Pantsu Hunter

By TheDblTap


Pantsu Hunter is a point-and-click adventure game of sorts, in which you follow the story of Kenji Kojima, a young lonely fellow who seems to believe he has some special knack for understanding girls by looking at their panties.

Obviously, that’s his way of excusing away the fact that he’s a pervert, but there you have it.

With this bizarre title, my pervert saga continues as I work my way through a selection of somewhat-adult games in my plat list. Also, check out Pervert Saga Part One: Senran Kagura Burst: Renewal

Pantsu Hunter Review

Throughout the majority of this game I had to keep asking myself; what am I missing?

I just don’t get who the target audience is. The only lewd graphics you see are the actual “pantsu” except from a single illustration of the game’s four girls in bikinis at the beach, which I wouldn’t really call lewd. So, seemingly, the game isn’t aimed at people seeking an adult gaming experience…

Pantsu Hunter 13

Oh boy, Pantsu! How exciting…

Surely, then, it’s for people looking for a wholesome story experience?

Fat chance. The protagonist’s goal isn’t to get into a relationship, as some of the game’s bad endings actually involve the protagonist “getting the girl”, as it were. Not to mention the fact that the story is poorly written, riddled with spelling and translation errors, and hardly makes sense.

The game’s shining, glowing, burning saving grace is the art style. For whatever reason, the game’s development budget must have gone 1000% into creating the graphics because they’ve done a phenomenal job of bringing that 90s anime style to life, and it is such a pleasant aesthetic. Everything’s kind of cosy in a way, if that makes sense?

Pantsu Hunter 14

Ignoring the dialogue, the art’s pretty cool, right?

It’s extremely reminiscent of the lo-fi/vaporwave music trends we’ve seen in recent years which are often accompanied by 90s anime graphics and loops. This is probably where the sense of cosiness comes from.

Even so, the graphics are scarce and they will often avoid doing an illustration to show what’s going on in the room as you might usually expect from this type of dating-sim-like game.

Pantsu Hunter 15

Oh… Okay. Didn’t, uh… Didn’t fancy drawing anything here, then?

Okay, then if we assume the graphics aren’t the game’s selling point, then it must be the gameplay right?

The gameplay consists of going to each girl’s home under false pretences so you can proceed to rummage about in their belongings and attempt to acquire their underwear. The underwear is often hidden under extremely obscure circumstances and the puzzles are more just clicking randomly until something happens as there are hardly ever any contextual clues to help you find the ideal solution.

One example is in the first stage where you need to check out your reflection in the mirror multiple times until Kenji finally realises he can see panties behind him in the reflection. 

This isn’t shown in the scene on-screen and there is nothing to hint at their whereabouts, you just have to guess that clicking the mirror a lot might make something happen.

There are also a lot of ways to fail a level. Even just accidentally clicking on a chair can mean a total restart of a stage, which is simply just irritating due to the lack of checkpoints and the frustratingly bizarre solutions to practically every puzzle.

Pantsu Hunter 16

Man… I have colleagues who read my website. What am I doing with my life?

Can I also just give a shout out to the voice-actors of this game. They are clearly native English speakers and so they do their best to make sense of the script, dodging spelling and grammar errors, but sometimes they have no choice but to say something very dumb and by golly, they do it anyway!

In summary, the puzzles are bad, the story is poorly written, the lewdity of the game is almost non-existent and the art is okay. Therefore, I have no idea who this game is for.

What I do know, is that it’s not for me. It was boring to play and only fun to look at for the first few minutes or so. I’m glad it was a short platinum – at around 5 hours – because I wouldn’t have liked to spend more time on it.

It can actually be funny at times, with the awful translation being so bizarre, such as Anko shouting “Today is Football!” at you, but none of it is intentionally funny, so no extra points there.

Strangely enough, I have actually enjoyed this game before playing it. I’m a huge fan of the YouTube duo “Game Grumps” and their playthrough of the game was hilarious, so check that out rather than playing it if you’re desperate to see what the game is like.

Pantsu Hunter 17

I liked the art style enough to try it out. Here’s a poor attempt at Chloe Frazer in the Pantsu Hunter 90s anime art style.

My Pantsu Hunter Platinum Trophy Experience

Having seen the Game Grumps play through the game a bit, I had some idea of the right way to complete certain stages but some of the trophies required me to not only correctly complete a stage but also fail it in every possible way. 

Basically, my whole approach to the game’s trophies was to start a stage, trial and error my way excruciatingly through each stage, repeating the same dialogue over and over until I reached the “True Ending”. From there I’d attempt to get every pair of undies until I had them all.

Pantsu Hunter 18

I’d make a pantsu vending machine joke but this game isn’t even Japanese!

For some girls, there was a trophy for getting all the pantsu in one run, for which I’d go back through and use my knowledge of where they are to figure out the best way to get them in a single run. Then all that was left was to get every possible bad ending.

This was just as irritating as the rest of the trophies as I had to go through the same dialogue options over and over. For example, there are a lot of ways to fail once Haruka is out of the room in the first stage, but to get her out of the room you have to choose the right dialogue option twice, then click on the TV a certain number of times (with dialogue between each channel switch) until an advert for detergent comes on. This will remind her to check her laundry in the other room. Then you can click on whatever is undoubtedly going to kill you or something, just to do it all again. It’s just not fun, there’s no gratification.

Pantsu Hunter 19

At least there’s a trophy for dying 70 times!

It could be slightly improved by adding some sort illustrated still of the events which happen after you fail, but there’s no such thing. Nothing but a block of text in wildly varying font-size explaining why it’s a failure… Sometimes, these “bad endings” could be perceived as a good ending, too, it’s thoroughly bizarre.

Pantsu Hunter Platinum Trophy Tips

I would suggest you do not try to plat this game. 

But, if you don’t care about fun and just want to bump up those platinum trophy numbers, it is definitely a quick and easy game, it just feels like a chore.

Still determined? Okay, I may have a tip to help you out:


This is the biggest and best tip I can ever, ever give you for this game and I wish that somebody bestowed the information upon me too.

Holding will quick-fire skip through all dialogue in a scene and it will stop skipping once you need to make a dialogue choice. It’s an absolute life-saving ability and, you know what?

I didn’t figure it out until the very last level. It honestly takes so long to get all the other endings that knowing this trick from the start would have taken at least 2 hours off the total time it took to plat.

If the trick isn’t working for you, it’s probably because a character is currently speaking. You need to wait for the current dialogue to end, then if you hold you’ll just fly through the dialogue until you can interact again. Meaning you don’t have to sit through the same dialogue over and over again like I did!

My Verdict:


I definitely wouldn’t recommend platting the game, getting all of the endings takes a while and is an extremely boring process. Playing the game is hardly even worth it either, though, as it’s quite boring.


