Kill la Kill -IF-

By TheDblTap

Don’t Lose Your Way!

Kill la Kill is a fantastic one-season anime which serves as a parody of Shonen Anime as well as the crass-ness and fan-service found littered within most of these. Kill la Kill served as a successful toe-dip for Shonen parody and opened the doors for things like One Punch Man.

That said, due to how heavily they go in on the semi-nudity aspects of their parody, this review is probably not something you want to be reading at work!

The game is (at the time of writing) on sale at 71% off in Sony’s “Big in Japan” sale, so go ahead and pick it up if this Review piques your interest in it.

Kill la Kill -IF- Review

Excellent Anime Stylisation

The first immediately stand-out thing about Kill la Kill’s one and only game is the effort which has gone into the stylisation and animation.

At multiple points in the game, you’ll need a double-take to convince yourself that what you’re seeing is not in-fact 2D. It’s fantastic how close they’ve managed to get their cell-shading shaders to the original anime art-style. 

I love the Typography in Kill la Kill. I wish I knew Japanese so I could make stuff like this! (you might see a sneaky reference to this on our Instagram today @platget)

Okay, so it isn’t perfect all the time and there are certain scenes which will make you wonder how you ever found yourself convinced it was 2D but it’s damn near close enough.

By also reducing the frame-rate, they successfully made many of the sharp and snappy animations look like they were indeed 2D animations ripped straight from the series. They even manage to capture a lot of the dramatic camera angles and energetic animation style used within the series, though just a slightly numbed version since there’s only so far you can go in 3D to capture the anatomy-defying depth seen in anime without breaking a few bones along the way.

Still, they do pretty well with what they’ve got!

All in all, it is certainly the best thing about the game. Looking at it is waaaay better than playing it, but let’s get onto that…

The Strongest Foe is RNG!

One thing I do love about the gameplay in Kill la Kill is that it is simple. Too many fighting games these days are built with the hopes it will go on to become the next big eSports fighter, which means extremely complicated button combos, to-the-frame timing and some stupid trophy requirements.

However, the developers knew well enough that they weren’t going to be seeing any Kill la Kill tournaments taking up headlines any time soon so the control scheme was made very approachable.

Filled with those familiar anime sword-flashes and smoke effects, the game’s combat feels hectic and beefy.

Attacks change depending on which face-button you press and whether you’re holding a direction with . is a close-range attack, is a long-range attack, lets you block and allows you to break the opponent’s block. 

Using in unison with will make you dash towards the enemy and using it with will allow you to dodge incoming attacks. Similarly, can be paired with any of the attack face-buttons to trigger a more powerful version of each attack type, provided there’s enough SP in the SP bar.

Though it takes a bit of time to figure out and can be difficult at first, using those simple controls to string together combos based on how the opponent is playing makes for interesting rock-paper-scissors style gameplay. Which I think the developers noticed, and this may be why they added in the very worst mechanic in the game.

A trophy hunter’s worst enemy: RNG.

Once you have 50% of your SP bar filled, you can trigger “Blood Valor” by pressing and together. Blood Valour is literal rock-paper-scissors and whoever wins gets a bonus. Yep, even if you trigger it, the opponent can benefit. 

Being successful 3 times will allow you to use Sen-i-Soshitsu with a full SP bar, but due to the fact that you’re likely to give the opponent a bonus, it’s often not even worth using Blood Valor at all.

You can use Blood Valor to recover health, gain SP or get a damage boost, which during the campaign can be vitally important for getting an S-Rank in some fights, but if you lose that rock-paper-scissors event then you end up in a worse situation than before. 

I can see how this could be considered a fun mechanic for when you’re playing with friends, but for the actual story campaign, throwing RNG into a fighting game is just criminal! What kind of monster would do this?

Yet Another Anime Fighter

It does strike me as strange that this game came out just last year in 2019 but the actual Kill la Kill anime aired way back in 2013 and nothing new has come out with it since. Still, it really is a fantastic anime and I’d prefer a game 6 years late to no game at all.

Sadly, if you’re hoping for a faithful recreation of the Anime’s story, you won’t find it here. Although, I can’t see why you would be looking for that. It’s not like any anime game ever has fully recreated a story before and it seems strange to want that kind of thing from a game.

The story begins at the Naturals Election.

