Silver Trophy

The Seven Deadly Sins: Knights of Britannia

By TheDblTap

SATE, SATE, SAATEEE

I recently started watching The Seven Deadly sins on Netflix following a recommendation from MrZhangetsu and was pleasantly surprised. I was expecting yet another shonen and having previously watched Bleach, One Piece, and a few others (I’m not a huge anime fan but I can appreciate the odd one) I was ready for all of the shonen tropes I’ve seen many times before. But The Seven Deadly Sins (SDS) seemed to delightfully poke fun at those tropes and adopt them purely for the opportunity to exaggerate them or laugh at itself through them, something I found very endearing about the series, not to mention the creative characters.

I’m not here to review the anime though. MrZhangetsu already had this game in his library and hadn’t checked it out yet, so having just finished season 2 I picked it up to see what it was all about. I was immediately impressed by the amount of effort that had gone into it. I was expecting a very low-effort, ugly side-on fighting game and what I was presented with was a beautiful, well-rendered, fully-3D environment and combat so complex that even now I don’t really understand how it works.

I was thrown in to a battle as Meliodas in the very early moments of the game and slapped in the face with about 6 novel-sized tutorial pop-ups and then… Nothing. I expected the game, like any normal game, to teach me how to play gradually. I did not expect to have an instruction manual thrown at my head and then be expected to just figure it out.

Okay, well, if I’m honest… I didn’t read the tutorial pop-ups. But, I mean, come on they were really really long!

So yeah, I just… figured it out. And I gotta say, the game is a lot of fun! It follows the story of the series pretty much, skipping over finer details so they can condense it into a few low-effort cutscenes, but I didn’t expect much more than that from a game of this caliber, and if you’re hoping for a huge open-world RPG brimming with story missions and quests, well, you’re going to be disappointed (that would have been really cool though).

The cutscenes are actually fully voice-acted by the real (japanese) voice actors!

The Seven Deadly Sins: Knights of Britannia Gameplay

The Seven Deadly Sins: Knights of Britannia sees you travelling accross britannia on the back of “Hawk’s Mom”, your trusty giant Green Pig who just so happens to live underneath the Boar’s Hat Pub. You explore an overworld map similar to that of old Final Fantasy games, just at a very very slow pace. Hawk’s Mom’s movement speed can be increased by buying upgrades but at the start you’ll likely get very irritated at the movement speed.

Hawk’s Mom’s slow movement speed isn’t too much of an issue while you’re still restricted to the first area.

There are two types of location you can visit on the map;

Random side-missions can appear dotted around the map, these vary dramatically in difficulty and some may not appear at all until you progress a certain amount through the story or have drummed up enough chatter to hear more rumours from locals. These are all side-missions and don’t count as main story missions but may actually pertain to some moments within the animated series.

Towns and Villages are also dotted around britannia, and this is where you’ll need to go for the main story missions and some more main-character-focused side-missions which branch off from the main plotline.

Visiting a town will have you set up shop in the Boar’s Hat, giving you access to a menu from which you can choose your next mission or buy and equip upgrades.

The “Missions” consist of fights between up to 4 characters, often story related, albeit sometimes more of a “What if?” kind of situation which has some interesting results… Like King helping Helbram beat up Diane… For whatever reason.

At the end of each battle you’re given a rank from C to S, it’s very rare that you will see a C rank unless you did spectacularly poorly and S-ranks actually aren’t that rare. To get an S-rank you just need over 10,000 appeal (which is score), and in most matches you’ll achieve this with ease but there are some much tougher missions that I’ll get to later which are incredibly challenging to achieve S-rank on.

If you receive an S-Rank you will know so immediately because, and I’m not kidding when I say this, the game rewards you by showing you Diane’s booty.

You will always get this end-screen when you receive S-rank…. Ahhh, Japan.

Throughout these fights you will also receive magical gems which can be used to purchase certain items and upgrades from a huge tree of available options. As well as Magical crystals you will also need a specific treasure. You get these treasures from Side-missions only and you will need one for each of the upgrades in the tree, which offers extra incentive to play the side-missions.

More missions becomes available based on the amount of “Gossip” you get from locals in each area.