  • Cool 90s anime art style
  • Voice-acted by people who try their darnedest to ignore the spelling and grammar mistakes in the English script.


  • Irritatingly stupid puzzle solutions
  • Poorly translated dull dialogue
  • Very boring grind for endings if you want to get the trophies.

Bronze Trophy

Honestly, if the art style wasn’t good this would have no trophy reward at all. So they get a bronze for the art, that’s it.

About the Author

TheDblTap is fond of single-player action and adventure games as well as the odd collect-em-up or RPG. He thinks FPS games are stale and repetitive and has little patience for gunfights which are too drawn-out. Originally a Nintendo gamer, the PlayStation line of consoles quickly took their grasp as he fell in love with Sony’s gamer-centric approach and – eventually – collecting shiny, shiny trophies.

With a keen eye for secrets and treasure, TheDblTap’s play-style often benefits him as a trophy hunter, but as someone with poor timing, he struggles with more skill-based combat trophies…

Check out some of our other Posts

Untitled Goose Game: Review and Guide

By MrZhangetsu


Unless you’ve been under a rock for the past 2 years, chances are you’ve heard about Untitled Goose Game. Developed by House House, an Australian 4-man team who’s only other game was Push Me Pull You (2016), and published by Panic Inc, Untitled Goose Game aims lets players take control of a clever little goose, with a huge attitude problem, to terrorise the locals of a small and quaint town.

What originally started as a joke on Slack quickly became an internet sensation and, upon release, received favourable reviews from critics and players alike often praising its humour and its gameplay which was inspired by Super Mario 64 and the Hitman series

Image taken from PlayStation Blog.

Gameplay, Graphics and Goose

Mechanically, UGG is very simple. Press to run, to lower your goose head, to flap your wings (I’m not convinced this is actually beneficial in any way other than it looks really bloody cool) and to zoom out so you can see a little bit more of the area. The MVP button, however, is the HONK button a.k.a . Honking is a relentlessly fun way to annoy, attract and/or distract the poor victims living in and around the quaint little village that you’ll be terrorising for the next 2 hours. The real beauty of the controls comes from the fact that they never seem to get in the way of you living out your wildest evil goose fantasies, which I’m sure we’ve all had… right?

Getting to grips with the controls.

There are 4 main areas in UGG and in each area you will be given a “To-Do” list, which I guess the goose him/herself wrote with his/her big orange feet? Either way, these lists are the meat of the game acting as puzzles that you have to figure out. One task might be to steal the hat right off some old guy’s head, which I’m sure he more than deserves, but you’re just a little goose, how could you possibly reach up and snatch that lid and then get away without being caught? You’ll have to make him take it off or bend down just far enough for you to reach. After completing enough of these tasks, a new one will be added which upon completing will unlock the next area. These puzzle lists aren’t too complicated but they will definitely lead you to some amusing situations, like intentionally dropping a metal bucket on a poor man’s head.

Graphically, Untitled Goose Game’s low poly style is ceaselessly charming and adorable and reminds me very much of Donut County (which TheDblTap expertly-reviewed quite recently). The models have just enough visual information to add character to each individual villager. There’s a guy with a nose, moustache, cardigan and slippers but no eyes or even facial expression and yet when you first get a look at him, you can just tell he’s a grumpy old who probably hates geese for no reason.

Gonna HONKING tear this place apart!

After you finish the “story” and return back to your… home? You will be given additional tasks in each area—which is great because I was gonna go through and bully everyone again anyway—which extends the gameplay a little further but the best, and possibly most frustrating, addition is the “To-Do, Quickly” lists. These are essentially speedruns where you’ll have about 6 minutes before the church bells chime to complete all the tasks on the initial To-Do lists which adds an opportunity to re-learn the areas and re-optimise your plan of attack.

After completing all available To-Do lists, you will be notified of a gift waiting for you back at the starting area. I won’t tell you what it is, however, I will say that the gift is both hilarious and undeniably cool.

I wonder what’s inside?

Guide and Tips

Untitled Goose Game is pretty straight forward, but if you’d like to know what exactly you have to do to acquire the plat then please refer to this guide.

Stage 1: Complete the 4 To-Do lists and Make It Back to the Starting Area.

This stage is really simple, just complete the 4 Areas, Gardens, High Street, Back Gardens and Pub. Then steal the bell from the miniature town behind the Pub and make it all the way back to the beginning.

To-Do List Solutions:



Get into the Garden – You can turn on the tap outside or interact with the radio.

Steal the Groundskeeper’s keys – You can sneak up behind him and snatch these pretty easily.

Make the Groundskeeper wear his sunhat – The best method I found is to pluck the Tulip out of the ground and wait for him to replant it.

Rake in the lake – Grab the lake at the top of the garden and drag it all the way to the lake.

Have a picnic – The sandwich pieces and apple are on the bench, the basket is at the side of the bench, jam, thermos are on the workbench in the top left corner of the garden, the radio can be found here too otherwise it’s outside on some bags. The carrot and pumpkin can be pulled from the soil inside the garden. Bring all these items to the picnic cloth to the right of the lake.

Make the Groundskeeper hammer his thumb – At some point the Groundskeeper will put up an anti-goose sign. Pull it down and hide in the bushes and wait for him to come and hammer it back in. As he lifts his arm up in the air to strike, HONK at him.


High Street:


Break the brooom – The shop keeper will use the broom to shoo you away when you get close. Just grab the broom head and pull when she does and it should break.

Trap the Boy in the phone booth – Run at the Boy and HONK, he will get cared and start running. Try to steer him towards the phone booth.

Make the Boy wear the wrong glasses – Steal some glasses off the rack in the shop and place them near the boy. Untie his shoes, HONK and chase him and he should fall over. Quickly grab his original glasses and replace them with the wrong ones.

Make someone buy back their own stuff – The Boy has a toy plane, you can steal it and drop it near the shopkeeper and she’ll pick it up and add it to her shop.

Get on TV – When you trap the Boy in the phone booth, he will call his mother, who works in the TV shop. After she comes running out, head inside and hit the red button near the entrance.

Go shopping – There is a metal basket near the shop. Drag this away so that the woman doesn’t catch you. Toilet paper is on the right side, fruit and veg is at the back of the shop, tinned food and cleaner is on the shelf on the left and the toothbrush can be found in a trash can next to a house on the far right. You will need to knock it over to get the toothbrush out.

Trap the Shopkeeper in the garage – At some point the Shopkeeper will open the garage to get an anti-goose sign. Steal and item and lead her inside and then quickly run out and interact with the pulley to lock her inside.


