. There weren’t many timed deliveries at the start of the game so by the time I was level 10/12 in other categories, I had only just started getting Delivery time levels.

Once I was done with every other misc trophy and only had this one left, I looked for timed deliveries which award a lot of likes, around 100-200 likes minimum to ensure I got a good amount. You’d also want to try and get a good rating on it for even more likes, and do it as a premium delivery.

Speaking of Premium Deliveries:

Birth of a Legend Complete 10 premium deliveries with an evaluation of “Legend” or “Legend of Legends” in every single category.

Growth of a Legend Complete 20 premium deliveries with an evaluation of “Legend of Legends” in all categories.

Essentially, you want to complete 80 Premium Deliveries with the rating of “Legend of Legends”. To do a premium delivery, you first need to progress enough to unlock them, but when you press on a delivery to select it, press on the next screen to select “Premium Delivery”. These have tougher parameters but reward a higher number of likes, helping you achieve other trophies much quicker. 

In fact, by the end of my run, I had completed 166 premium deliveries with Legend of Legends rating, just because I was doing so many to get the likes and level Sam up so I didn’t really need to spend time purposefully grinding out this trophy the way I did, because it would have likely happened naturally.

Look at all those Legend of Legends deliveries!

Setting up Zipline networks and highway systems will help with this, the faster you can complete most deliveries, the higher the score you will receive at the end, plus you can get through them much quicker and easier this way with less risk of damaging cargo. 

It’s important to note that completing a Premium Delivery with Legend of Legends rank twice will not count. Before you do a premium delivery, check in the bottom right of the left-hand menu whether you’ve already completed it with Legend of Legends rank. It needs to be 80 unique premium deliveries. I wasted about 2 hours delivering the same deliveries in the Eastern Region before realising this.

Anyway, here are the 4 categories you need to complete premium deliveries for (20 times each):

  • Quality Focused: These deliveries are marked with an icon of two open hands carefully holding a box. You will need to be extra careful in how you get around for these ones, don’t fall over, don’t get shot, don’t jump off cliffs in your Truck, that kind of thing. Get the cargo to its destination with minimal damage to get a Legend of Legends rating.
  • Quantity Focused: These deliveries are marked with an icon of one hand, carrying 3 boxes on its palm. They involve a lot of cargo, often meaning you will need to use a vehicle to get to your destination as it will be too much to carry on your back. Get all of the cargo to its destination for Legend of Legends rating.
  • Delivery-Time Focused: These deliveries are marked with a clock icon. You will have a set amount of time to make these deliveries and for Legend of Legends rating, you will need to make the delivery in a fraction of the available time. If you have 25 minutes, get there in under 5. If you have 40 minutes, get there in under 8. I know that maths doesn’t add up, but that has been my experience.
  • Miscellaneous: These deliveries are a bit rarer, especially in the Eastern area. They’re marked with an icon of a large box surrounded by 5 smaller boxes. These deliveries usually require going out to a BT area or MULE/Terrorist camp and collecting stolen or lost cargo, which you will then need to deliver to whoever needs it. In order to get a Legend of Legends rating, you will need to get every possible piece of cargo you can. The cargo should be marked with “1 / 6”, for example, and you will then want to find and retrieve all 6.

Rest in Pieces In a BT area, cut an umbilical cord for the first time without the BT noticing.

You will unlock this ability in Episode 5. Once you have it, enter any BT area and start approaching a BT, your Odradek will be telling you where they are. Once you are really close, the Odradek will turn orange and start spinning wildly, you will also see the button prompt to hold to hold your breath. With your breath held, slowly push forward towards the BT until you see a second prompt telling you to push to cut the umbilical cord.

If you stand still for a sec, BB will help you to see nearby BTs

Do so, and Sam will grab the nearby BT and dispatch it before it can cause you any damage. If you see BT footprints, just get out of there, I don’t think you can cut their cord at that point and it’s too risky to stick around.

Master Builder Build at least one of every type of structure (including signs, ladders, and climbing anchors.)

Trail-Blazer Upgrade all types of structure to the maximum level.

These trophies are easier than they seem, as long as you have everything unlocked. I got these trophies just before Episode 9. 

The best thing to do is refer to the guide below, take out any resources you need from one of the major cities, and then build the structures somewhere nearby, so that you can upgrade them.

You can actually track which structures you have and haven’t built via the Bridge Links tab on the Cuff Links menu. Simply select Bridge Links, then your own PSNID, then press to switch over to the “Structures” tab where it will tell you which structures you have constructed.

Note that it will say you have built a bridge due to a story mission which requires you to, but this does not count. You will need to build a second bridge of your own volition to get the trophy to pop.

I had to build a second bridge for the trophy to pop. Just the foundations don’t count, you need to supply enough to get it to level 1.

Building the structures near to a main Knot City means that you can easily go back and forth to bring the supplies you need to the structure in order to upgrade it to level 3 for the Trail-Blazer trophy. You will only need to get a structure to Level 3, so if you see another player’s structure which is level 2 and you level that up, it will still count!

Death Stranding Structure & Upgrades Guide

Sign

The sign costs nothing and you can place them anywhere. I highly recommend being a good person and placing Memory chip signs near Memory Chips when you find them. Hold and press to bring up the sign menu and select the one you wish to place.

It can’t be upgraded.

Ladder

This “structure” can be fabricated in any shelter, once you have one just select it in the tool menu . Hold to select where to place it and to place it.

It can’t be upgraded.

Ladders are the most basic tool for getting around. Useful, but I didn’t really use them much.

Watchtower 

You will need to fabricate a Level 1 PCC to place a Watchtower. Select the PCC in the tool menu and use it by holding and pressing to begin building the selected structure. You can switch between PCC structures by pressing .

Level 1: No cost, just place a PCC [Lv. 1]

Level 2: Add 32 Chiral Crystals and 400 Metal to the structure.

Level 3: Add 150 Chiral Crystals and 800 Metal to the structure.

Timefall Shelter

You will need to fabricate a Level 1 PCC to place a Timefall Shelter. Select the PCC in the tool menu and use it by holding and pressing to begin building the selected structure. You can switch between PCC structures by pressing .

Level 1: No cost, just place a PCC [Lv. 1]

Level 2: Add 32 Chiral Crystals and 400 Metal to the structure.

Level 3: Add 300 Chiral Crystals and 1,200 Metal to the structure.

Bridge

You will need to fabricate a Level 1 PCC to place a Bridge. Select the PCC in the tool menu and use it by holding and pressing to begin building the selected structure. You can switch between PCC structures by pressing .

Level 1: Once the bridge foundations are placed, you will need to add 800 Metal to the structure in order to complete the Level 1 Bridge structure.

Level 2: Add 96 Chiral Crystals and 1,600 Metal to the structure.

Level 3: Add 500 Chiral Crystals and 2,800 Metal to the structure.

Zip-line

You will need to fabricate a Level 2 PCC to place a Zip-line. Select the PCC in the tool menu and use it by holding and pressing to begin building the selected structure. You can switch between PCC structures by pressing .

Level 1: No cost, just place a PCC [Lv. 2]

Level 2: Add 240 Chemicals and 480 Special Alloys to the structure.

Level 3: Add 300 Chiral Crystals, 1,400 Chemicals, and 1,440 Special Alloys to the structure.

I have no doubt that you will make plenty of zip-lines as they are the most useful structure by far.

Safehouse

You will need to fabricate a Level 2 PCC to place a Safe House. Select the PCC in the tool menu and use it by holding and pressing to begin building the selected structure. You can switch between PCC structures by pressing . This is the hardest structure to build and fully upgrade. Try to find somebody else’s Level 2 safe house and upgrade that to Level 3 to save yourself some time and resources.

Level 1: You will need 300 Chiral Crystals and 2,400 Special Alloys to place a Level 1 Safehouse.

Level 2: Add 500 Chiral Crystals and 4,500 Special Alloys to the structure.

Level 3: Add 1,000 Chiral Crystals and 6,840 Special Alloys to the structure.

Any Porter in a Storm Trade with another Porter for the first time.

To trade with another Porter, when you see one in the wild, approach them and bombard them with Likes by mashing . They may then extend their hand out with some Cargo, which you can then take from them with . If giving them likes doesn’t work, try placing some cargo on the ground in front of them. They’ll think about it for a second and then offer you some cargo. Failing that, try it on another Porter until it works.

Best Beloved Reach the maximum connection level with all facilities

This is pretty easy except for a few secret preppers. Secret preppers are usually tougher to coerce onto the Chiral Network and will typically only earn one star at a time. When a secret prepper gets stuck at a certain number of stars, seemingly not increasing, don’t worry about it. Just keep making deliveries to them, the bigger the better.

With the Veteran Porter, for example, I did some very hefty orders each time allowing me to earn a star per delivery, especially if I brought along any of their Lost Cargo I found along the way. Always be looking for Lost Cargo when you are near them, some even have dedicated Lost Cargo spawns which refresh regularly.

Death Stranding Secret Prepper Guide

In the Eastern Region you can find:

The Musician 

Head West from the Waystation West of Capital Knot City to find a Waterfall, if you huge the cliff on the left-hand side. The Musician can be found under an overhanging cliff-face just at the top of the waterfall.

He will have a Miscellaneous mission for you to complete in the nearby MULE camp in order to start receiving orders for and from him.