Some missions are “Errand” missions, which require you to play as Elizabeth and collect resources for the Boar’s Hat from an area. The areas are filled with enemies such as Soldiers and Devilhounds but you can’t fight as Elizabeth. Instead, she brings Hawk along who you can send out to attack nearby enemies by pressing .

Instead of a health bar, Elizabeth has a set number of times she can be hit before the mission fails, this can be upgraded.

Combat controls are fairly simple; for a heavy attack, for a light attack and for a ranged attack (in most cases).

Combining any of these face buttons with will trigger a special attack which uses up the Magic bar. Magic-based characters such as King and Merlin can’t attack when their magic bar is depleted and all standard attacks will drain the magic bar, which is actually pretty irritating.

Pressing will make your character jump, double-tapping this will have them dash towards the targeted enemy and combining this with will teleport you behind them, Dragonball style!

You can also block with and blocking one attack will block the whole combo, even if you let go of the button. But the blocking system is a little crappy and there’s no counter or combo-break options that I could find so it’s really easy to get stuck in a long combo, especially against Ban!

Taking damage will charge another bar to the left of the health-bar. When this is full you can press to trigger an especially strong attack based on the abilities of the characters in the animated series.

Guilla’s Special attack.

These simple controls quickly get complicated when trying to pull off extended combos to rack up a high score while keeping the opponent from doing the same, but it all depends on who you’re playing as and who you’re playing against.

There isn’t much more to the game than that, and you can plat it in around 15 hours or less, so let’s get into that shall we?

Seven Deadly Sins Platinum Trophy

I really didn’t do anything particularly complicated here. All the Platinum trophy really wants you to manage is getting S-rank on every story mission and every side-mission. There were some particularly tough fights which I’ve detailed below along with (for the first time ever on this blog) video footage of my gameplay to exemplify the strategies I’m laying down.

My method was to just S-Rank all of the story missions and side-quests available in towns and villages first, as they weren’t random and would always be available. Once I’d managed those, I moved on to completing the randomly available side-quests in each area, some of which required me to buy traversal upgrades for Hawk’s Mom.

Completing side-quests would also cause the Gossip in that location to increase, triggering new side-quests to appear. You need to be careful, though, as if you complete an overworld side-quest without getting S-Rank you will need to wait for it to appear again. If you’re in the middle of a side-quest and you are sure that you won’t get 10,000 score or more then you can pause the match and select “Quit to Map”. This will keep the mission there for you to start up again without having to wait.

If a mission you need is not there, you will need to complete any other mission to cause the map to refresh. You’ll need to do this a few times once you reach the end of your Platinum journey and only have 3-4 missions left to S-rank.

There are a few very boring missions against large Demons who are too slow to be a nuisance but have so much health that they take forever to take down!

The Seven Deadly Sins: Knights of Britannia – Getting S-Rank

I have quite a few tips that could help you with this so I’ll just list them out for your convenience:

  • If you’re against a group of enemies and struggling to get S-Rank, try to get a high hit-combo. a combo of 20 hits is a guaranteed 1000 point bonus and anything above that will build on it slightly. Using + or > will help you close the gap between yourself and the targeted opponent to keep your hit streak going.
  • This is also helpful for a lot of fights against single enemies. One famously hard one is Meliodas vs Ban on Vaizel Great Rock, against whom you will struggle to get more than 5,500 points. But if you do so fairly quickly (2000 point time bonus), hit a 20+hit combo(1000+ point max hit bonus) and have over 80% of your health left(2000 point health bonus) you should get a decent 5000+ point bonus to tip you over that 10,000 point threshold
  • If Meliodas is available for a side-quest, use him, and spam his + attack against the enemies and environment. 9 times out of 10 you’re guaranteed an S-rank simply by doing this.
  • If there are a lot of buildings, trees, rocks, and other destructible environmentals in the area, try to hit as many as you can, this will increase your score a lot.
  • When doing Errand missions, if you can avoid getting hit at all and complete the mission with at least 60 seconds left you will get an S-rank.

For more specifically difficult missions, I’ve written guides below and provided video reference.