Back Gardens:


Make someone break the fancy vase – Grab the purple vase from the woman’s garden and get it over the the man’s side. When he sees it he will throw it over the fence and break it.

Help the Woman dress up the bust – You need to steal the pipe, hat and glasses from the Man’s table. You can do this while he reads the newspaper since he can’t see anything. Grab the item and run to the bottom of the garden where the broken fence is, untie the rope and transfer each item to the Woman’s side and place them near the statue in the middle of the garden.

Make the Man spit out his tea – The Man will alternate between reading and drinking tea. On the Woman’s side there is a huge bell, when the man takes a sip of his tea, interact with the bell.

Get dressed up with a ribbon – There is a wooden goose on the Woman’s side with a red ribbon around it’s neck. Drag the goose away and hide it somewhere she can’t get to. Take the ribbon and place it where she will find it and then interact with the spot where the wooden goose used to stand and you’ll pretend to be a fake goose. Eventually she will notice the ribbon and tie it around your neck.

Make the Man go barefoot – As the man reads the news paper, slowly approach his slippers and press and to stealthily steal his slipper. Repeat this step when he drinks his tea to get his other slipper.

Do the washing – Steal one of the Man’s slippers and place it in the pond at the bottom of his garden. Go to the Woman’s side and steal her socks, bra and bar of soap. Place these in the same pond as the slipper.

Make someone prune the prize rose – On the Man’s side, drag the rose further down the garden. Head to the Woman’s side and press to peck at the bunny shaped hedge. The woman will come along and use the shears to fix it, thus accidentally snipping the rose.




Get into the Pub – Outside there will be a box that you can hide in. Wait for the Deliveryperson to come and pick you up and take you inside.

Break the dartboard – There is an old man who will alternate between throwing darts and playing the harmonica. As he’s about to throw his dart, HONK and he’ll mess it up, breaking the board.

Get the toy boat – In the patio area, there is a sink with a boat. Next to the sink, near the floor, is a tap. Turn it on when the woman isn’t looking and the boat will slowly float to the top where you can grab it. (You can hide under tables here to stay hidden)

Make the Old Man fall on his bum – When the Old Man goes to sit down, you can drag the stool away causing him to fall on his bum. If he’s already sat down you can HONK to make him get back up so you can try again.

Be awared a flower – There are two woman sat opposite each other in the seating area with a raise platform on their left. Walk up this platform and HONK, then the woman on the right will ask you to bow so press , finally the woman on the left will ask you to flap your wings so press . They will clap and award you with the flower.

Steal a pint glass and drop it in the canal – There are pint glasses on the tables in the patio area. Grab on and quickly head under the gaps under the patio. HONK to get the Burly Man’s attention and then run outside back towards the canal. Drop the glass in the water to complete the to-do task.

Set the table – In the back area, where the Deliveryperson is constantly heading, there will be a table. You need to set it. You can find the pepper grinder on the left sat on a table, the candlestick is on the right also on a table and there are knives and forks scattered around the patio area. Steal and stash these under the patio, where you go through to get to the back area, and then when nobody is looking take the items and place them on the table. You will see the final item, a plate, is sat on the shelf to your left.

Drop a bucket on the Burly Man’s head – Get the Burly Man’s attention and quickly run all the way to the back area and grab some tomatoes and throw them on the ground. HONK when you are there so the man will hear you and enter. Quickly head to the patio area before he sees you and he’ll instead notice the tomatoes. As he’s putting them back, knock the bucket off the wall.


Model Village:


This part is pretty simple. To get into the village, swim under the bridge. Head through the village and then break the castle tower to get the bell. Once collected you need to take it all the way back home. Be careful here because everyone is on the lookout for you now and when you make sudden moves or run the bell will make noise so take each area slow and try to be as stealthy as possible. You can place the bell down somewhere safe if you’d like to scout out the area. Once you make it back home, throw the bell in the pit with the others.


At the end of this stage you will have achieved the following trophies:

The Garden Complete the Garden to-do list

The Back Gardens Complete the back gardens to-do list

The High Street Complete the high street to-do list

The Pub Complete the pub to-do list

Thank You For Playing Our Videogame Finish the game

Stage 2: Complete the To-Do (As Well) Lists

After you finish the story, you will be given some extra tasks, (As Well) and (Quickly!!). I would recommend you focus on the (As Well) tasks first since they can be done in any order and have no time restraints.

To-Do (As Well) Solutions:


Lock the Groundskeeper out of the garden – Turn on the tap or radio, steal his keys when he comes to investigate, hide them, or if you’re fast enough run inside, and interact with the gate to close it.

Cabbage picnic – You will need to rool a cabbage, since it’s too heavy to pick up, all the way to the picnic cloth. (If you’ve already locked the gate, you can roll it out through a hole in the hedge in the cabbage section)

Trip the boy in the puddle – HONK and chase the boy towards the water on the far left. When he’s close you’ll have to quickly untie his shoes so he falls.

Make the shop scales go ding – You need to place items on the shop scales. Lock the Shopkeeper in the garage and then grab the model car and some tinned food to place on the scales. If they don’t go ding, then grabing anything else and quickly stack it on top.

Open and umbrella inside the TV shop – Steal and umbrella from the shop and place it near the TV shop. Trap the boy inside the phone booth and when the woman comes out to save him, quicky drag the umbrella inside and interact with the handle to open it.

Make someone from outside the high street buy back their own stuff – Steal the Groundskeeper’s trowel and drop it near the shop so that the Shopkeeper will place it amongst her items. Lead the Groundskeeper all the way to the shop and he should buy it back.

Collect the 5 flowers – There are 5 flowes for you to find and bring to the well and place in the basket. Tulip can be found inside the Groundskeeper’s garden, the lily is at the back of the shop in the street, the rose is the one the Woman snips in the Man’s garden, the daisy is the flower the two woman at the Pub give you and the chrysanthemum is in the model village.

Trap the boy in the garage – HONK and chase the boy towards the garage and then quickly pull the rope to close it.

Catch an object as it’s thrown – Take an object like the ribbo from the wooden goose and drop it on the Man’s side, quickly head back to the Woman’s side and try to catch it as he throws it over the fence.

Get thrown over the fence – Drag the box from the Pub all the way to the Man’s garden, climb inside and HONK to get him to investigate. Upon seeing the box he should throw it over the fence.

Dress up the bust with things from outside the back gardens – You can steal the Groundskeeper’s hat or the Old Man’s hat as he falls on his bum, the pair of glasses from the shop in the street and the toothbrush from the trash can. Take these items to the woman’s garden to get her to dress the bust.

Score a goal – Take the football/soccerball all the way to the Back Gardens and have the Man throw it over the fence. Then dribble it through the hole in the fence at the top left of the Woman’s garden where you can finally dribble it into the small goal.