Ludens Fan

Head East from the Waystation West of Capital Knot City and you will enter a BT area. Just as you leave the BT area on the other side, there will be a high cliff to your right. Scan the base of this cliff to find some Lost Cargo for “Ludens Fan” and then deliver it to him at the top of the cliff in order to start receiving orders for and from him.

This lost cargo will respawn frequently so be sure to check for it anytime you’re nearby.

In the Central Region you will find quite a few secret preppers:

Peter Englert

You will receive an order for Pizza at some point in the story via email. Make sure to check the email to find out where the order needs to be delivered from, and then take it to Peter. Pizzas need to be carried flat, so if you don’t have enough on your back for the pizza to lie flat on top, take out some Metals or other such resources to fill up the backpack so the Pizza can be carried flat on top.

You will receive 5 total orders from Peter Englert. The fifth one will come after Episode 9, just make sure you complete them all as you get them. I don’t believe this trophy is missable, but it could likely get trickier if you leave it too long, I’m not sure.

Naturally, Mr. Englert’s was the last location I 5-starred.

The Collector

If you head east from the Waystation South of Lake Knot you will come across a MULE area. Just on the western border of this area there is a ravine, walk along this ravine pressing [R1] to scan your surroundings and you will eventually see that there is a prepper shelter hidden in one of the ravine walls. Use a climbing anchor or ladder to access it and then complete some of his orders to add him to the Chiral Network.

The Collector has 3 unique Miscellaneous deliveries you can do to help with your Legend of Legends premium delivery ratings if you’re struggling to find any. Completing these will likely be enough to reach 5-stars with him, or at least get you pretty damn close.

The Novelist’s Son

Head West from the Waystation North of Mountain Knot and huge the cliff-face at the north until you find this prepper shelter hidden away. Just a few meters in front of his shelter there will be some Lost Cargo which you can deliver to him, unlocking deliveries for and from this prepper.

This cargo respawns, so look for it every time you make a delivery there to get a little boost towards 5-stars. The Miscellaneous missions he offers are good for getting Legend of Legends Premium Delivery ratings, as well as reaching 5 stars with him quicker.

The First Prepper

Just east of the Spiritualist, there is a very tall mountain. If you climb to the top of this and then head a little way down the other side, you will find the First Prepper.

I didn’t find this one hard to 5-star because you will typically get a lot of likes just for delivering to him. Be sure to set up a zipline network allowing yourself to get back up there easier in the future as it can be quite an uphill trek. And look out for lost cargo for this prepper whenever you’re in that area.

Veteran Porter

Head north up the mountain-side from the Timefall Farm to find this prepper. There is a case of Lost Cargo just a few meters from his front-door, scan for it and you’ll see. This cargo will allow you to unlock deliveries for and from this prepper, but will also regularly respawn, so look for it every time you come by to make a delivery. Again, this one is tricky to level up as he’s not keen on the idea of the Chiral Network or the UCA, but make as many big deliveries as you can and be sure to scan for lost cargo whenever you’re in the mountain regions and you’ll 5-star him in no time.

That is all of the secret prepper locations and 5-star conditions. The rest will be easily found throughout the story or available to deliver to from the start.

Public Service Porter Dispose of chiralium-contaminated cargo in the crater lake for the first time.

You may have noticed on one of your many visits to the Junk dealer that there is an insane amount of rusted cargo to the right of his shelter. This is the chiralium-contaminated cargo. Load one onto your back and then head to the Chiral Artist’s Studio. South of there is a large lake of tar. 

Open your cargo menu and then equip the chiralium-contaminated cargo in your right hand. Hold (or if you placed it in your left hand, just to be contrarian) once you close the menu to keep hold of it, or Sam will place it on the ground.

Then, facing the lake, press to swing the cargo like a weapon. At the apex of your swing, let go of (or ) in order to launch the cargo into the lake, netting yourself the trophy.

This is the spot!

Fount of Knowledge Restore all memory chips.

Memory chips are not available from the start of the game. Most of them need to be found by NPCs first who will notify you of a “shining object” in a certain area of the map via email. You will need to 5-star every prepper in order to unlock every memory chip, so you might as well leave this hunt until you have done that.

There are some you will be able to get, though. Be sure to check around prepper shelters, waystations and Knot cities as almost all of them will have a memory chip nearby, just scan around for it. If any shelter has a unique structure or area nearby you’re pretty much guaranteed that it will be there.

Incinerators always have one on the roof and almost every MULE or Terrorist camp will have one inside their tents, so look for those whenever you find yourself nearby. 

The trophy won’t pop until you hand in the memory chips at a network-connected terminal.

The memory chip hunt will take you  to some very cool locations!

Homo Faber Fabricate all available weapons and equipment

Leave this until last. Once you’ve done every other trophy you’re more than likely to have unlocked everything.

There are 72 total weapons, tools, equipment and vehicles to fabricate and one of the vehicles will not be available until you hand in one of the memory chips.

I said most of this earlier, but for clarification:

If you press on an item in the fabrication menu, you might see a small check-box in the bottom left corner of the informational pop-up which will indicate whether you have crafted one before.

Some “Gold” equipment does not have this check-box, presumably because it does not count towards the trophy.

I was missing one at the end, and couldn’t figure out what I had not crafted. It turns out I had an “Order for Sam” side-delivery available at the Waystation South of Lake Knot City for which I needed to retrieve Sticky Guns from nearby MULEs, which unlocked the ability to craft Sticky Guns, the one item I was missing. If you find yourself in this situation, check major cities and waystations for any “Orders for Sam” and complete them.

Death Stranding: Extra Images

Once again, I took a lot of screenshots and couldn’t find place for them all in the main review, so enjoy these few extra images I’d like to share!

Some great art direction brought this shot into life!

Lookin’ good!

Scanning the environment has a really cool visual effect!

Higgs’ Pharoah-inspired design is the coolest in the game.

Look at the detail on this model!!

Another example of the game’s fantastic character models.

My Verdict:


Play


While I enjoyed every second of my platinum trophy hunt, I wouldn’t say it is for everyone, and at the very least you should experience the great story and addictive gameplay which Death Stranding has to offer, without the 40-hour grind on top.

Pros:


  • Beautiful, touching, story
  • Incredible environments
  • Creative concept design
  • Addictive gameplay

Cons:


  • Bit of a grind-fest
  • Somewhat repetitive gameplay
  • Laborious missions 
  • Not for everyone!

Platinum Trophy

This is my favourite game now. That’s it. Sod Spiderman and Horizon, this just eviscerated my expectations and raised the bar for cinematic games in the coming years. I’m excited to see the influence it has on the industry.

About the Author

TheDblTap is fond of single-player action and adventure games as well as the odd collect-em-up or RPG. He thinks FPS games are stale and repetitive and has little patience for gunfights which are too drawn-out. Originally a Nintendo gamer, the PlayStation line of consoles quickly took their grasp as he fell in love with Sony’s gamer-centric approach and – eventually – collecting shiny, shiny trophies.

With a keen eye for secrets and treasure, TheDblTap’s play-style often benefits him as a trophy hunter, but as someone with poor timing, he struggles with more skill-based combat trophies…

The Seven Deadly Sins: Knights of Britannia

By TheDblTap

SATE, SATE, SAATEEE

I recently started watching The Seven Deadly sins on Netflix following a recommendation from MrZhangetsu and was pleasantly surprised. I was expecting yet another shonen and having previously watched Bleach, One Piece, and a few others (I’m not a huge anime fan but I can appreciate the odd one) I was ready for all of the shonen tropes I’ve seen many times before. But The Seven Deadly Sins (SDS) seemed to delightfully poke fun at those tropes and adopt them purely for the opportunity to exaggerate them or laugh at itself through them, something I found very endearing about the series, not to mention the creative characters.

I’m not here to review the anime though. MrZhangetsu already had this game in his library and hadn’t checked it out yet, so having just finished season 2 I picked it up to see what it was all about. I was immediately impressed by the amount of effort that had gone into it. I was expecting a very low-effort, ugly side-on fighting game and what I was presented with was a beautiful, well-rendered, fully-3D environment and combat so complex that even now I don’t really understand how it works.

I was thrown in to a battle as Meliodas in the very early moments of the game and slapped in the face with about 6 novel-sized tutorial pop-ups and then… Nothing. I expected the game, like any normal game, to teach me how to play gradually. I did not expect to have an instruction manual thrown at my head and then be expected to just figure it out.

Okay, well, if I’m honest… I didn’t read the tutorial pop-ups. But, I mean, come on they were really really long!

So yeah, I just… figured it out. And I gotta say, the game is a lot of fun! It follows the story of the series pretty much, skipping over finer details so they can condense it into a few low-effort cutscenes, but I didn’t expect much more than that from a game of this caliber, and if you’re hoping for a huge open-world RPG brimming with story missions and quests, well, you’re going to be disappointed (that would have been really cool though).

The cutscenes are actually fully voice-acted by the real (japanese) voice actors!

The Seven Deadly Sins: Knights of Britannia Gameplay

The Seven Deadly Sins: Knights of Britannia sees you travelling accross britannia on the back of “Hawk’s Mom”, your trusty giant Green Pig who just so happens to live underneath the Boar’s Hat Pub. You explore an overworld map similar to that of old Final Fantasy games, just at a very very slow pace. Hawk’s Mom’s movement speed can be increased by buying upgrades but at the start you’ll likely get very irritated at the movement speed.