Great Vaizel Rock Broken Sword Meliodas vs Ban

This was easily the one I struggled with the most, it took me about 2 hours of minute-long fights with this guy to finally get S-Rank. He’s incredibly fast and there are no easy ways to get score from him or the environment. To achieve S-Rank you will need to:

  • Get at least 5000 score, but more is obviously better
  • Beat him as quickly as you can for the 2000 score bonus
  • Try not to lose too much health for another 2000 score bonus
  • get a hit-streak of over 20 for a 1000 score bonus

The way I did this was to repeatedly hit him with until he gets knocked away, then close in as quickly as I could to repeat the combo again before he can block or attack back. It was incredibly hard to get the conditions just right, but as soon as I had that 20-hit combo, I hit to get a few more hits on my streak from my special attack and kill him as quickly as possible.

I want to stress that the video above is only 1 of hundreds of attempts, so if you don’t get it right the first few times just keep at it, practice makes perfect!

Arthur vs Meliodas

This one was extremely tricky due to Meliodas’ speed compared to Arthur’s. Arthur’s moveset is also really lacking and it was hard to keep a good combo going. I used the method listed above, to try and get 5000+ score as well as 5000 bonus and managed to pull it off as you can see in the video.

For this I used a very specific combo:

> +

You will need to pull that off around 3 times to get over the 20-hit threshold, and then kick Meliodas’ ass as fast as you can after that. Also, be careful to only hit 2 or 3 times before using + because otherwise you’ll launch Meliodas into the air and it’s extremely difficult to keep the streak going after that. Again, practice makes perfect.

Ash-Demon Hendrickson & Demon Meliodas vs Arthur & Gilthunder

This one is stupid. You can’t really do anything because Hendrickson is too strong and kills Arthur & Gilthunder in no time at all. You also need to be really quick if you want to get any hits in before Meliodas does all the work because you don’t get any score for damage done by Meliodas. 

I won’t lie, I got really lucky when I got my S-rank. You can see it in the above video, but, when Arthur dodged away Gilthunder just happened to be nearby so I could keep my streak going on him, otherwise I would have been screwed. To switch target you can flick the right analogue stick towards your desired opponent and it will lock onto them. I was also using Hendrickson’s + move as much as I could as it lands a lot of hits and boosts the hit streak quite well.

Once you hit that 20 hit streak you want to just unleash your special attack and finish them off pronto!

Slader & Merlin vs Ban & King

This last one is very similar to the Meliodas vs Ban fight, except King is there too so you have a chance of extending your hit streak on King as well if Ban manages to get away. Luckily Merlin doesn’t seem to do much either.

My strategy here was to spam Slader’s combo and then hit + as soon as I could to squeeze plenty of hits out of the one special move. In one of my attempts I managed to hit Ban and King with that special attack at the same time and got almost 20 hits in one attack, so if you can somehow orchestrate that then you should definitely go for it.

Again, you just want to get 5000+ score and the 20-hit combo and you should get an S-rank.

That’s all I have to offer, I didn’t really struggle with anything else but I hope the videos can help you to achieve the platinum in this game if you’re going to go for it!

My Verdict:


Play


It’s a fun and semi-unique anime fighting game, but the mechanics grow stale and platting the game is nothing more than a long and drawn-out chore, so I’d recommend only getting it to play for fun and not for plats!

Pros:


  • Fantastic stylised graphics
  • Large cast of playable characters
  • Complex fast-paced combat system

Cons:


  • Crappy tutorial
  • Quickly-stale drawn-out campaign mode

Silver Trophy

Silver Trophy

As far as anime fighters go, it’s not a bad one and the graphics do the series a service in their own way, but it’s not exactly a game to write home about. It’s just okay.

About the Author

TheDblTap is fond of single-player action and adventure games as well as the odd collect-em-up or RPG. He thinks FPS games are stale and repetitive and has little patience for gunfights which are too drawn-out. Originally a Nintendo gamer, the PlayStation line of consoles quickly took their grasp as he fell in love with Sony’s gamer-centric approach and – eventually – collecting shiny, shiny trophies.

With a keen eye for secrets and treasure, TheDblTap’s play-style often benefits him as a trophy hunter, but as someone with poor timing, he struggles with more skill-based combat trophies…

Silver Trophy

TEKKEN 7

By TheDblTap

A FRIENDLY FIGHTER WHICH DOESN’T DEMAND A LOT

Tekken 7 is, believe it or not, the 7th installation of main-series Tekken Games, although there were some spin-offs in between such as Tekken Tag Tournament 2.