Sail the toy boat under the bridge – Steal the toy boat from the pub and take it to the Model Village area and place it in the water. Push it under the bridge.

Perform at the pub wearing a ribbon – Make the Woman in the garden put the ribbon on your neck and head to the Pub to perform for the women.

Steal the Old Man’s woolen hat – Make the Old Man fall on his bum and quickly snatch the hat off his head..


At the end of this stage you will have achieved the following trophies:

Nasty Lock the groundskeeper out of the garden

Ghastly Trip the boy in the puddle

Unlucky Open an umbrella inside the TV shop

Beautiful Collect the five flowers

Careful Catch an object as it’s thrown over the fence

Pretty Dress up the bust with things from outside the back gardens

Lovely Sail the toy boat under a bridge

Yummy Cabbage picnic

Noisy Make the shop scales go ding

Devious Make someone from outside the high street buy back their own stuff

Dreadful Trap the boy in the garage

Intrepid Get thrown over the fence

Nimble Score a goal

Elegant Perform at the pub wearing a ribbon

Cheeky Steal the old man’s woolen hat

Stage 3: Complete the To-Do (Quickly!!) Lists

Now all that’s left is to complete the intial To-Do lists, but this time do them Quickly!! A.K.A in under 6 minutes.

You will likely find the Garden and High Street areas to be rather easy to complete in under 6 minutes, however, the Back Gardens and Pub can be much trickier due to the human AI sometimes not behaving how you’d like.

This stage will take some trial and error but this is the order I did each run:



  1. Turn on the sprinkler
  2. Steal the keys when the Groundskeeper comes out
  3. Take the flower from the flower bed and steal his hat when he comes to replant it (hide hat in bushes in top right)
  4. Drag rake into the lake
  5. Get all picnic items
  6. Drag no geese sign down and make him hit thumb

High Street:

  1. Chase boy towards phone box, untie his shoes before he goes in
  2. Take his toy to the shop and grab some glasses while there
  3. Return to boy and swap out his glasses (if you timed it right you might be able to enter the TV shop)
  4. Chase the boy towwards the shop
  5. Lock woman in the garage
  6. While woman is in garage collect all items on shopping list: Brush, Tinned Food, Cleaner, Toothbrush, Fruit and Veg

High Street:

This part is very tricky and the human AI is unreliable and I didn’t manage to come up with a foolproof solution so I’m afraid you’re going to have to figure out what works for you by trial and error. Here are some general tips though:

  • Work on stealing and transfering items immediately. The mans, slippers, pipe, hate and glasses. The Woman’s socks, bra, vase and wooden goose.
  • Place the woodeen goose on the Man’s side, as far away from the fence as possible (stops the Woman from noticing it and getting hung up on it)
  • Don’t have the man break the vase until you have the tricker tasks out of the way
  • The Man will likley switch to drinking tea by the time you’ve got most of the items where they need to be so hit the bell as he sips and carry on.
  • If at any point you can’t continue with the task you’re on because the human’s are in the way etc, improvise and switch to a different task


This area is also quite tricky, but less so than the Back Gardens, so again I will offer some tips:

  • Get the man to chase you so you can drop the bucket on his head first.
  • While on the patio, start collecting items to set the table
  • If at any point you can’t get an item for the table because somebody is in the way etc go and HONK at the Old Man to mess up his throw, steal his chair or perform for the women
  • While in the patio area, try to turn on the tap to fill the sink while you scavange for items
  • Leave the pint glass in the canal task for last
  • You have to have the toy boat in your mouth for a few seconds for it to count so don’t grab it if you’re being chased


At the end of this stage you will have achieved the following trophies:

The Garden, Quickly Complete the garden to-do list before the church bells ring

The Back Gardens, Quickly Complete the back gardens to-do list before the church bells ring

The High Street, Quickly Complete the high street to-do list before the church bells ring

The Pub, Quickly Complete the pub to-do list before the church bells ring

A Secrety Prize Earn every other trophy

My Verdict:


Plat it! UGG is really popular and after playing it, I can see why. If you’re in the mood for something light and hilarious but also oddly cute and charming then pick Untitled Goose Game up and get your HONK on.


  • Minimalist graphics are amazing
  • Lots of fun to be had as an angry goose
  • Puzzles are simple but realy fun to figure out
  • HONK


  • It’s quite short
  • Human AI can be quite janky at times
  • You will develop a fear of geese

Platinum Trophy

You’d have to be HONKING crazy not to find Untitled Goose Game to be one of the most charming games to be released in recent years.

About the Author

MrZhangetsu has a real talent for FPS and skill-based games. His impeccable timing makes him a good match for more difficult trophies. However, his tendency to get tunnel-vision and zero-tolerance attitude can bring him down where TheDblTap might succeed.

Jurassic World: Evolution

By TheDblTap


I feel it’s entirely necessary to preface this with the fact that I am not a huge Jurassic Park/Jurassic World fan.

When I was growing up I lived with my mother who had no interest in movies. For her, the odd rom-com accompanied by a torrent of soap operas and reality television was all she needed… Yawn. 

Because of this, I missed a lot of classic movies; E.T., Terminator, Alien, Predator, Debbie does Dallas, Gremlins, Die Hard, Back to the Future and many many more, including Jurassic Park. They weren’t exactly of-my-time being that I grew up in the mid-to-late 90s, but they were classic movies that everybody around me had seen. 

It wasn’t until I was around 16 that I took it upon myself to see many of these movies (I have not watched and will not watch E.T). Prior to this, I’d had a childish bias against films made before the year 2000, as the poor CGI and special effects were hard to ignore. Obviously, as I became older and more interested in creative pursuits I was able to appreciate the work that went into these movies and finally see what everybody loved about them.

My girlfriend, however, is a huge Jurassic Park fan. She grew up with an older brother who was the typical early 90s kid, obsessed with Dragonball and WWE (back then it was WWF), who got her interested in a lot of movies and shows at a young age, one of which was Jurassic Park. 

Naturally, my girlfriend was excited to see how close we could get to a T-Rex in this game

With her at my side, I’ve been able to appreciate Jurassic Park a lot more, vicariously through her reactions and emotions, although with one crucial difference – I enjoyed the Jurassic World movies a lot, whilst my girlfriend and many other Jurassic Park fans have a strong hatred or distaste for them. This strikes me as a pretty classic reaction from fans of a classic IP whenever something new is made from it and is just one of the nuances of human nature.

Perhaps that reason is exactly why Jurassic World: Evolution fell off the map. In the run-up to this game’s release, there was a lot of excitement and chatter which slowly petered out as the release drew nearer until I didn’t hear a word about the game for the longest time and had completely forgotten it was a thing. 