Hawk’s Mom’s slow movement speed isn’t too much of an issue while you’re still restricted to the first area.

There are two types of location you can visit on the map;

Random side-missions can appear dotted around the map, these vary dramatically in difficulty and some may not appear at all until you progress a certain amount through the story or have drummed up enough chatter to hear more rumours from locals. These are all side-missions and don’t count as main story missions but may actually pertain to some moments within the animated series.

Towns and Villages are also dotted around britannia, and this is where you’ll need to go for the main story missions and some more main-character-focused side-missions which branch off from the main plotline.

Visiting a town will have you set up shop in the Boar’s Hat, giving you access to a menu from which you can choose your next mission or buy and equip upgrades.

The “Missions” consist of fights between up to 4 characters, often story related, albeit sometimes more of a “What if?” kind of situation which has some interesting results… Like King helping Helbram beat up Diane… For whatever reason.

At the end of each battle you’re given a rank from C to S, it’s very rare that you will see a C rank unless you did spectacularly poorly and S-ranks actually aren’t that rare. To get an S-rank you just need over 10,000 appeal (which is score), and in most matches you’ll achieve this with ease but there are some much tougher missions that I’ll get to later which are incredibly challenging to achieve S-rank on.

If you receive an S-Rank you will know so immediately because, and I’m not kidding when I say this, the game rewards you by showing you Diane’s booty.

You will always get this end-screen when you receive S-rank…. Ahhh, Japan.

Throughout these fights you will also receive magical gems which can be used to purchase certain items and upgrades from a huge tree of available options. As well as Magical crystals you will also need a specific treasure. You get these treasures from Side-missions only and you will need one for each of the upgrades in the tree, which offers extra incentive to play the side-missions.

More missions becomes available based on the amount of “Gossip” you get from locals in each area.

Some missions are “Errand” missions, which require you to play as Elizabeth and collect resources for the Boar’s Hat from an area. The areas are filled with enemies such as Soldiers and Devilhounds but you can’t fight as Elizabeth. Instead, she brings Hawk along who you can send out to attack nearby enemies by pressing .

Instead of a health bar, Elizabeth has a set number of times she can be hit before the mission fails, this can be upgraded.

Combat controls are fairly simple; for a heavy attack, for a light attack and for a ranged attack (in most cases).

Combining any of these face buttons with will trigger a special attack which uses up the Magic bar. Magic-based characters such as King and Merlin can’t attack when their magic bar is depleted and all standard attacks will drain the magic bar, which is actually pretty irritating.

Pressing will make your character jump, double-tapping this will have them dash towards the targeted enemy and combining this with will teleport you behind them, Dragonball style!

You can also block with and blocking one attack will block the whole combo, even if you let go of the button. But the blocking system is a little crappy and there’s no counter or combo-break options that I could find so it’s really easy to get stuck in a long combo, especially against Ban!

Taking damage will charge another bar to the left of the health-bar. When this is full you can press to trigger an especially strong attack based on the abilities of the characters in the animated series.

Guilla’s Special attack.

These simple controls quickly get complicated when trying to pull off extended combos to rack up a high score while keeping the opponent from doing the same, but it all depends on who you’re playing as and who you’re playing against.

There isn’t much more to the game than that, and you can plat it in around 15 hours or less, so let’s get into that shall we?

Seven Deadly Sins Platinum Trophy

I really didn’t do anything particularly complicated here. All the Platinum trophy really wants you to manage is getting S-rank on every story mission and every side-mission. There were some particularly tough fights which I’ve detailed below along with (for the first time ever on this blog) video footage of my gameplay to exemplify the strategies I’m laying down.

My method was to just S-Rank all of the story missions and side-quests available in towns and villages first, as they weren’t random and would always be available. Once I’d managed those, I moved on to completing the randomly available side-quests in each area, some of which required me to buy traversal upgrades for Hawk’s Mom.

Completing side-quests would also cause the Gossip in that location to increase, triggering new side-quests to appear. You need to be careful, though, as if you complete an overworld side-quest without getting S-Rank you will need to wait for it to appear again. If you’re in the middle of a side-quest and you are sure that you won’t get 10,000 score or more then you can pause the match and select “Quit to Map”. This will keep the mission there for you to start up again without having to wait.

If a mission you need is not there, you will need to complete any other mission to cause the map to refresh. You’ll need to do this a few times once you reach the end of your Platinum journey and only have 3-4 missions left to S-rank.

There are a few very boring missions against large Demons who are too slow to be a nuisance but have so much health that they take forever to take down!

The Seven Deadly Sins: Knights of Britannia – Getting S-Rank

I have quite a few tips that could help you with this so I’ll just list them out for your convenience:

  • If you’re against a group of enemies and struggling to get S-Rank, try to get a high hit-combo. a combo of 20 hits is a guaranteed 1000 point bonus and anything above that will build on it slightly. Using + or > will help you close the gap between yourself and the targeted opponent to keep your hit streak going.
  • This is also helpful for a lot of fights against single enemies. One famously hard one is Meliodas vs Ban on Vaizel Great Rock, against whom you will struggle to get more than 5,500 points. But if you do so fairly quickly (2000 point time bonus), hit a 20+hit combo(1000+ point max hit bonus) and have over 80% of your health left(2000 point health bonus) you should get a decent 5000+ point bonus to tip you over that 10,000 point threshold
  • If Meliodas is available for a side-quest, use him, and spam his + attack against the enemies and environment. 9 times out of 10 you’re guaranteed an S-rank simply by doing this.
  • If there are a lot of buildings, trees, rocks, and other destructible environmentals in the area, try to hit as many as you can, this will increase your score a lot.
  • When doing Errand missions, if you can avoid getting hit at all and complete the mission with at least 60 seconds left you will get an S-rank.

For more specifically difficult missions, I’ve written guides below and provided video reference.

Great Vaizel Rock Broken Sword Meliodas vs Ban

This was easily the one I struggled with the most, it took me about 2 hours of minute-long fights with this guy to finally get S-Rank. He’s incredibly fast and there are no easy ways to get score from him or the environment. To achieve S-Rank you will need to:

  • Get at least 5000 score, but more is obviously better
  • Beat him as quickly as you can for the 2000 score bonus
  • Try not to lose too much health for another 2000 score bonus
  • get a hit-streak of over 20 for a 1000 score bonus

The way I did this was to repeatedly hit him with until he gets knocked away, then close in as quickly as I could to repeat the combo again before he can block or attack back. It was incredibly hard to get the conditions just right, but as soon as I had that 20-hit combo, I hit to get a few more hits on my streak from my special attack and kill him as quickly as possible.

I want to stress that the video above is only 1 of hundreds of attempts, so if you don’t get it right the first few times just keep at it, practice makes perfect!

Arthur vs Meliodas

This one was extremely tricky due to Meliodas’ speed compared to Arthur’s. Arthur’s moveset is also really lacking and it was hard to keep a good combo going. I used the method listed above, to try and get 5000+ score as well as 5000 bonus and managed to pull it off as you can see in the video.

For this I used a very specific combo:

> +

You will need to pull that off around 3 times to get over the 20-hit threshold, and then kick Meliodas’ ass as fast as you can after that. Also, be careful to only hit 2 or 3 times before using + because otherwise you’ll launch Meliodas into the air and it’s extremely difficult to keep the streak going after that. Again, practice makes perfect.

Ash-Demon Hendrickson & Demon Meliodas vs Arthur & Gilthunder

This one is stupid. You can’t really do anything because Hendrickson is too strong and kills Arthur & Gilthunder in no time at all. You also need to be really quick if you want to get any hits in before Meliodas does all the work because you don’t get any score for damage done by Meliodas. 

I won’t lie, I got really lucky when I got my S-rank. You can see it in the above video, but, when Arthur dodged away Gilthunder just happened to be nearby so I could keep my streak going on him, otherwise I would have been screwed. To switch target you can flick the right analogue stick towards your desired opponent and it will lock onto them. I was also using Hendrickson’s + move as much as I could as it lands a lot of hits and boosts the hit streak quite well.

Once you hit that 20 hit streak you want to just unleash your special attack and finish them off pronto!

Slader & Merlin vs Ban & King

This last one is very similar to the Meliodas vs Ban fight, except King is there too so you have a chance of extending your hit streak on King as well if Ban manages to get away. Luckily Merlin doesn’t seem to do much either.

My strategy here was to spam Slader’s combo and then hit + as soon as I could to squeeze plenty of hits out of the one special move. In one of my attempts I managed to hit Ban and King with that special attack at the same time and got almost 20 hits in one attack, so if you can somehow orchestrate that then you should definitely go for it.

Again, you just want to get 5000+ score and the 20-hit combo and you should get an S-rank.

That’s all I have to offer, I didn’t really struggle with anything else but I hope the videos can help you to achieve the platinum in this game if you’re going to go for it!

My Verdict:


Play


It’s a fun and semi-unique anime fighting game, but the mechanics grow stale and platting the game is nothing more than a long and drawn-out chore, so I’d recommend only getting it to play for fun and not for plats!

Pros:


  • Fantastic stylised graphics
  • Large cast of playable characters
  • Complex fast-paced combat system

Cons:


  • Crappy tutorial
  • Quickly-stale drawn-out campaign mode

Silver Trophy

As far as anime fighters go, it’s not a bad one and the graphics do the series a service in their own way, but it’s not exactly a game to write home about. It’s just okay.