The game features a Story Mode, multiple Online modes, Arcade mode, Treasure Battle mode and your standard offline versus and practice modes. 

The Story mode takes you through a short story told via cutscenes based, as usual, around the Heihachi/Kazuya rivalry and even features special guest “Akuma” from the Street Fighter Series.

Street Fighter’s Akuma features prominently in the game’s Story mode

The Online modes include standard versus “Player Match” fights, a fun Tournament mode complete with lobby and text chat so you can tilt other players with the customary “GG EZ” taunts. Lastly, there is also a ranked mode in which you aim to level up your favourite character to surpass those you come up against and rise up through the ranks – very competitive stuff although I always found Ranked Matches to be a lot easier than Tournament or Player Matches suggesting that maybe the pro Tekken players have moved on to greener pastures or that I just got lucky in Ranked.

In Arcade mode your goal is to complete seven fights back-to-back, leading to a mid-boss battle against Heihachi and then a final boss battle against devil form Kasumi. Kasumi is particularly annoying to fight as she can teleport out of most combos. If you reach the final boss fight without using a continue or losing a single round you’ll be pitted against Akuma instead, who I personally find to be easier to fight.

Treasure Battle mode is quite interesting. Progression in Tekken 7 doesn’t mean unlocking characters as you might expect from other fighting games as all characters are unlocked at the start. I hate when fighting games are like this as part of the fun of progressing is unlocking characters until you finally get the final boss as a playable character and then your friends tell you you can’t use them because they’re OP.

Acquiring a customisation item from a chest in treasure battle

Instead, upon completing a fight you receive money which you can then spend in the Customisation menu for various clothing items and accessories which can be used to change the appearance of a fighter. Treasure Battle awards you a lot of money as well as a treasure chest at the end of each fight. These treasure chests will include unlockable customisation items the rarity of which depends on the rarity of your treasure chest, wooden (most common), red, silver, gold and rainbow(least common).

Finally, Versus and Practice modes are the same as ever. Versus mode allows you to fight one-on-one against a friend, couch co-op style whereas practice mode let’s you try out characters and practice combos.

The Mishima Saga

For some fighting game lovers, Story mode isn’t all that important. To be fair, it’s never really much more than just a few fights which are interspersed with cutscenes, but I’ve always really enjoyed a good Story Mode in a fighting game and will even go as far as not buying a fighting game I was looking forward to if it doesn’t include a Story mode. Luckily, Tekken 7 does.

“The Mishima Saga” really is just a few fights with Cutscenes in-between. Following on from the story events of Tekken 6 (which I have not played) there are two types of cutscene. Some are narrated still-image comic-book style cutscenes in which not a whole lot happens but a Reporter telling you about his life and why he cares about the war going on between Heihachi and Kazuya’s companies. Honestly I started skipping these sections as I really had no reason to care about this reporter. He played an extremely minor role in the story overall and I guess he was there just to be the guy that was telling the story… You know, like reporters do.

One of the illustrated cutscene stills

The other type of cutscene is, of course, animated 3D. These cutscenes are much more interesting with some really good choreographed fight scenes. Unfortunately, the models are no higher quality than the in-game models which are much lower quality than you’d expect from a fighting game only 2 years old. Typically fighting games go out of their way to have super-detailed models and textures since there isn’t a lot to load on-screen at once, but that’s strangely not the case with Tekken 7 and the cutscenes like to give close-ups on polygonal faces and poorly-textured clumpy hair.

Strangely one or two cutscenes have higher res models, especially in the cutscene where Akuma and Heihachi go head-to-head. To be fair, this is the best cutscene in the whole game, but it begs the question of why Bandai Namco were so intermittently stingy with the budget.

Nina’s hair was one of the more irkingly low-quality assets in the 3D animations

In the end, the story isn’t even really that exciting and I came away feeling like not a whole lot happened in the entire 14 chapters of the Mishima Saga. 