Cut to one week ago when, not long after finally platting Monster Hunter: World, I found myself in the local CeX looking for my next platinum and before I knew it, I was at home excitedly playing a Jurassic World theme park management game and having an amazing time!

I’d assumed the reviews for the game were bad but upon inspection, they’re pretty decent, everybody just stopped talking about it…

Man creates Dinosaurs

If you’ve ever played a theme park management simulator such as the well-loved Rollercoaster Tycoon series, then you’ll be fairly clued in to how Jurassic World: Evolution works.

You add attractions to your park, build guest facilities, and then manage the needs of the customers. The main and most important difference here, however, is that the attractions are dinosaurs… and they have needs too!

There are six islands on the game, five of them are smaller islands as part of a small archipelago known as the “five deaths” or something equally ominous. These islands are where the majority of the gameplay comes in and your main objectives in the game are tied to managing parks on each of the five islands; Isla Matanceros,  Isla Muerta, Isla Tacano, Isla Pena and Isla Sorna. The sixth island is Isla Nublar, the main setting of the original Jurassic Park as well as the first Jurassic World.

There is a great selection of over 40 dinosaurs to incubate

Isla Nublar is not part of the main campaign and is instead a huge open expanse upon which you can build your dream park with unlimited money, a totally open and free sandbox mode.

An island setup typically begins with a “Hammond Creation Lab”, within which you may incubate, hatch and release dinosaurs which you’ve collected enough genomes for. To collect genomes you must launch an expedition from an expedition centre to one of many real-life excavation sites in order to recover dinosaur fossils, from which you can extract DNA.

You need around 50% of a dinosaur’s genome in order to begin incubating them, the rest is presumably replaced with frog DNA or whatever. Once you have 100% of a genome you can make a totally authentic dinosaur, which visitors enjoy – in moderation. Visitors hate it when you have the same dinosaur multiple times and your island rating will take a hit if you don’t mix things up. However, sometimes, in order to fulfil a dinosaur’s social needs, you need a group of them. Stegosaurus, for example, is uncomfortable unless in a pack of five.

There is a long list of dinosaur needs to monitor

So how do you get around this? Well, we can actually manipulate a dinosaur’s DNA and include DNA from other existing animals to create a stronger dinosaur, or a more resilient dinosaur, or a dinosaur that lives for a very long time. By changing the DNA markup of each of the dinosaurs in a herd to be different from the others, you can avoid being penalised for repetition but also be awarded for making the dinosaurs more exciting to the visitors.

Oh, and, boy are these visitors picky. If I had the chance to go and see real-life dinosaurs I wouldn’t give 2 gender-fluid frogs whether or not there’s a good selection… They’re dinosaurs. But the visitors get very antsy if they need to walk too far, so you add in monorail systems, but they complain they can’t see the dinosaurs well enough so you add viewing platforms but then they complain there are no good fast food places nearby so you build a fast food joint and then they complain they can’t do any shopping. It’s ridiculous, mostly because there are actual dinosaurs here ya dum-dums but I get it, right, the game wouldn’t be a challenge without the world’s pickiest guests.

Luckily there is a management view which allows you to see where each guest need is most localised so you can make decisions about the best places to build different facilities.

Thank god for Management View

Of course, the accommodation, fun, food, drink, shopping and transport needs of the guests aren’t the only things you’ll need to worry about. As I mentioned before, the dinosaurs themselves have needs to attend to. They obviously need water and food, the food requirements being different depending on whether a dinosaur eats meat, vegetation or fish. But they also have environmental needs, some like a lot of grassland where others prefer to have a forested area as cover, there’s a basic landscaping tool in the game which allows you to add and remove grass, water or trees. There’s also the option to add dry craggy areas or coastal sections, but I never needed those options. The whole time I was playing the game not once did a dinosaur want something other than grassland, water or forest.

It doesn’t stop there, either, the dinosaurs also have social needs. Some dinosaurs don’t mind where they are or who they’re with, they’re just good – Struthiomimus for example. Others, like the Tyrannosaurus Rex, don’t mind others being around, as long as it’s not another T-Rex whereas some dinosaurs such as the Stegosaurus don’t like being away from other Dinosaurs of their species. The social needs of a dinosaur were the most frustrating and time-consuming thing to manage and often led to a lot of issues.

If any dinosaur’s needs are not met, their comfort rating drops. Each dinosaur has their own comfort threshold and if their comfort drops below that threshold they go berserk and do everything they can to break out of their enclosure.

The comfort on this lonely Kentrosaurus is dropping.

If a Dinosaur does manage to get out they will attack your guests – even some herbivores, especially if they’re uncomfortable – so you’ll need to take some precautions. Guest shelters will give your guests somewhere to run to in the event of a Dinosaur escape or a tropical storm. Each guest shelter has a coverage radius which will need to cover most fo the island, at least where the attractions and facilities are. 

To sedate the dinosaur and move it back to its enclosure you will need an ACU centre which provides you with one single Helicopter and access to an infinite supply of transport helicopters. Your one lone helicopter can be used to tranquilise dinosaurs, but it can only tranquilise one at a time and you can’t get more helicopters. Often it can take a while for them to land the shot and tranq the dino, too, so it can really be a frustratingly useless tool sometimes but it’s the only way to subdue a rampaging dino.

Luckily you can manually tranquilise a dino if necessary.

Once the dino is tranq’d you can call in a cargo helicopter of sorts to come in and transport your dino back to their pen. These transport helicopters can only move tranquilised dinosaurs and dead dinosaurs. They can either transport the tranquilised dinosaur to a specific location or sell it, unless the dinosaur you selected is dead, then they’ll just take it away for you.

Of course, moving the dinosaurs back to their enclosure is pointless if you don’t fix the broken fence they escaped through, which you cannot do without a Ranger Station.

A Ranger station will give you access to up to three Ranger Jeeps. Each of the Ranger jeeps can be given up to 2 tasks (this can be increased to a maximum of seven per Jeep), which include the folowing:

  • Restocking Dinosaur feeders
  • Fixing broken fences or facilities damaged by Dinosaurs or Storms
  • Medicating dinosaurs to heal them or cure them of diseases
  • Rebooting power stations or gates when they have been sabotaged

So as you can tell, there are a lot of things that can go wrong on your island, a very frustrating and stressful list of potential ways the game can screw you over, and the Ranger Station is crucial to resolving most of them.

On a lighter note, however, the Ranger Jeeps can be manually driven. You can get in a jeep and drive around at dinosaur level, shooting them with healing darts or taking awesome photographs with the ranger camera, it is one of the more fun things to do in the game and a great way to burn a little time in the game’s slower sections.