About the Author

TheDblTap is fond of single-player action and adventure games as well as the odd collect-em-up or RPG. He thinks FPS games are stale and repetitive and has little patience for gunfights which are too drawn-out. Originally a Nintendo gamer, the PlayStation line of consoles quickly took their grasp as he fell in love with Sony’s gamer-centric approach and – eventually – collecting shiny, shiny trophies.

With a keen eye for secrets and treasure, TheDblTap’s play-style often benefits him as a trophy hunter, but as someone with poor timing, he struggles with more skill-based combat trophies…

Blood Waves

By TheDblTap

AN AWKWARD GAME OF LIMITED POTENTIAL

Bood waves is another of the short platinums which have been sitting at the top of my plat list for a very long time. The platinum trophy can be achieved somewhere between 4 hours and 15 hours depending on your patience and, I hate to say it – skill.

Unfortunately I lacked in both patience and skill as I was playing through the game and had to retry a great many times, but I’ll get to that shortly.

The idea of this game is to survive as many waves as you can in a small, circular,  enclosed arena against Zombies. You have access to a few upgradeable weapons, a few upgradeable traps and a few upgradeable skills.

90% of the gameplay looks like this. Running away from Zombies and looking behind yourself.

There are 8 weapons available for you to use:

  • Machete: You start with a machete in your arsenal and it’s your best defense against the hordes in the early stages, but you’ll never use it again once you have decent weaponry and plenty of money for ammo.
  • Colt: Probably the first gun you’ll get unless you get lucky with cash pick-ups early in the game, it has decent accuracy, a low rate of fire and low damage. But, if you get mostly headshots you should be able to survive a few early rounds with this alone.
  • SMG: As you can imagine, it’s got a slightly lower damage than the colt but with it’s massively increased rate of fire you’re likely to do a lot more damage with this one. It’s great for crowd control and you need it for one trophy.
  • Shotgun: The best weapon for the early waves, with this bad boy you can take the head of a Zombie clean off with just one shot, you’ll almost certainly use this in the early stages, especially if you use the guide below.
  • AK12: A slightly more powerful automatic rifle which has higher damage output than the SMG but a lower rate of fire. I never used it.
  • AWP: The big mac daddy of guns in the game, this beast can take out any zombie with one shot on any body-part. It makes no sense, but it’s crucial to surviving the game’s late stages.
  • Minigun: Remember the days when every FPS ever had a minigun in there somewhere? And you’d always want to get it and use it, but then it ends up being such an inconvenience you regret it? It’s kind of like that here. The gun slows you down, so you can’t escape the zombies unless you’re running, for which you need a lot of stamina. So, if you end up using this gun (which you will if you want the platinum) you’ll need to constantly be switching guns with and so you can stay mobile.
  • RPG: I rarely used this, except at the end of my run when I was trying to spend more money for a certain trophy (it has expensive ammo) and to be honest it’s hugely disappointing. The blast radius is pretty small, the accuracy is hilariously bad and to kill anything with it you’ll need to shoot at the zombie’s feet.

Some weapons have trophies tied to them

As well as those there are 5 traps you can use too. But this doesn’t end the way you think it does. You, stood in a circle of miniguns and flamethrowers doing all the work for you, making you feel like you really achieved something in the game – no – they’re all HEAVILY limited in terms of how many you can use at one time, which is incredibly disappointing and frankly just boring .

 The best part about a tower defence game is when you finally become so powerful you break the game, but they don’t want that in Blood Waves. Anyway, here are the traps:

  • Barricade: These are very cheap at $250 dollars a piece and you can use up to 15 of them. But they are utterly useless, they don’t damage zombies, and they don’t deter zombies. Zombies will run at them and attack them as soon as they’re near one and destroy it in no time at all, even fully upgraded, making it pretty useless defensively but it can have some good uses when paired up with a weapon which can kill them while they attack the barricades.
  • Turret: This is yet another useless tool which could have been much better. It does very small damage per second, you might as well be tickling the zombies to death. It also goes down incredibly quick. The only good thing about it is that it explodes when destroyed, and takes one or two zombies down with it. You can have four of these.
  • Flamethrower: Personally, I can’t see the difference between this and the turret. It dies easily, explodes on death and does a small amount of damage to zombies, it might as well not exist, plus you can only have two!
  • Grinder: FINALLY, a useful trap! Sadly you can only have two, but there is a great strategy for the first 20-ish waves which this is great for. They also cannot be hurt by normal zombies, they just chew them up when they get close and release a spray of blood and meat chunks.
  • Deadly Spinner: This one was my best friend throughout my platinum playthrough, you can only have one, but it chews up and spits out any zombie that gets close except bomber zombies who are the only ones that can destroy it. I would set this in the middle and then bait all zombies into it to have them made into mince-meat.

After each wave you are given access to a back room within which you can buy traps, upgrades, weapons, and skills using the points and money you earn throughout the wave. 

You need to spend a lot of money for one of the trophies, so go wild!

Once you’ve managed these things you are able to access a Build Mode by pressing inside the arena. In this mode you can enjoy an awkward and annoyingly slow process of placing traps for 5 minutes in a formation that should only take 2 minutes, but that’s just how it is. You can only rotate an object in a single direction and if you over-rotate you need to rotate a full 360 again, the character’s movements are choppy and imprecise to it’s hard to place the traps precisely and it’s just overall boring and unpleasant.

The build mode is slow and limited.

When you’re ready, you can press to start a wave and hopefully make it through to the end. It is so disgustingly easy to die in this game. You need to keep moving constantly, never stop. 

They can walk just about the same speed as you (unless you’re holding a minigun which makes you slower than the Zombies) so as long as you don’t move and don’t make too tight of a turn, the entire pack will follow you anywhere, which is useful for baiting zombies over to traps, but if you stop for any reason or get caught on something you’re almost guaranteed to die with extreme speed.

Almost every single time I took a risk for a screenshot or loot pick-up I died. This was no exception.

Because of how easy it is to die out of nowhere, I highly recommend backing up saves. If you die on a wave you have to start from wave 1 again, no matter what you have achieved. To avoid this, after a successful wave when the game auto-saves, you can jump out to the PS4 dashboard and upload your save data to a USB device or the PSCloud, this way you can always re-download that save if you die and therefore keep your progress. 

I did this after every wave. You’re free to do this less as it is a pain in the arse, but everytime I pushed my luck and tried to do 2 or 3 waves without backing up, I’d lose my progress and I don’t have the patience to play multiple waves over and over again, especially not when the game is this buggy and awkward.

Essentially, the majority of your gameplay will be you running away from zombies, looking over your shoulder and trying to gain enough distance to stop and shoot a few. Because of this I highly recommend upping the sensitivity in the settings, because by default it is very slow and difficult to turn around.

Practically the whole game is summed up in this one screenshot.

There are a few types of zombies, but they don’t really bring much to the table, especially if you have a good strategy, here they are:

  • Normal Zombie: These guys will appear in droves, there’s nothing particularly special about them. They’re just your typical video game zombies who repeat an attack animation which has no bearing on how or when they will hurt you, think Day-Z but even less advanced.
  • Big Zombies: Honestly, it took me a while to realise these were different zombies and the devs hadn’t just lazily randomised zombie height to falsify variety. Their biggest trait is that they hit REALLY hard, so stay away from them.
  • Acid Zombies: These guys make an irritating vomit sound which never varies and spit fluorescent paint at you. They don’t seem to do much damage but, left unattended, they can deal some serious damage to your traps. Kill them as soon as you see them.
  • Electric Zombies: I mean, really. This uninspired and nonsensical Zombie variety can impart heavy damage upon you and your traps, kill it on sight. They have particularly weak legs, so go for the knees to “Ground” them.
  • Bomber Zombies: I don’t know who is going around cutting zombie heads in half and resting cartoon acme bombs inside their skull cavities, but somebody is doing it and it’s bad. The bomber can explode at will or when killed, even if you shoot him nowhere near the bomb. I don’t understand the logistics of it, but I do know he deals devastating damage and you don’t want him anywhere near you or your traps, prioritise him when you see him.

So, if I haven’t put you off this horrible game yet, then I have a decent walk-through, pieced together from other people’s walk-throughs online to give you the perfect method which worked for me, allowing me to plat the game in just one play-through (spread over several days because, damn, this game is bad).

Blood Waves Platinum Trophy Walkthrough

If you follow this wave-by-wave guide for platting the game then you should be able to manage it in just one playthrough. 

Remember, you need to reach wave 30 for one of the trophies, but to get the trophy for killing 5,000 zombies you will need to play a little longer than that. Most people claim online you’ll need to reach wave 34, but I pulled it off after wave 31. 

Proof! (I almost didn’t make it out alive).

Sadly, I still needed to play a couple more waves to get the trophy for spending $1,000,000 in-game.

Also, don’t forget to back up your saves frequently if you don’t want to restart from the beginning every time. Do this at whatever rate you prefer, 5 waves, 2 waves, or just one wave if you’re impatient like myself.

Waves 1-3

Beat these 3 waves using only your knife. You’re going to struggle a little on the third wave but it’s worth it. 