Completing the main story mode unlocks two things; A special 15th and final chapter to the main story and several character-specific chapters which I hoped would shed more light on the story’s events and hopefully be more interesting since they feature characters like Yoshimitsu, Law, Kuma, Nina and more.

The Special chapter was quite a difficult fight, not giving anything away. I definitely struggled a little with it and had to retry a couple of times. The character-specific chapters, however, were very disappointing. Each chapter consisted of a short text-based introduction, a fight, and then a final cutscene. Almost all of these had a silly premise and barely had a thing to do with the main story. Others were mostly “This character needs money, so they’re fighting in this tournament”, so not at all very interesting.

In this particularly pointless character episode, Kuma follows a young girl and attempts to beat her half-to-death in order to return a lost earing…

One incredibly strange thing I will note is that the developers decided to have all characters speak their native tongue in cutscenes, which I suppose I understand but it’s just so bizarre seeing Nina talking to 20 Japanese dudes fully in English and having them all understand her. Or Heihachi (Japanese) meeting Claudio (Italian) for the first time and them both completely understand what the other is saying.

Tekken 7 Character Customisation

Character customisation is the only real progression in the game. The more you play, the more items you unlock, with some being character-specific like a steampunk outfit for Lucky Chloe, or rainbow hair for Akuma. Others are “Shared” and are things like a standard t-shirt with a low-quality design on the front, or very 90s boot-cut jeans. 

The shared items are by far the worst and the lowest quality. The strangest thing about the shared clothing items is they all seem too big, nothing is well-fitted on the characters and putting a pair of jeans on a character makes it look like they’re wearing 3 pairs of jeans, each over the top of the other. 

More shared customisation items include very silly things like Koi Carp windsock flags which you can embed in your character’s skull, or a water pistol which your character can wear on their back, so all in all you’re really just going for those character-specific items as they will actually look good.

There are myriad options for customising your character, most of which you won’t even want to use.

You can also manually change the colour of some items, even being able to custom-pick colours rather than sticking to the few available swatches. I’d hoped to use this to make Nina look like the Bride in Kill Bill. However, while there was a tracksuit jacket available there were no tracksuit pants. Strange when Nina’s secondary wedding dress outfit is a clear nod to the Kill Bill films.

As much as I talk badly on the customisation, I actually wasted a lot of time in there. 9 times out of 10 the thing I went in there to create wasn’t possible and I’d scrap the idea, but I did have fun playing around and seeing what’s possible. After a couple of fights though I’d usually see through the novelty and switch back to the default skins as they did tend to be much better.

Tekken 7 Characters

Tekken 7 includes 36 base-game characters, 10 of which are new to the series. There are also 6 additional characters available via DLC, 2 of whom are cameo appearances which I recognise from other IPs.

Let’s start with the 10 newcomers:

  • Akuma – yes, from street fighter
  • Claudio Serafino – Who I originally thought was Ezio from Assassin’s Creed
  • Gigas – some sort of bane rip-off
  • Jack-7 – although I’m pretty sure other versions of Jack, I.e. Jack-4, have been in the games before
  • Josie Rizal – all I could glean from this character is that she’s a coward of some sort?
  • Katharine Alvez – A very kick-y character
  • Kazumi Mishima – She has a tiger and it’s dope
  • Lucky Chloe – My favourite who I mained for most of the game
  • Master Raven – I think she has a connection to an older character who I don’t know?
  • Shaheen – I fought this guy about twice and never saw his character chapter so know nothing about him.

The first Tekken game I played (and only main series Tekken I played) was Tekken 3. Back then, Hwoarang had ginger hair and flairs (not edgy black hair and an eyepatch – wtf Bandai Namco?), Yoshimitsu was more robot than alien and Eddie was fun to use. So I’m, understandably, quite surprised by some of the changes. Obviously some characters I used to like such as the Policeman, Lei, are no longer in the base game, but also the characters I’m familiar with underwent some big changes.

The very Ezio-like “Claudio”

Hwoarang’s change was the biggest, he was totally unrecognisable when I was originally looking for him – excited to play as my old favourite. He also seems to have changed a lot combat-wise. He used to use a lot of hard-hitting and fast kicking combos but for whatever reason I was struggling to pull off anything exciting at all, leading to me looking for another main.