Manually driving around your park is some of the most fun the game has to offer.

You can also manually perform any of the tasks they can be assigned as this can sometimes be faster when you’re in a pinch. The ACU Helicopter can also be piloted, and you can manually tranquilise dinosaurs, which is sometimes preferable to waiting for the AI to figure it out.

How can we sit in the light of discovery and not act?

A common theme in the Jurassic Park/World movies is people vying to use the Dinosaurs for their own gain, be it Military purposes or Scientific Discovery, everybody and their Dog wants a dino.

The same can be said about Jurassic World: Evolution. There are three main factions to manage; the Science Division, the Entertainment Division and the Security Division, this is essentially Story Mode. 

There are 15 missions in the game, one for each of the three factions on each of the five main islands. To unlock the missions you need to complete contracts for each of these factions to raise their satisfaction, this prevents them from sabotaging your park out of petty jealousy and also eventually unlocks their missions and various unlockables at each faction-specific threshold.

Reaching certain thresholds with each division unlocks various rewards.

The contracts will appear at random throughout normal gameplay and you can hold up to 3 contracts at once, but every 2 minutes you can manually request a contract from the faction of your choice if one or more of the factions are unhappy with you.

Missions are essentially much larger contracts which can be very tricky to complete as they often require more money or dinosaurs than you currently have, and for the sake of drama, they usually end with some of your dinosaurs going berserk.

The missions are increasingly difficult as the game goes on, but I wouldn’t say they were ever too difficult to accomplish with a moderate amount of effort.

An act of sheer will

Getting the Platinum for Jurassic World: Evolution requires about 30-40 hours of park management which, while fun, can be insanely frustrating at times but it’s somewhat addictive. Even though you’re almost always overwhelmed with things to manage, it’s hard to stop, the Platinum will come at you far quicker than you might expect. 

Nevertheless, there are a few tips and tricks that I learnt throughout my Platinum journey that I’d like to share in the hopes that it helps others have a much easier time than I did.

Also, keep in mind that you will need to reach at least 4.5 stars on Isla Nublar for the “I read your book” trophy. More on that in the misc trophies section below.

With every island, there are 3 things you will want to do before moving on to the next island;

  • Reach 5 stars: The park has an overall rating of 5 stars, this is determined by two other 5-star ratings; your Dinosaur Rating and your Facility Ratings.
  • Complete the Faction Missions: As I stated earlier, each faction has a mission per island that you can unlock by doing contracts for them.
  • Get all Factions to maximum level: There’s a gauge for each faction which indicates your relationship with them. It is increased by completing contracts and at certain thresholds, you will unlock research, dinosaurs, upgrades, genetic enhancements and more, including the missions themselves. If you can fill these gauges for each faction you will receive a memo for the InGen Database, which is vital for a trophy named “I read your book”.

These stats are the key to your success, monitor them closely.

Now, don’t panic, if this seems too difficult then don’t forget you can come back to an island at any time to pick up where you left off, so if you’re struggling to complete all of the above, you can still move on to the next island to progress and unlock more upgrades, dinosaurs and facilities. This will make things easier once you come back to your island to complete the few things you didn’t the first time.

Getting a 5-star park rating in Jurassic World: Evolution

Reaching a 5-star rating on an island can be really really tricky at times, but there are a few tips and tricks which I learned that you can use to make it a little easier:

Don’t incubate duplicate dinosaurs: Many herbivores need to be in a pack to be happy, but repetition affects your Dino rating more than you’d think. Try to ensure that every dinosaur of the same genus that you incubate has a slight genetic difference from the others, even if it’s just their skin pattern. Also, try to start a dino which is 100% authentic and unedited as you will get authenticity points too.

Modify your dinosaurs as much as you can: As you’re modifying a dino you will see that it has a “rating” stat. This statistic goes a long way to improve your overall dino rating so you will want to get this as high as possible, but as I’m sure you’ve noticed, this causes the incubation success rate to drop dramatically. 

You want to try and keep the success rate at least over 50% while getting the dinosaur’s rating stat as high as possible. Later in the game, you can unlock upgrades for the Hammond Creation Labs which will allow you to boost the success rate. Putting 3 Success Rate 2.0 upgrades on a creation lab will add a 60% success rate boost to all dino incubations, meaning even if your dino’s success rate is 0% you still have a 60% chance of success. With the Success rate 3.0 upgrade this boost is increased to 90%, with which I was incubating dinosaurs with a rating of 500 and a success rating of -19% and still having success!

Have a diverse range of dinosaurs: You will actually be penalised for having too many of the same dinosaur. Which is irritating because as I said before, many Herbivores need to be in a pack to be happy. Some only need to be in a group of 2, but some such as the Stegosaurus need to be in a group of 5 to be satisfied.

Many herbivores can live together peacefully but Carnivores tend to pick fights if put with other dinosaurs

Managing this can be difficult as you’ll also need to ensure they don’t have too much space in an enclosure. For example, I thought I was being very clever by creating a huge herbivore paddock with a variety of herbivore herds inside and plenty of room for them to explore. This is detrimental, however, as some dinosaurs are so absolutely moronic that they will wander away from their pack and then get lost, becoming lonely and then aggressive to the point that they will try to break out of the enclosure, rather than searching for their herd. Incredibly frustrating.

To get around being penalised for this requirement of repetition, you will need to have as much diversity on the island as possible, try to have 2 similar genuses of Dinosaur per paddock, such as Nodosaurus and Ankylosaurus, Diplodocus and Brachiosaurus or Kentrosaurus and Stegosaurus, as they have similar needs and will be more likely to get along.

Let them fight!: There is a “combat Infamy” rating which increases your dinosaur rating. You can simply put two or more hyper-aggressive species together and let them fight, the victor will gain combat infamy and the guests will want to see that dinosaur.

Are you not entertained!?

A good idea is to breed a specially modified combat dino, a tough one like a Spinosaurus or a T-Rex. Then, put unmodified aggressive carnivores in the same pen and then let them fight for dominance. Once your modified dino wins, release another one. It will increase popularity with your guests and even increase income per minute.

Have good Transport: The transport rating is determined by how far visitors need to walk from the entrance. Having a monorail station right near the entrance will make the visitors extremely happy, you will then need to have more stations near all the main attraction hubs on the island. 

You will also want to build the monorail tracks so that they go over every possible enclosure, this will mean your visitors can view the dinos from the monorail and will increase your dinosaur visibility rating without the need for extra viewing platforms.

Even you will get to enjoy the view from the Monorail

Doing this is extremely beneficial when it comes to completing contracts too, as the visibility rating will fluctuate as the monorail trains move throughout the park, meaning you will often get contracts asking you to increase dinosaur visibility which will then often be completed without you changing anything when the visibility fluctuates upwards as a train passes over an enclosure.