Run circles around the map to gather the horde into one small group and then spin around and cut at as many as you can. Once your health reaches half you want to get away just to be safe. Continue your circuit around the arena, gathering up any newly spawned zombies, and then repeat the process once your health is full again. 

As long as you’re careful you’ll be fine, make sure you grab any loot the zombies drop, but it won’t be much at first.

At least the hordes are smaller at first

At the end of each wave do not spend any money or upgrade points, just jump straight into the next wave once your health is full until you complete Wave 3.  If you’re really struggling to beat Wave 3 with just a knife, buy a Colt and some ammo but try to save what money you can and definitely don’t buy upgrades or skills.

After wave 3, if you didnt already, buy the colt and ammo and use them to beat Wave 4.

Wave 4: Beat this wave with the Colt. As usual, you want to put some distance between yourself and the zombies and then spin around and get as many headshots as you can before they get close to you. Once they are close, start running again until you have some distance between you. Repeat until you’re victorious.

Once you finish the wave, buy the SMG with ammo. Also buy the “Loot” skill. This will give us more item pick-ups from zombie kills and allow us to earn more money, quickly.

Don’t buy anything else.

The SMG is going to be very important

Waves 6-7

You’re going to start seeing acid Zombies now. They’re easy to spot because they glow a bright green colour. There’s a trophy for killing 20 of these with an SMG, so everytime you see one, pull out your SMG and start laying into them with it.

Other than those guys, you want to use your Shotgun for normal Zombies. There’s a trophy for getting 100 headshots with the Shotgun, so aim for the head each time. If you actually hit them in the head, it will explode killing them instantly.

You’d think the trophy screenshot would actually include a headshot… Oh well, at least that guy back there is missing a noggin.

Keep up this strategy for as many waves as you need to until you get both of these trophies:

Acid Wars Kill 20 Acid Zombies using SMG

Mega Headshot Make 100 Headshots using Shotgun

At the end of these waves, restock your shotgun and SMG ammo but don’t buy anything else until Wave 7. After Wave 7, buy the “Resistance to Explosion” skill.

Waves 8-10

You should be close to having the headshot trophy now, for me it popped in Wave 9. Within these 3 waves, buy the skills “Resistance to Electricity” and “Resistance to Acid”, in that order, as soon as you have the skill points for them. 

Buy the Minigun with ammo as soon as you have the money for it, but you won’t really need to use it until you have that headshot trophy, so you could hold out for it until then.

Once you do have that headshot trophy, stop using the shotgun and start every wave with the Minigun. We need to get 1,000 kills with the minigun for a trophy, so just get out the minigun whenever you can, and you should have the trophy sometime before wave 15. 

These waves are going to be very annoying because of the minigun, so here is what I recommend:

With the minigun put away, and a lighter gun in your hands, run circles around the arena to get the zombies into one tight group, once this is the case, sprint from one end of the arena to the other and quickly spin around, pull out the minigun with [d-pad] and then mow as many of them down as you can with it. Once they get a little close to you, use to switch to a lighter weapon and then start the process again.

If you keep this up for the foreseeable future, you’ll have a fairly easy time getting the trophy.

As usual, don’t buy any weapon upgrades during these waves.

Wave 11

Wave 11 is the first major milestone and you’re going to pop a lot of trophies here. As soon as you finish Wave 11, back up your save and then go and buy as many weapon upgrades as you can, you should pop a few trophies. Then, re-download your backup and buy as many other weapon upgrades as you can, popping a few more trophies. Repeat this process until you have the trophies for all of the weapon and trap upgrades.

Once you’ve finished that process, reload your save one last time, this time buy the AWP and the weapon upgrades for both the Minigun and the AWP.

Get used to the AWP because you’re going to be using it a lot.

Wave 11 – Wave 34

Now it’s time to get serious. 

From here on out you can buy traps and start using them. There are a few trap-related trophies for placing a certain number of each trap in one game, this is easily cheatable. When in built mode, position your trap in a way the game doesn’t like (the projection will turn red) and then mash [X] like your life depends on it. The game wiill stupidly register these attempts to place a trap as placed traps allowing you to pop all of these trophies with this one simple method.

You can now also buy upgrades as much as you like, but don’t waste your upgrade points on weapon upgrades. Once the Minigun and AWP are fully upgraded you don’t need to use any of the other weapons so spend the points on upgrading traps.

You’re going to want to spend as much money as you can, so after every wave buy the traps and ammo you need and then spend any surplus money anywhere you can to avoid needing to play longer at the end of the game like I did.

Also be mindful of the SMG, Minigun and Shotgun trophies, if you still haven’t got those yet just ensure you’re doing what you can each wave to fulfil those requirements.

Note that at around wave 17 you should be able to afford most Skills in the game. Backup your save data at this time and use the same method we used for weapon upgrades to unlock every skill-related trophy in the game. After that you should be able to just make a straight  run for the platinum with a few backed up saves in-between.

All of the skill trophy screenshots look like this, in case you were wondering.

I have a couple of good methods for surviving the game. 

The first method is better earlier on when you don’t have a ton of money to burn, simply buy two Zombie Grinders and position them in the outer ring of the arena, against one of the dividing walls, just by one of the openings at either the angel statue or the large door to avoid special zombies seeing them on spawn and attacking them immediately. These grinders can only be destroyed by Acid, Electric and Bomber zombies, so we want to keep them away.

As you’ve probably noticed by now, each wave has a maximum number of zombies that can enter the arena at once, and no more will be spawned until you kill some. Start each wave by running laps of the inner circle of the arena, gathering up a group of zombies. You then want to switch to the AWP and pick off any Acid, Electric or bomber zombies you see. 

Once you’ve cleared them away, continue your laps for a little while to see if any more spawn and continue this method until the group following you consists of only normal zombies. Now, run into the outer circle with the horde in tow, and head towards one of your grinders and if they’re positioned correctly you should be able to hook around the side of one and head directly towards the center of the arena. The zombies will try to take a shortcut around the corner straight into the grinder. If you do this right, the whole horde will become mincemeat and you can proceed to repeat the process.

It doesn’t hurt to let the grinders take a little damage so that you can repair them for this trophy.

The next strategy is better a little later on because you’re going to want the very expensive Deadly Spinner. You could also buy all the other traps to full capacity and build something like what I describe below, but it’s not necessary.

I like to start by placing a Deadly Spinner right in the center of the arena. If you look after this right and keep the Bomber zombies away, it will last you a few waves without ever needing to be replaced. Around this, I place 4 turrets, 2 flamethrowers, 2 grinders,  15 barricades and a partridge in a pear tree. 

The barricades will encapsulate the entire set-up, keeping zombies at bay long enough for the turrets and flamethrowers to pick a few off. Once the barricades go, the zombies head towards the guns to take them out, with most of them falling prey to the spinner and the grinders. Plus once the guns are destroyed they will explode, killing off many of the zombies. 

This is the layout I went with in the end.

Then you just have the grinders and the spinner left. If you run a tight circle around this, the majority of the zombies will get decimated and you can just focus on the electric and acid zombies who stop to attack the grinders.

Once the grinders are all gone, you have the Deadly Spinner. If you run a tight circle around this you can trick every zombie except a Bomber into getting caught up in it. This is essentially all you need, but the other stuff is a bit of fun and spices up the waves a little.

Just remember to be extra vigilant for bombers, they will destroy your spinner in one hit and then you’re left using your weapons to kill zombies, which is just boring.

Quite handily, I discovered you can place anything INSIDE a spinner, too. So you could put a barricade or two inside a spinner to trick zombies into coming over to attack the barricade and then ending up getting caught in the spinner. 

Clearly a bug, but it comes in handy.

Follow everything you see in the guide above and you should have a fairly reasonable time getting the platinum, so long as you can commit to the horrible game with it’s horrible mechanics and boring gameplay.

My Verdict:


Pass


This game is a mess. It has a lot of theoretical potential to be an exciting and fun tower defence game, but all it really amounts to is 30-34 waves of constantly running in circles and occasionally pressing a button. I do not recommend.

Pros:


  • Easy, short-ish platinum

Cons:


  • Too easy to die in a heartbeat
  • Sluggish movement
  • Buggy gameplay

Bronze Trophy

This wouldn’t even get a bronze if the platinum wasn’t so easy. Visions of the fun this game could have been only help to exacerbate my dislike for the actual product.

About the Author

TheDblTap is fond of single-player action and adventure games as well as the odd collect-em-up or RPG. He thinks FPS games are stale and repetitive and has little patience for gunfights which are too drawn-out. Originally a Nintendo gamer, the PlayStation line of consoles quickly took their grasp as he fell in love with Sony’s gamer-centric approach and – eventually – collecting shiny, shiny trophies.

With a keen eye for secrets and treasure, TheDblTap’s play-style often benefits him as a trophy hunter, but as someone with poor timing, he struggles with more skill-based combat trophies…

Jurassic World: Evolution

By TheDblTap

LIFE… FINDS A WAY

I feel it’s entirely necessary to preface this with the fact that I am not a huge Jurassic Park/Jurassic World fan.

When I was growing up I lived with my mother who had no interest in movies. For her, the odd rom-com accompanied by a torrent of soap operas and reality television was all she needed… Yawn. 

Because of this, I missed a lot of classic movies; E.T., Terminator, Alien, Predator, Debbie does Dallas, Gremlins, Die Hard, Back to the Future and many many more, including Jurassic Park. They weren’t exactly of-my-time being that I grew up in the mid-to-late 90s, but they were classic movies that everybody around me had seen. 