Obviously I went straight to Eddie, he was always the most fun to use since his Capoeira dance-fighting style meant you could kick butt and look good doing it. Unfortunately I was disappointed again, as there was just something off about it, it wasn’t nearly as fun anymore (plus I couldn’t figure out how to do that dope hand-stand spinning-kick thing from Tekken 3). 

Then I tried Kuma, just because I love bears, but he was a bit of a “Shao Kahn” type fighter, wherein all his attacks were hard-hitting but he was slow and pretty boring to fight as.

After playing the field a little longer in Practice mode (I was actually still waiting for the game to download fully) I settled on a new character called “Lucky Chloe”. She appears to be an Asian pop-star though whether she’s Korean (which would make sense given the popularity of K-Pop) or Japanese (given that my uncultured ears can’t tell from her talking) I still haven’t discerned. However, her attacks and combos all seem to be based on the Kawaii K-Pop/J-Pop style dance-moves and so using her in fights was a lot like using Eddie for the first time back in Tekken 3 and just loving the move-to-move flow of the character.

The quite charming, yet ultimately annoying, Lucky Chloe was my main for most of the game

Sure, she’s a little annoying, especially when she says “Luckyyyyy Chloe!”, but the fun dance-like moves were enough to get me practicing a little more until I got quite good using her. Even good enough to kick some ass online, which people seemed pretty annoyed about, I guess the community doesn’t like her all that much?

The paid DLC characters available are as follows:

  • Craig Marduk – No idea who this is?
  • Armour King – A much cooler-looking take on the wrestler character King, Armour King has appeared in previous games.
  • Negan – Yes, the ultimately disappointing “baddie” from the once-amazing now-predictable Walking Dead TV series.
  • Eliza – She appears to be a vampire but I’m not sure where she’s from? A previous instalment perhaps?
  • Lei Wulong – the police officer from Tekken 3, although he’s changed a whole lot.
  • Anna Williams – A 20s-flapper-girl-style character who is for some reason heavily sexualised, even shaking her “assets” for you in one of her victory animations.
  • Geese Howard – again, not one I’m familiar with, presumably from an older instalment of Tekken?
  • Noctis Lucis Caelem – The edgy main protagonist from the successful – and brilliant – Final Fantasy XV
  • Julia Chang – A Native American character from older Tekken instalments who has been changed quite a lot.

It’s kind of a shame they added Noctis and not Gladio, but I never bought the DLC anyway

I’d just like to note that when I told MrZhangetsu that Negan was in the game he said that Negan will “probably say something about pee or poop” and the two times I fought Negan he said “Pissin’ our pants yet?” and “I hope you brought your shittin’ pants”.

Platting Tekken 7

Tekken 7 takes around 10 hours to acquire the platinum for, with only a few trophies that have the potential to extend that time. The trophies are surprisingly easy to acquire, especially when you compare the game’s trophy list to other fighters such as Mortal Kombat 11 (90 hours), Street Fighter V (150 hours) or Soul Calibur 6 (40-50 hours). 

I actually acquired most of the trophies, for things like using Rage Arts so many times, dealing 50,000 damage and performing a ten-hit combo while playing practice mode as the game downloaded via my incredibly shocking 4G home-fi.

Playing as Law in practice mode and pressing triangle thousands of times to reach 50,000 damage dealt

Some trophies do require you to play online, however the challenge is really only to win one match in each of the different online modes. I found “Player Match” much more difficult to beat somebody in as the real pros seemed to be hanging out in there most of the time. The Ranked Match and Tournament match trophies I got first time so I didn’t spend very long in those modes. I was using my trusty Lucky Chloe for all of these fights as I’d gotten quite good at using her and didn’t want to risk switching characters and getting pummeled.

Essentially, aside from the extra miscellaneous trophies and each individual online trophy, there are only these few which you really need to aim for:

Master of Iron Fist Finished the Special Chapter of the Main Story

Lightning of Fate Finished 10 Character Episode Stories

Hot Blooded Fighter Got Promoted to Warrior

I’ve Finally Found You Obtained 50 Treasure Boxes

Excellent Obtained a Total of 10,000,000G

The first two are pretty easy, just complete the story mode and then the special chapter for 6 trophies, then complete 10 of the character “episodes” for two more.