Use Management View: The third option down on the left-hand menu will open the management view. With this, you can see which of your attractions have certain needs, for example, whether or not a viewing platform has enough food options nearby. Using this, you can determine the best place to put stores and restaurants.

When opening a new store or restaurant, you can select which item you’d like to sell and how much it should cost. Always select the most expensive item and sell it for double the cost. For example, selling the $20 Giganto-steak in restaurants for $40.

You also have the option of hiring extra staff, which will increase the location’s visitor capacity. You will only need to do this if the facility reaches capacity, if you see that a facility is full, hire more staff until there are less visitors than the maximum capacity.

Remember to leave room for a Hotel: Building hotels increases the park’s capacity, there are no values for this, but you can see whether visitors think you have poor, good or great capacity and buying hotels is the only thing which will increase this. If you don’t have at least “Good” capacity, you need to build a Hotel. It’s worth noting that on Island Pena you don’t need a Hotel to reach 5 stars, but on Isla Sorna I needed 5 hotels!

I wasted a lot of time trying to find room for more Hotels on Isla Sorna

These Hotels are pretty enormous so you will want to keep them in mind and ensure you don’t use up all of the available space on the island without considering where you will put a Hotel.

Hotels also need to have plenty of shopping and food facilities nearby so keep that in mind too.

You can give your park a half-star rating boost by closing the park: If you’re struggling to get further than 4.5 stars, you can actually close the park temporarily by interacting with the entry point, which will drop your facility rating to 0 stars. If you wait a few minutes and re-open the park, your facility ratings will be recalculated from scratch and be boosted quite a lot for a short time, before settling back to 4.5 stars again.

You don’t need the park to stay at 5 stars for the associated trophies, you simply need to reach 5 stars at some point.

Reaching maximum level with all divisions in Jurassic World: Evolution

Reaching maximum level with every faction can take a while and often you’ll be given unreasonable requests, but most of the contracts are similar, unearth a new fossil, increase visibility, increase shelter coverage, increase revenue per second, etc.

As such, there are a few tips and tricks for ensuring you receive easily completable contracts.

It has been my experience that a lot of the time, a contract will be related to something which your park is lacking. For example, if dinosaur visibility in your park is low, you’ll be asked to increase it.

Dinosaur Visibility: I said this before, but in-case you skipped to this section, monorail systems contribute to dinosaur visibility but because they move around the park, the visibility rating will fluctuate. Try to ensure your monorail systems pass over as many enclosures as possible so that when you’re asked to increase dinosaur visibility, the fluctuating visibility from the monorails will eventually increase the value above the requested threshold, completing the contract.

Fossil Expeditions: It’s important to note that if you’re running low on cash, but you have another island which has more disposable income, you can switch to that island to pay for expeditions or research which you will then benefit from across all your islands. If you’re asked to launch an expedition for a certain type of fossil or increase a certain genome to a specific percentage you can simply switch islands, pay for the expedition, then switch back. 

Fossil centres have universal storage too, so any fossils you discover on another island will be available at the fossil centres on every other island. Therefore, any unusable fossils you find can be sold on the island where you need more money, this is a great way to cheat the system a little.

Expeditions are the only way to research dinosaur genomes.

Increasing income: Early in an island build, this is as simple as building new facilities, or adding a new dinosaur, however, once you start to run out of space it’s a little more difficult. 

What you can do, once you have a bit more disposable income and don’t need all your facilities to be selling the most expensive item, is to start selling the cheapest item for double it’s cost at a few facilities. This way, if you’re asked to increase your income for a contract you can quickly just start selling the most expensive item again and gain a big income boost, completing the contract,

If you follow all fo the tips above you should start to have a much easier time managing your parks and reaching the trophy-required milestones.

Uh, Well, There it is.

Once you’ve got 5 stars and had 100% faction support on every island, it’s time to get those miscellaneous trophies. Many of these revolve around photographing dinosaurs doing certain things, and almost all of them can be easily completed on the sandbox island; Isla Nublar. Below, I’ll tell you how.

A kind of biological preserve Take a Photograph worth more than $100000

This sounds more difficult than it is, but I managed to land the trophy with minimal effort. You get more money based on how many dinosaurs are in a photo, what kinds of dinosaurs are in a photo, and what they are doing. I managed this a few times, the easiest 100k photo I got was from photographing a group of 5 long-neck dinos together in the same photo, but the chances are, you’ll get this trophy when going for one of the other photography trophies…

This is very dangerous territory Photograph a Spinosaurus fighting a T-Rex

Learning where she fits in the food chain Photograph an Indominus Rex fighting a T-Rex

These two trophies can be done as soon as you can incubate both required dinosaurs. It’s worth noting they won’t fight if you’re waiting for it. I wasted a good 15 minutes following the Spinosaurus and T-Rex around waiting for them to fight but all they wanted to do was roar at me over and over again, but once I gave up and drove the Jeep back out of their enclosure, not 20 seconds later they were at each other’s throats, literally…

So, of course, I raced back in and snapped the photo. I even opened the game’s limited photo mode and snapped a few cooler pics for the sake of it.

You could also easily do this on Isla Nublar, just build a power station and a creation lab and then incubate the required dinosaurs.

You can get much cooler angles in photo mode since time is frozen.

Where’s the Goat? Photograph a T-Rex eating “Live Bait”

Look how it eats! Photograph a T-Rex hunting a Gallimimus

These ones can be very tricky because as I said, the Carnivores won’t do anything except roar at you when you’re nearby, so you’ll need to keep your distance while monitoring what the T-Rex does and also managing your park. I got pretty lucky both times, but here’s how to set up the right conditions at least:

In the Feeders section in the Enclosures menu, you will find a Live Bait Feeder, which spits live goats out into the enclosure, it’s one of two ways to feed carnivores. You just need to snap a photo of the Dino eating a goat.

Same goes for Galimimus, except you will need to incubate a Galimimus and then release it into the T-Rex enclosure. To increase your chances of the T-Rex eating a Galimimus, place a few in there and remove the T-Rex’s other food sources.

1 goat = 1 bite

It sounds tricky but if you set the conditions up just right for yourself then you can more than likely snap the photo eventually. If you’re still struggling, consider just using Isla Nublar to construct the perfect conditions. 50 Galimimus, 1 T-Rex and no other food, for example. It’s also important to note that with the Galimimus trophy, you don’t need to catch the moment the dino gets eaten, like with the goat. You just need the moment the T-Rex starts hunting the Galimimus, you will be able to tell as the photo summary will say “T-Rex hunting Galimimus”.

Smarter than Primates Photograph two Velociraptors socialising.