It wasn’t until I was around 16 that I took it upon myself to see many of these movies (I have not watched and will not watch E.T). Prior to this, I’d had a childish bias against films made before the year 2000, as the poor CGI and special effects were hard to ignore. Obviously, as I became older and more interested in creative pursuits I was able to appreciate the work that went into these movies and finally see what everybody loved about them.

My girlfriend, however, is a huge Jurassic Park fan. She grew up with an older brother who was the typical early 90s kid, obsessed with Dragonball and WWE (back then it was WWF), who got her interested in a lot of movies and shows at a young age, one of which was Jurassic Park. 

Naturally, my girlfriend was excited to see how close we could get to a T-Rex in this game

With her at my side, I’ve been able to appreciate Jurassic Park a lot more, vicariously through her reactions and emotions, although with one crucial difference – I enjoyed the Jurassic World movies a lot, whilst my girlfriend and many other Jurassic Park fans have a strong hatred or distaste for them. This strikes me as a pretty classic reaction from fans of a classic IP whenever something new is made from it and is just one of the nuances of human nature.

Perhaps that reason is exactly why Jurassic World: Evolution fell off the map. In the run-up to this game’s release, there was a lot of excitement and chatter which slowly petered out as the release drew nearer until I didn’t hear a word about the game for the longest time and had completely forgotten it was a thing. 

Cut to one week ago when, not long after finally platting Monster Hunter: World, I found myself in the local CeX looking for my next platinum and before I knew it, I was at home excitedly playing a Jurassic World theme park management game and having an amazing time!

I’d assumed the reviews for the game were bad but upon inspection, they’re pretty decent, everybody just stopped talking about it…

Man creates Dinosaurs

If you’ve ever played a theme park management simulator such as the well-loved Rollercoaster Tycoon series, then you’ll be fairly clued in to how Jurassic World: Evolution works.

You add attractions to your park, build guest facilities, and then manage the needs of the customers. The main and most important difference here, however, is that the attractions are dinosaurs… and they have needs too!

There are six islands on the game, five of them are smaller islands as part of a small archipelago known as the “five deaths” or something equally ominous. These islands are where the majority of the gameplay comes in and your main objectives in the game are tied to managing parks on each of the five islands; Isla Matanceros,  Isla Muerta, Isla Tacano, Isla Pena and Isla Sorna. The sixth island is Isla Nublar, the main setting of the original Jurassic Park as well as the first Jurassic World.

There is a great selection of over 40 dinosaurs to incubate

Isla Nublar is not part of the main campaign and is instead a huge open expanse upon which you can build your dream park with unlimited money, a totally open and free sandbox mode.

An island setup typically begins with a “Hammond Creation Lab”, within which you may incubate, hatch and release dinosaurs which you’ve collected enough genomes for. To collect genomes you must launch an expedition from an expedition centre to one of many real-life excavation sites in order to recover dinosaur fossils, from which you can extract DNA.

You need around 50% of a dinosaur’s genome in order to begin incubating them, the rest is presumably replaced with frog DNA or whatever. Once you have 100% of a genome you can make a totally authentic dinosaur, which visitors enjoy – in moderation. Visitors hate it when you have the same dinosaur multiple times and your island rating will take a hit if you don’t mix things up. However, sometimes, in order to fulfil a dinosaur’s social needs, you need a group of them. Stegosaurus, for example, is uncomfortable unless in a pack of five.

There is a long list of dinosaur needs to monitor

So how do you get around this? Well, we can actually manipulate a dinosaur’s DNA and include DNA from other existing animals to create a stronger dinosaur, or a more resilient dinosaur, or a dinosaur that lives for a very long time. By changing the DNA markup of each of the dinosaurs in a herd to be different from the others, you can avoid being penalised for repetition but also be awarded for making the dinosaurs more exciting to the visitors.

Oh, and, boy are these visitors picky. If I had the chance to go and see real-life dinosaurs I wouldn’t give 2 gender-fluid frogs whether or not there’s a good selection… They’re dinosaurs. But the visitors get very antsy if they need to walk too far, so you add in monorail systems, but they complain they can’t see the dinosaurs well enough so you add viewing platforms but then they complain there are no good fast food places nearby so you build a fast food joint and then they complain they can’t do any shopping. It’s ridiculous, mostly because there are actual dinosaurs here ya dum-dums but I get it, right, the game wouldn’t be a challenge without the world’s pickiest guests.

Luckily there is a management view which allows you to see where each guest need is most localised so you can make decisions about the best places to build different facilities.

Thank god for Management View

Of course, the accommodation, fun, food, drink, shopping and transport needs of the guests aren’t the only things you’ll need to worry about. As I mentioned before, the dinosaurs themselves have needs to attend to. They obviously need water and food, the food requirements being different depending on whether a dinosaur eats meat, vegetation or fish. But they also have environmental needs, some like a lot of grassland where others prefer to have a forested area as cover, there’s a basic landscaping tool in the game which allows you to add and remove grass, water or trees. There’s also the option to add dry craggy areas or coastal sections, but I never needed those options. The whole time I was playing the game not once did a dinosaur want something other than grassland, water or forest.

It doesn’t stop there, either, the dinosaurs also have social needs. Some dinosaurs don’t mind where they are or who they’re with, they’re just good – Struthiomimus for example. Others, like the Tyrannosaurus Rex, don’t mind others being around, as long as it’s not another T-Rex whereas some dinosaurs such as the Stegosaurus don’t like being away from other Dinosaurs of their species. The social needs of a dinosaur were the most frustrating and time-consuming thing to manage and often led to a lot of issues.

If any dinosaur’s needs are not met, their comfort rating drops. Each dinosaur has their own comfort threshold and if their comfort drops below that threshold they go berserk and do everything they can to break out of their enclosure.

The comfort on this lonely Kentrosaurus is dropping.

If a Dinosaur does manage to get out they will attack your guests – even some herbivores, especially if they’re uncomfortable – so you’ll need to take some precautions. Guest shelters will give your guests somewhere to run to in the event of a Dinosaur escape or a tropical storm. Each guest shelter has a coverage radius which will need to cover most fo the island, at least where the attractions and facilities are. 

To sedate the dinosaur and move it back to its enclosure you will need an ACU centre which provides you with one single Helicopter and access to an infinite supply of transport helicopters. Your one lone helicopter can be used to tranquilise dinosaurs, but it can only tranquilise one at a time and you can’t get more helicopters. Often it can take a while for them to land the shot and tranq the dino, too, so it can really be a frustratingly useless tool sometimes but it’s the only way to subdue a rampaging dino.

Luckily you can manually tranquilise a dino if necessary.

Once the dino is tranq’d you can call in a cargo helicopter of sorts to come in and transport your dino back to their pen. These transport helicopters can only move tranquilised dinosaurs and dead dinosaurs. They can either transport the tranquilised dinosaur to a specific location or sell it, unless the dinosaur you selected is dead, then they’ll just take it away for you.

Of course, moving the dinosaurs back to their enclosure is pointless if you don’t fix the broken fence they escaped through, which you cannot do without a Ranger Station.

A Ranger station will give you access to up to three Ranger Jeeps. Each of the Ranger jeeps can be given up to 2 tasks (this can be increased to a maximum of seven per Jeep), which include the folowing:

  • Restocking Dinosaur feeders
  • Fixing broken fences or facilities damaged by Dinosaurs or Storms
  • Medicating dinosaurs to heal them or cure them of diseases
  • Rebooting power stations or gates when they have been sabotaged

So as you can tell, there are a lot of things that can go wrong on your island, a very frustrating and stressful list of potential ways the game can screw you over, and the Ranger Station is crucial to resolving most of them.

On a lighter note, however, the Ranger Jeeps can be manually driven. You can get in a jeep and drive around at dinosaur level, shooting them with healing darts or taking awesome photographs with the ranger camera, it is one of the more fun things to do in the game and a great way to burn a little time in the game’s slower sections.

Manually driving around your park is some of the most fun the game has to offer.

You can also manually perform any of the tasks they can be assigned as this can sometimes be faster when you’re in a pinch. The ACU Helicopter can also be piloted, and you can manually tranquilise dinosaurs, which is sometimes preferable to waiting for the AI to figure it out.

How can we sit in the light of discovery and not act?

A common theme in the Jurassic Park/World movies is people vying to use the Dinosaurs for their own gain, be it Military purposes or Scientific Discovery, everybody and their Dog wants a dino.

The same can be said about Jurassic World: Evolution. There are three main factions to manage; the Science Division, the Entertainment Division and the Security Division, this is essentially Story Mode. 

There are 15 missions in the game, one for each of the three factions on each of the five main islands. To unlock the missions you need to complete contracts for each of these factions to raise their satisfaction, this prevents them from sabotaging your park out of petty jealousy and also eventually unlocks their missions and various unlockables at each faction-specific threshold.

Reaching certain thresholds with each division unlocks various rewards.

The contracts will appear at random throughout normal gameplay and you can hold up to 3 contracts at once, but every 2 minutes you can manually request a contract from the faction of your choice if one or more of the factions are unhappy with you.

Missions are essentially much larger contracts which can be very tricky to complete as they often require more money or dinosaurs than you currently have, and for the sake of drama, they usually end with some of your dinosaurs going berserk.