Then you really just want to focus on Treasure Battle Mode. You should get between 30,000G and 40,000G per fight so you’ll reach 10,000,000G in no time. Make sure you pick your favourite character and use them the whole time, as you’ll gain exp after each fight, allowing you to level up that character over time. The higher you level up, the harder the fights become and you’ll want to make sure you’re using a character you are quite good with.

The highest level you need to reach is 12th Dan, after 4th Dan the levels have titles such as “Fighter” assigned to them. 12th Dan is titled “Warrior” and is the highest level you need to reach for the Platinum, but you can continue to level up beyond 12th Dan to 100th Dan for the title of “Tekken God Prime”.

Reaching 12th Dan

12th Dan is not level 12, it’s more level 21, as you start at 9th Kyu and need to promote yourself to 1st Kyu and then 1st Dan at which point the numbers go in ascending order. It’s all very confusing but I’m sure it has its foundations set in traditional Martial Arts ranking systems.

On your journey to reach 12th Dan in Treasure battle you will also obviously be acquiring treasure chests, and after 50 of those you’ll have 2 chest-related trophies. 

If you’re lucky you may also complete this trophy:

Wow, I’m Pretty Strong Won Three Special Matches in Treasure Battle

This was the worst trophy because, like many of history’s difficult trophies (looking at you Monster Hunter World, with your damn golden crowns) it relies heavily on chance. Each round in a Treasure Battle has a chance of being a Special Match, and you need to encounter 3 of these and win them. 

I didn’t encounter my third Special Match until long after I’d acquired the other Treasure Battle trophies, and unfortunately I lost my second Special Match and had to continue searching for another Special Match for a further two hours. 

Special Matches are against either Heihachi, Akuma or Devil Kazumi. Heihachi and Akuma are easy enough and I didn’t struggle too much, but Devil Kazumi is absolutely infuriating. As I said before, she has a really nasty ability to teleport away from attacks. Countless times, I’d be in the middle of a very strong Lucky Chloe attack combo but she would teleport away and then keep me stun-locked with her damn tiger for far too long. Admittedly, I’m not the best at fighting games, so it’s very likely she’s easily counterable or there’s some way to compensate for how annoying she is but I’m just no good.

Finally popping that Platinum trophy!

To Summarise…

Honestly, I really enjoyed Tekken 7 and would look forward to turning it on ater a long day at work. At first my excitement was founded in the nostalgia of having played Tekken 3 as a young’un. After my disappointment in the game’s changes put my nostalgia to rest I started to see and enjoy the game in a new light. 

A lot of it was extremely cheesy and I was constantly disappointed by the lack of love put into many areas of the game, but ultimately I enjoyed the actual gameplay a lot, and appreciate that the Platinum didn’t require hours and hours of grinding, after all, Fighting games don’t have the most diverse range of mechanics.

My Verdict:


Plat


This is the best fighting game I have played since Dragonball Fighter Z and while I can see it has a lot of clear flaws I can’t deny that it’s a fun game. With only 10 hours of casual gameplay required for the Platinum it gives you a relaxed opportunity to familiarise yourself with the mechanics and enjoy it for what it is.

Pros:


  • 10 hour Platinum
  • Helpful features for beginners
  • Diverse range of interesting characters

Cons:


  • Poor Story Mode
  • Lack of modern polish
  • Dated and ill-fitting customisation items

Silver Trophy

Silver Trophy

It certainly isn’t the best game in the world and there are far better fighters out there, but it was nice to play a fighting game that didn’t expect the impossible from you at all times and just let you have fun.

About the Author

TheDblTap is fond of single-player action and adventure games as well as the odd collect-em-up or RPG. He thinks FPS games are stale and repetitive and has little patience for gunfights which are too drawn-out. Originally a Nintendo gamer, the PlayStation line of consoles quickly took their grasp as he fell in love with Sony’s gamer-centric approach and – eventually – collecting shiny, shiny trophies.

With a keen eye for secrets and treasure, TheDblTap’s play-style often benefits him as a trophy hunter, but as someone with poor timing, he struggles with more skill-based combat trophies…

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