No, the real reason you play an anime fighter is to get the chance to pit your favourite characters against each other and get up close and personal with the action and various special moves they usually show off in their respective series.

Kill la Kill does that well, aside from the RNG-based rock paper scissors nonsense (which is, for the most part, totally optional), it really is a solid fighter. It would be nice to have a bigger roster as there are only 8 characters – 10 if you include Mako and Nudist Beach who were added as free update DLC.

Saying that, Kill la Kill is only one season long and doesn’t have a whole lot of characters to choose from. There are a few enemies who show up for an episode or two but usually don’t stick around very long and wouldn’t be worth adding to the game.

You have to commend their efforts for making a character as silly as Gamagouri a playable fighter… But he’s not really fun to play as…

Getting back to the story, though, the game makes the odd choice of having you play as Satsuki first, but it eventually makes sense when you start Ryuko’s storyline and realise that Satsuki’s was a lot easier. I have to wonder if the developers originally intended for Ryuko’s storyline to come first but swapped them out after realising the difficulty gap, or if it was always their intention to start with Satsuki.

Vast sections of the plot are skipped, the first 8-ish episodes of the 24-episode series are ignored entirely and whole story arcs are brushed aside with a single sentence. They, for example, rewrote a pretty big part of the story around the Tri-City School Raid arc in a way which made very little sense and annoyed me a bit, but I cottoned-on pretty early into the game that their main focus was not on the story mode so I put it out of my mind the same way they did.

Everything about how this portion of the story plays out in the game is just wrong.

The original Japanese voice actors reprise their roles which is a nice touch, and it’s all specially-recorded dialogue to fit the different enemy match-ups which makes it quite interesting. Seeing what Ragyo would have to say to Mako in a one-on-one fight, results in some quite funny dialogue exchanges.

The voice actors even recorded Bonus audio which can be unlocked, in which they talk about their role as the character and congratulate the player on beating the game… But it’s not subtitled so I don’t have a clue what they’re saying.

For you masochists out there who enjoy cringing at English anime dubs, you can change the audio to English, but I never tried it so I can’t say if it’s any good. I watched the original anime in Japanese so it would just be strange to switch to English.

I have to wonder though… With English voices on, do the English voice actors talk about their experience voicing the character in the bonus audio? Or do they simply translate what the Japanese voice actors said in theirs? Get in touch if you know the answer to that, I am genuinely interested.

My Kill la Kill -IF- Trophy Experience

There are 4 main phases to the Platinum Trophy Journey in Kill la Kill -IF-, many taking longer than others and some being incredibly boring grind-fests.

Story Campaign

Getting through the story is pretty simple. There are a few fights which you’ll really struggle with, but once you have a good combo down then nothing can stop you really. 

Here’s my winning combo:

  • At the start of the match immediately start hitting to get some ranged attacks in. This will counter your enemy’s ranged attacks and knock them back.
  • Once you see them get knocked back, hold + (don’t touch or you’ll dodge and interrupt the action) which will take you quickly over to the enemy before they hit the ground and become invincible for a short while.
  • Now begin wailing on them with until your combo ends, usually leaving them quite far from you. 
  • Now, either use + again to get close, or start hitting them with until you see a good opportunity to get in there.
  • Repeat the above, using special attacks whenever they are available, until you win the fight.

The hardest part of this phase of the platinum journey, though, is getting an S-rank on all of the fights. To get an S-Rank you need an A-Rank on all three categories in each fight.

An S-Rank completion.

The three categories are Health, Time and Offence. Health is always an A as long as you have over 50% of your HP left (some levels lower this threshold to 30%) and Time is pretty easy to A-Rank as they’re very lenient.

Offence is very tricky to A-rank though, and for some stages, I was stuck on it for hours. Usually you just need to get out as many special attacks as possible and more often than not, you need to do more special attacks than the enemy has health for, so I would usually just stand around blocking and dodging for a while to charge up enough SP to get out another Special Attack without having to damage them to charge SP. 

But then, of course, that takes too long and the Time rating goes down or I take too many hits and the Health rating goes down. It’s a nightmare struggle and there are really no tips I could give you. There are a few lists and guides online which claim to have all the answers, but the solutions they provided never worked for me.

Here’s what I’ll say though, try just doing as many special attacks as possible, if that doesn’t work, use a Blood Valor attack as well as multiple special attacks. If that doesn’t work, you’ll need to try to charge up a Sen-iSoshitsu attack and execute it. Failing that, just keep trying and trying. Do different things, use Break attacks more, use range attacks less… It’s just trial and error, really.