The missions are increasingly difficult as the game goes on, but I wouldn’t say they were ever too difficult to accomplish with a moderate amount of effort.

An act of sheer will

Getting the Platinum for Jurassic World: Evolution requires about 30-40 hours of park management which, while fun, can be insanely frustrating at times but it’s somewhat addictive. Even though you’re almost always overwhelmed with things to manage, it’s hard to stop, the Platinum will come at you far quicker than you might expect. 

Nevertheless, there are a few tips and tricks that I learnt throughout my Platinum journey that I’d like to share in the hopes that it helps others have a much easier time than I did.

Also, keep in mind that you will need to reach at least 4.5 stars on Isla Nublar for the “I read your book” trophy. More on that in the misc trophies section below.

With every island, there are 3 things you will want to do before moving on to the next island;

  • Reach 5 stars: The park has an overall rating of 5 stars, this is determined by two other 5-star ratings; your Dinosaur Rating and your Facility Ratings.
  • Complete the Faction Missions: As I stated earlier, each faction has a mission per island that you can unlock by doing contracts for them.
  • Get all Factions to maximum level: There’s a gauge for each faction which indicates your relationship with them. It is increased by completing contracts and at certain thresholds, you will unlock research, dinosaurs, upgrades, genetic enhancements and more, including the missions themselves. If you can fill these gauges for each faction you will receive a memo for the InGen Database, which is vital for a trophy named “I read your book”.

These stats are the key to your success, monitor them closely.

Now, don’t panic, if this seems too difficult then don’t forget you can come back to an island at any time to pick up where you left off, so if you’re struggling to complete all of the above, you can still move on to the next island to progress and unlock more upgrades, dinosaurs and facilities. This will make things easier once you come back to your island to complete the few things you didn’t the first time.

Getting a 5-star park rating in Jurassic World: Evolution

Reaching a 5-star rating on an island can be really really tricky at times, but there are a few tips and tricks which I learned that you can use to make it a little easier:

Don’t incubate duplicate dinosaurs: Many herbivores need to be in a pack to be happy, but repetition affects your Dino rating more than you’d think. Try to ensure that every dinosaur of the same genus that you incubate has a slight genetic difference from the others, even if it’s just their skin pattern. Also, try to start a dino which is 100% authentic and unedited as you will get authenticity points too.

Modify your dinosaurs as much as you can: As you’re modifying a dino you will see that it has a “rating” stat. This statistic goes a long way to improve your overall dino rating so you will want to get this as high as possible, but as I’m sure you’ve noticed, this causes the incubation success rate to drop dramatically. 

You want to try and keep the success rate at least over 50% while getting the dinosaur’s rating stat as high as possible. Later in the game, you can unlock upgrades for the Hammond Creation Labs which will allow you to boost the success rate. Putting 3 Success Rate 2.0 upgrades on a creation lab will add a 60% success rate boost to all dino incubations, meaning even if your dino’s success rate is 0% you still have a 60% chance of success. With the Success rate 3.0 upgrade this boost is increased to 90%, with which I was incubating dinosaurs with a rating of 500 and a success rating of -19% and still having success!

Have a diverse range of dinosaurs: You will actually be penalised for having too many of the same dinosaur. Which is irritating because as I said before, many Herbivores need to be in a pack to be happy. Some only need to be in a group of 2, but some such as the Stegosaurus need to be in a group of 5 to be satisfied.

Many herbivores can live together peacefully but Carnivores tend to pick fights if put with other dinosaurs

Managing this can be difficult as you’ll also need to ensure they don’t have too much space in an enclosure. For example, I thought I was being very clever by creating a huge herbivore paddock with a variety of herbivore herds inside and plenty of room for them to explore. This is detrimental, however, as some dinosaurs are so absolutely moronic that they will wander away from their pack and then get lost, becoming lonely and then aggressive to the point that they will try to break out of the enclosure, rather than searching for their herd. Incredibly frustrating.

To get around being penalised for this requirement of repetition, you will need to have as much diversity on the island as possible, try to have 2 similar genuses of Dinosaur per paddock, such as Nodosaurus and Ankylosaurus, Diplodocus and Brachiosaurus or Kentrosaurus and Stegosaurus, as they have similar needs and will be more likely to get along.

Let them fight!: There is a “combat Infamy” rating which increases your dinosaur rating. You can simply put two or more hyper-aggressive species together and let them fight, the victor will gain combat infamy and the guests will want to see that dinosaur.

Are you not entertained!?

A good idea is to breed a specially modified combat dino, a tough one like a Spinosaurus or a T-Rex. Then, put unmodified aggressive carnivores in the same pen and then let them fight for dominance. Once your modified dino wins, release another one. It will increase popularity with your guests and even increase income per minute.

Have good Transport: The transport rating is determined by how far visitors need to walk from the entrance. Having a monorail station right near the entrance will make the visitors extremely happy, you will then need to have more stations near all the main attraction hubs on the island. 

You will also want to build the monorail tracks so that they go over every possible enclosure, this will mean your visitors can view the dinos from the monorail and will increase your dinosaur visibility rating without the need for extra viewing platforms.

Even you will get to enjoy the view from the Monorail

Doing this is extremely beneficial when it comes to completing contracts too, as the visibility rating will fluctuate as the monorail trains move throughout the park, meaning you will often get contracts asking you to increase dinosaur visibility which will then often be completed without you changing anything when the visibility fluctuates upwards as a train passes over an enclosure.

Use Management View: The third option down on the left-hand menu will open the management view. With this, you can see which of your attractions have certain needs, for example, whether or not a viewing platform has enough food options nearby. Using this, you can determine the best place to put stores and restaurants.

When opening a new store or restaurant, you can select which item you’d like to sell and how much it should cost. Always select the most expensive item and sell it for double the cost. For example, selling the $20 Giganto-steak in restaurants for $40.

You also have the option of hiring extra staff, which will increase the location’s visitor capacity. You will only need to do this if the facility reaches capacity, if you see that a facility is full, hire more staff until there are less visitors than the maximum capacity.

Remember to leave room for a Hotel: Building hotels increases the park’s capacity, there are no values for this, but you can see whether visitors think you have poor, good or great capacity and buying hotels is the only thing which will increase this. If you don’t have at least “Good” capacity, you need to build a Hotel. It’s worth noting that on Island Pena you don’t need a Hotel to reach 5 stars, but on Isla Sorna I needed 5 hotels!

I wasted a lot of time trying to find room for more Hotels on Isla Sorna

These Hotels are pretty enormous so you will want to keep them in mind and ensure you don’t use up all of the available space on the island without considering where you will put a Hotel.

Hotels also need to have plenty of shopping and food facilities nearby so keep that in mind too.

You can give your park a half-star rating boost by closing the park: If you’re struggling to get further than 4.5 stars, you can actually close the park temporarily by interacting with the entry point, which will drop your facility rating to 0 stars. If you wait a few minutes and re-open the park, your facility ratings will be recalculated from scratch and be boosted quite a lot for a short time, before settling back to 4.5 stars again.

You don’t need the park to stay at 5 stars for the associated trophies, you simply need to reach 5 stars at some point.

Reaching maximum level with all divisions in Jurassic World: Evolution

Reaching maximum level with every faction can take a while and often you’ll be given unreasonable requests, but most of the contracts are similar, unearth a new fossil, increase visibility, increase shelter coverage, increase revenue per second, etc.

As such, there are a few tips and tricks for ensuring you receive easily completable contracts.

It has been my experience that a lot of the time, a contract will be related to something which your park is lacking. For example, if dinosaur visibility in your park is low, you’ll be asked to increase it.

Dinosaur Visibility: I said this before, but in-case you skipped to this section, monorail systems contribute to dinosaur visibility but because they move around the park, the visibility rating will fluctuate. Try to ensure your monorail systems pass over as many enclosures as possible so that when you’re asked to increase dinosaur visibility, the fluctuating visibility from the monorails will eventually increase the value above the requested threshold, completing the contract.

Fossil Expeditions: It’s important to note that if you’re running low on cash, but you have another island which has more disposable income, you can switch to that island to pay for expeditions or research which you will then benefit from across all your islands. If you’re asked to launch an expedition for a certain type of fossil or increase a certain genome to a specific percentage you can simply switch islands, pay for the expedition, then switch back. 

Fossil centres have universal storage too, so any fossils you discover on another island will be available at the fossil centres on every other island. Therefore, any unusable fossils you find can be sold on the island where you need more money, this is a great way to cheat the system a little.

Expeditions are the only way to research dinosaur genomes.

Increasing income: Early in an island build, this is as simple as building new facilities, or adding a new dinosaur, however, once you start to run out of space it’s a little more difficult. 

What you can do, once you have a bit more disposable income and don’t need all your facilities to be selling the most expensive item, is to start selling the cheapest item for double it’s cost at a few facilities. This way, if you’re asked to increase your income for a contract you can quickly just start selling the most expensive item again and gain a big income boost, completing the contract,

If you follow all fo the tips above you should start to have a much easier time managing your parks and reaching the trophy-required milestones.

Uh, Well, There it is.

Once you’ve got 5 stars and had 100% faction support on every island, it’s time to get those miscellaneous trophies. Many of these revolve around photographing dinosaurs doing certain things, and almost all of them can be easily completed on the sandbox island; Isla Nublar. Below, I’ll tell you how.