This is pretty easy because they tend to do this as soon as there are two of them. So if you release two at the same time with a Ranger Jeep in position, you can quickly jump to manual driving mode and then snap the photo as soon as they interact with each other. I just never got around to it and ended up doing this in Isla Nublar.

Velociraptor photograph results screen

Who’s Hungry? Photograph a carnivore attacking a visitor

I hate being right all the time Photograph a herbivore attacking visitors

Visitor attacks cost you a lot of money in lawsuits so you really want to avoid this as much as possible, however, if you have a lot of disposable income and a dinosaur gets loose, it might be worth taking the time to follow it around to get the photo when it attacks somebody. I was usually pretty on-the-ball when a dino escaped though and didn’t get much chance to get these trophies, so I ended up doing the herbivore one on Isla Nublar, here’s how:

I made a long path from the entry point with a viewing platform at the end, to coax visitors into walking down the path. I then made a creation lab without an enclosure and released a Pentaceratops. Pentaceratops are incredibly fickle and annoying dinosaurs to manage, and without any other Pentaceratops around they quickly become aggressive, so naturally, this free-roaming and lonely dinosaur soon went to attack the visitors and I was waiting nearby; camera at the ready.

Doing this with a carnivore would be much easier as they would attack visitors regardless in no time.

The animations are pretty dramatic and drawn-out giving you enough time to snag a photo.

Accept you’re never actually in control Power slide with the Ranger Team’s vehicle for 3 seconds (within a 5-second window)

I thought you failed your driver’s test Manually drive a total distance of 25km in the Ranger Team’s vehicle

Must go faster Drive the Ranger Team’s vehicle at top speed for 5 consecutive seconds

Hold on to your butts! Get 5 seconds of air time in the Ranger Team’s vehicle (within a 20-second window)

The drifting one is super easy, just jump in a Ranger vehicle, pick up some speed, and then hold to drift. Do this a couple of times and you should get the trophy with ease.

Driving 25km is pretty easy too, and if you get a straight bit of road long enough you can get the top speed trophy too, just slam on the acceleration and go for it! I got the 25km trophy by manually doing a resupply run to every feeder on my island a few times in my downtime, snapping photos of dinosaurs for a bit of extra cash on the way.

The tougher one is getting 5 seconds of airtime. There were plenty of times that I tried to achieve it but the jeep would crash and roll, kicking me out of controlling it, or I just couldn’t do it fast enough. In the end, I went into Isla Nublar and drew something of a wifi-symbol shape on the ground with the raise terrain tool and then drove over that, securing the trophy.

My custom ramps

Shoot her! Manually tranquilize a dinosaur with the ACU helicopter

Shoooot heeer! Tranquilize a dinosaur from a distance of at least 125m

Get a clear shot Manually perform a headshot with the ACU helicopter

Shoot her! Manually tranquilize a dinosaur with the ACU helicopter

Shoooot heeer! Tranquilize a dinosaur from a distance of at least 125m

Get a clear shot Manually perform a headshot with the ACU helicopter

All of these trophies involve shooting dinosaurs while in manual control of a helicopter or jeep under certain conditions. They’re all very easy to acquire and you should have no trouble identifying the perfect situation to jump into manual control of a vehicle. 

I’m sure you can likely manufacture the perfect situation for many of these on Isla Nublar but the best thing to do is to just keep these trophies in the back of your mind so you’re ready to get them whenever you can, I find it highly unlikely that you won’t be able to do these within your campaigns across the 5 main islands. I myself had these by my second island.

Now you’re John Hammond House at least 50 dinosaurs on a single island

Creation is an Act of Sheer Will Release at least one of every dinosaur genus in the game

These two might occur naturally, for me I got them both on Isla Sorna (though I did give a little extra push for the latter one) but in theory, this would be incredibly easy to do on Isla Nublar. Just set up a few large power stations and as many creation labs as you care to and then incubate as many different dinosaurs as possible and release them into the open. You should pop those trophies in no time at all.

I read your book Unlock all InGen Database entries in the game

This trophy is the worst of them all. In my run, I hadn’t bothered maxing out my reputation with the 3 factions on each island and ended up having to play every island for at least 30 minutes to an hour each in order to get the InGen database entries they unlock. I also wasn’t aware I’d need to play Isla Nublar at all, but some of the locations and characters database entries don’t unlock unless you reach at least 4.5 stars on Isla Nublar. Luckily, if you just place enough facilities and some very highly rated dinosaurs in the park you’ll get that in no time without having to use up all the space available.

Each InGen database entry has its own unlock criteria which the game doesn’t tell you, luckily there’s an incredibly handy list of each entry and their unlock requirements here which I used a lot.

It’s also worth noting that you will want to run as many expeditions as you can. Once an expedition location has been fully excavated, the location will have a small green checkmark over it. I excavated every location until they were all green ticks in order to ensure I had all of the palaeontology database entries. One, in particular – buried treasure – turned out to be incredibly elusive, but once I saw that the icon for these was Mayan-looking coins I focused my excavations in South America and had no luck. Turns out I eventually got them from Portugal, so try that if you’re having the same difficulty.

While I found this game incredibly addictive and was excited to jump on it whenever possible, I can’t say it was a totally pleasant experience. Most of the game’s length comes from waiting for dinosaurs to incubate or research to be completed or for an excavation to return, so half the time you’ll find yourself with nothing to do and at other times you’ll have far too much to manage at once and not enough resources to manage it.

My Verdict:


The game is incredibly fun at first, with a lot to keep you invested in the game, but going the extra mile for the platinum feels less and less worth it the closer you get. There’s an awful lot of waiting around or trying to get specific conditions to occur, so I wouldn’t recommend that everyone plat the game, but everyone should play it. And who knows, maybe you too will enjoy it enough to go for the platinum.


  • An honest-to-goodness theme park management game for the modern generation
  • Great graphics
  • Ability to get up-close and personal with many iconic and incredible dinosaurs


  • Often asks too much
  • Often asks too little
  • Lots of waiting for progress bars

Gold trophy

Say what you will about the state of the Jurassic Park franchise, this game is a lot of fun and is an addictive revival of park-management gaming which is well-constructed for console.

About the Author

TheDblTap is fond of single-player action and adventure games as well as the odd collect-em-up or RPG. He thinks FPS games are stale and repetitive and has little patience for gunfights which are too drawn-out. Originally a Nintendo gamer, the PlayStation line of consoles quickly took their grasp as he fell in love with Sony’s gamer-centric approach and – eventually – collecting shiny, shiny trophies.

With a keen eye for secrets and treasure, TheDblTap’s play-style often benefits him as a trophy hunter, but as someone with poor timing, he struggles with more skill-based combat trophies…