Eventually, I did manage it, as well as executing a Sen-i-Soshitsu in the final level for both Satsuki and Ryuko, which contributes to the “Here’s My Sunday Best” trophy.

Survival Challenge

Survival Challenge was the most stressful part of the trophy journey because there’s a trophy for surviving 50 rounds, and there’s a guide to the strategy I used at the bottom of this review, in the tips section. It includes a video too if you enjoy that kind of thing.

However, before I attempted that, I got a few other trophies out of the way.

I played Survival Mode with every character (except Nudist Beach and Mako) to unlock a trophy for playing it with 5 different characters, and to charge up and execute a Sen-i-Soshitsu attack with every single character.


I also wanted to play as far as I could with each character so that I’d earn more GP, making the trophy for 100,000 GP a lot easier. But I very quickly got bored of doing that because some of the characters were horrible to play as. I got to around 25 with both Nui and Inumuta and then gave up before putting myself through trying to do it with Gamagouri, who actually reduces his own health making him useless.

At that point, I just started playing the run until I’d done a Sen-i-Soshitsu and then quit.

Lastly, I made my attempt at surviving 50 rounds, using Mako and the strategy you can find in the tips section below. I thankfully pulled it off first try, and was surprised to see I also earned the 100,000 GP I needed, so I’m glad I didn’t needlessly go through a full Survival run with every character.

It got pretty sketchy there at the end I gotta say.

COVERS Challenges

The COVERS section of the game is a semi-decent and somewhat fun wave mode which sees you fighting 20 COVERS at a time in various different game modes.

The first game mode I tackled was 1-minute Brawl as there was a trophy for beating it with 5 different characters, and beating 150 enemies in one minute…

Beating 150 in under a minute is impossible, but thankfully there are time-increasing power-up drops. It took me about 20-30 attempts before I managed to pull this off out of sheer luck, but I included a video and something of a guide for doing this down in the tips section below.

Fibers of Fury Trophy.

Next was 100-Man Brawl as there was a trophy for beating 100 COVERS in less than 100 seconds (1 minute 30s). I expected this to be a challenge but it was actually one of the easiest trophies in this phase so I’m glad that was the case.

Moving on, there is an endless brawl mode… For this one, I had to defeat 1000 COVERS in a single brawl. I did this using the same Nonon method mentioned for the 1-minute brawl trophy. It wasn’t difficult or stressful but it took about 30 minutes of essentially repeatedly pressing . When I was done with that, I let myself die so that I could move on, before remembering there’s a trophy for killing 5000 COVERS in total.

Honestly, what a crap trophy to add in. As if I didn’t waste my time being bored enough to get 1000 I had to get 5000 in total?

Well, I knew that I’d killed at least 1000 in endless mode, the trophy for killing 1000 in total popped while I was doing my 1-minute brawl attempts, and I’d played a few rounds with other characters, I estimated I was at around 3000 COVERS, but I was actually at 4000, as the trophy popped after I killed 1015 more in a single Endless run.

Developers need to find better ways to extend their gameplay than with rubbish trophies like this one.

Versus Mode

By this point, the game had made me do a ton of grinding for the trophies and I was getting insanely bored and just fed up with it, but I still had 100 rounds of versus mode to go. I mean, wow, this game has a really crappy trophy list.

So, first, I had to beat a three-star opponent with 10 different characters. Easy enough, I thought.

I set the opponent to the lowest handicap, gave myself the highest and then kicked Mako’s ass 10 times in a row with 10 different characters… No trophy.

It was at this point that I actually looked at the trophy description properly and saw that I couldn’t abuse the handicap setting, they had to be equal to me or stronger. I don’t know why I didn’t check this beforehand, you’d expect that I might, but I didn’t.

These are the correct settings to use.

So, 10 more rounds with us both at max handicap (just made the fights quicker). It actually wasn’t that hard at all which I am grateful for.

By this point, I was so done with this game, and I could not be bothered playing another 80 rounds. So, I have myself minimum handicap, gave the opponent max handicap, set them to three-star difficulty and then put the controller down.

I’d hit a few times to skip cutscenes and press “retry” every time they beat me but other than that I was playing Animal Crossing on my Switch.