A kind of biological preserve Take a Photograph worth more than $100000

This sounds more difficult than it is, but I managed to land the trophy with minimal effort. You get more money based on how many dinosaurs are in a photo, what kinds of dinosaurs are in a photo, and what they are doing. I managed this a few times, the easiest 100k photo I got was from photographing a group of 5 long-neck dinos together in the same photo, but the chances are, you’ll get this trophy when going for one of the other photography trophies…

This is very dangerous territory Photograph a Spinosaurus fighting a T-Rex

Learning where she fits in the food chain Photograph an Indominus Rex fighting a T-Rex

These two trophies can be done as soon as you can incubate both required dinosaurs. It’s worth noting they won’t fight if you’re waiting for it. I wasted a good 15 minutes following the Spinosaurus and T-Rex around waiting for them to fight but all they wanted to do was roar at me over and over again, but once I gave up and drove the Jeep back out of their enclosure, not 20 seconds later they were at each other’s throats, literally…

So, of course, I raced back in and snapped the photo. I even opened the game’s limited photo mode and snapped a few cooler pics for the sake of it.

You could also easily do this on Isla Nublar, just build a power station and a creation lab and then incubate the required dinosaurs.

You can get much cooler angles in photo mode since time is frozen.

Where’s the Goat? Photograph a T-Rex eating “Live Bait”

Look how it eats! Photograph a T-Rex hunting a Gallimimus

These ones can be very tricky because as I said, the Carnivores won’t do anything except roar at you when you’re nearby, so you’ll need to keep your distance while monitoring what the T-Rex does and also managing your park. I got pretty lucky both times, but here’s how to set up the right conditions at least:

In the Feeders section in the Enclosures menu, you will find a Live Bait Feeder, which spits live goats out into the enclosure, it’s one of two ways to feed carnivores. You just need to snap a photo of the Dino eating a goat.

Same goes for Galimimus, except you will need to incubate a Galimimus and then release it into the T-Rex enclosure. To increase your chances of the T-Rex eating a Galimimus, place a few in there and remove the T-Rex’s other food sources.

1 goat = 1 bite

It sounds tricky but if you set the conditions up just right for yourself then you can more than likely snap the photo eventually. If you’re still struggling, consider just using Isla Nublar to construct the perfect conditions. 50 Galimimus, 1 T-Rex and no other food, for example. It’s also important to note that with the Galimimus trophy, you don’t need to catch the moment the dino gets eaten, like with the goat. You just need the moment the T-Rex starts hunting the Galimimus, you will be able to tell as the photo summary will say “T-Rex hunting Galimimus”.

Smarter than Primates Photograph two Velociraptors socialising.

This is pretty easy because they tend to do this as soon as there are two of them. So if you release two at the same time with a Ranger Jeep in position, you can quickly jump to manual driving mode and then snap the photo as soon as they interact with each other. I just never got around to it and ended up doing this in Isla Nublar.

Velociraptor photograph results screen

Who’s Hungry? Photograph a carnivore attacking a visitor

I hate being right all the time Photograph a herbivore attacking visitors

Visitor attacks cost you a lot of money in lawsuits so you really want to avoid this as much as possible, however, if you have a lot of disposable income and a dinosaur gets loose, it might be worth taking the time to follow it around to get the photo when it attacks somebody. I was usually pretty on-the-ball when a dino escaped though and didn’t get much chance to get these trophies, so I ended up doing the herbivore one on Isla Nublar, here’s how:

I made a long path from the entry point with a viewing platform at the end, to coax visitors into walking down the path. I then made a creation lab without an enclosure and released a Pentaceratops. Pentaceratops are incredibly fickle and annoying dinosaurs to manage, and without any other Pentaceratops around they quickly become aggressive, so naturally, this free-roaming and lonely dinosaur soon went to attack the visitors and I was waiting nearby; camera at the ready.

Doing this with a carnivore would be much easier as they would attack visitors regardless in no time.

The animations are pretty dramatic and drawn-out giving you enough time to snag a photo.

Accept you’re never actually in control Power slide with the Ranger Team’s vehicle for 3 seconds (within a 5-second window)


I thought you failed your driver’s test Manually drive a total distance of 25km in the Ranger Team’s vehicle

Must go faster Drive the Ranger Team’s vehicle at top speed for 5 consecutive seconds


Hold on to your butts! Get 5 seconds of air time in the Ranger Team’s vehicle (within a 20-second window)

The drifting one is super easy, just jump in a Ranger vehicle, pick up some speed, and then hold to drift. Do this a couple of times and you should get the trophy with ease.

Driving 25km is pretty easy too, and if you get a straight bit of road long enough you can get the top speed trophy too, just slam on the acceleration and go for it! I got the 25km trophy by manually doing a resupply run to every feeder on my island a few times in my downtime, snapping photos of dinosaurs for a bit of extra cash on the way.

The tougher one is getting 5 seconds of airtime. There were plenty of times that I tried to achieve it but the jeep would crash and roll, kicking me out of controlling it, or I just couldn’t do it fast enough. In the end, I went into Isla Nublar and drew something of a wifi-symbol shape on the ground with the raise terrain tool and then drove over that, securing the trophy.

My custom ramps

Shoot her! Manually tranquilize a dinosaur with the ACU helicopter


Shoooot heeer! Tranquilize a dinosaur from a distance of at least 125m


Get a clear shot Manually perform a headshot with the ACU helicopter

Shoot her! Manually tranquilize a dinosaur with the ACU helicopter


Shoooot heeer! Tranquilize a dinosaur from a distance of at least 125m


Get a clear shot Manually perform a headshot with the ACU helicopter

All of these trophies involve shooting dinosaurs while in manual control of a helicopter or jeep under certain conditions. They’re all very easy to acquire and you should have no trouble identifying the perfect situation to jump into manual control of a vehicle. 

I’m sure you can likely manufacture the perfect situation for many of these on Isla Nublar but the best thing to do is to just keep these trophies in the back of your mind so you’re ready to get them whenever you can, I find it highly unlikely that you won’t be able to do these within your campaigns across the 5 main islands. I myself had these by my second island.

Now you’re John Hammond House at least 50 dinosaurs on a single island

Creation is an Act of Sheer Will Release at least one of every dinosaur genus in the game

These two might occur naturally, for me I got them both on Isla Sorna (though I did give a little extra push for the latter one) but in theory, this would be incredibly easy to do on Isla Nublar. Just set up a few large power stations and as many creation labs as you care to and then incubate as many different dinosaurs as possible and release them into the open. You should pop those trophies in no time at all.

I read your book Unlock all InGen Database entries in the game

This trophy is the worst of them all. In my run, I hadn’t bothered maxing out my reputation with the 3 factions on each island and ended up having to play every island for at least 30 minutes to an hour each in order to get the InGen database entries they unlock. I also wasn’t aware I’d need to play Isla Nublar at all, but some of the locations and characters database entries don’t unlock unless you reach at least 4.5 stars on Isla Nublar. Luckily, if you just place enough facilities and some very highly rated dinosaurs in the park you’ll get that in no time without having to use up all the space available.

Each InGen database entry has its own unlock criteria which the game doesn’t tell you, luckily there’s an incredibly handy list of each entry and their unlock requirements here which I used a lot.

It’s also worth noting that you will want to run as many expeditions as you can. Once an expedition location has been fully excavated, the location will have a small green checkmark over it. I excavated every location until they were all green ticks in order to ensure I had all of the palaeontology database entries. One, in particular – buried treasure – turned out to be incredibly elusive, but once I saw that the icon for these was Mayan-looking coins I focused my excavations in South America and had no luck. Turns out I eventually got them from Portugal, so try that if you’re having the same difficulty.

While I found this game incredibly addictive and was excited to jump on it whenever possible, I can’t say it was a totally pleasant experience. Most of the game’s length comes from waiting for dinosaurs to incubate or research to be completed or for an excavation to return, so half the time you’ll find yourself with nothing to do and at other times you’ll have far too much to manage at once and not enough resources to manage it.

My Verdict:


Play


The game is incredibly fun at first, with a lot to keep you invested in the game, but going the extra mile for the platinum feels less and less worth it the closer you get. There’s an awful lot of waiting around or trying to get specific conditions to occur, so I wouldn’t recommend that everyone plat the game, but everyone should play it. And who knows, maybe you too will enjoy it enough to go for the platinum.

Pros:


  • An honest-to-goodness theme park management game for the modern generation
  • Great graphics
  • Ability to get up-close and personal with many iconic and incredible dinosaurs

Cons:


  • Often asks too much
  • Often asks too little
  • Lots of waiting for progress bars

Gold trophy

Say what you will about the state of the Jurassic Park franchise, this game is a lot of fun and is an addictive revival of park-management gaming which is well-constructed for console.

About the Author

TheDblTap is fond of single-player action and adventure games as well as the odd collect-em-up or RPG. He thinks FPS games are stale and repetitive and has little patience for gunfights which are too drawn-out. Originally a Nintendo gamer, the PlayStation line of consoles quickly took their grasp as he fell in love with Sony’s gamer-centric approach and – eventually – collecting shiny, shiny trophies.

With a keen eye for secrets and treasure, TheDblTap’s play-style often benefits him as a trophy hunter, but as someone with poor timing, he struggles with more skill-based combat trophies…