An hour and a half later and the AI had only just managed to beat me about 40 times. Meaning there were still 40 more matches to go. So I picked up the controller, deciding I’d had enough of a break and I was just going to expedite the whole thing. 

Each match took about a minute and a half with all the loading and menus included, but it was a lot quicker than the 3-5 minutes the AI was taking to beat me while I was idle so it’s better than that at least.

About an hour later, I was finally done and the platinum popped. If you’re planning to plat this game, be prepared. Bring a podcast or something, it gets so boring.

The trophy name is a reference to the series’ catchy main theme.

Time Breakdown

Story Campaign and S-Ranks

COVERS challenges

Versus Mode

Survival Mode

Kill la Kill -IF- Trophy Tips

There are only two trophies which prove to be really difficult in Kill la Kill -IF-, but with the right approach, they can be made pretty simple. 

I’ve included video guides below (with text guides for people like me who hate using video guides) which should help you with these two trophies, as well as a few others just because the strategies are multi-purpose.

Fibers of Fury Trophy Strategy

Fibers of Fury is particularly difficult because there’s no way you could ever get 150 kills in just 60 seconds. The only way to do it is by collecting item pick-ups which have a chance of being dropped whenever you kill a COVER. 

However, there are a few different possible drops so there’s a small chance of you ever getting the items which increase your time (they look like a small boxing bell on a cushion). When I actually finally succeeded in earning the trophy, it was due to insane luck, which is something you’re going to have to pray for too.

If you do, indeed, check out the video below, you’ll notice that I had a steady stream of time-increase item drops. So many, in fact, that I managed to get over 200 kills before my time ran out. 

I rolled trips.

As well as this, though, you’re still going to want a good strategy which will allow you to kill a lot of enemies in a short amount of time and the best way to do that is by using Nonon Jakuzure.

Simply keep spamming her attack to kill many enemies in a straight line ahead of you. It can be very frustrating because the camera seems to fix on whichever COVER is closest to you, so you’ll need to move around a bit to try and force the game to lock onto the right enemy for maximum impact, as there’s no way to manually change who you’re targeting!

After about 5 decent attacks you should have 50% SP charged up, so move close to an enemy on the left side of the group and then press + to trigger a big sweeping move, which will arc clockwise (hence needing to target an enemy on the left). 

There are a maximum of 20 enemies on-screen at a time so if you do it correctly you can take out all 20 at once. Meaning you’d need to do this about 6-8 times before time runs out.

You will also want to be picking up ALL collectibles. The knuckle dusters make you kill enemies much faster and the syringes make the SP bar charge faster. 

You may also see a Croquette on the rare occasion that one spawns, you will definitely want to grab that as there is a trophy for finding 15 in total.

Check out the video for a look at how the strategy is pulled off:

This strategy can – and should – also be used to help you with the trophies for killing 1000 Covers in a single run, killing 5000 Covers in total, earning 100,000 GP and finding 15 Mystery Croquettes. But, do those in Endless Brawl mode.

Not a Stitch Out of Place Trophy Strategy

Not a Stitch out of place is perhaps the most stressful trophy in the game, as you need to complete 50 fights in a row in survival mode without losing once. Your health bar only refills by a tiny amount after each fight so you need to avoid getting hit too much, and enemies grow stronger over time. 

You will start against no-star enemies, who will become one-star enemies at around wave 20. By wave 40 you’ll be fighting 2-star enemies but you won’t need to worry about 3-star enemies as they don’t come in until long after the 50th round.

However, if you use Mako, enemies will stay at no-star difficulty until wave 40, when they will become one-star enemies. This makes things a lot easier.

As well as this, there’s a pretty great method for ploughing through these fights when using Mako.

At the start of a match, press and then again to get in close, then begin mashing while pushing towards the enemy. This will start a long combo which ends with Mako landing multiple hits and then launching the enemy backwards. 

By this point, you should have enough SP to hit + to trigger Blood Valour, which you can easily win by using the tips in the section below. Keep this up until you’re Blood Valor level 3 and can use a Sen-i-Soshitsu move to quickly end all future matches.

Use the same combo at the start of every round to fill your SP bar (the combo can easily be repeated if the bar doesn’t get filled right away) and then as soon as that + combo ends, press + to trigger Sen-i-Soshitsu and earn your victory!

This can easily be done for every round, though it gets a bit more difficult towards the end.

The video below includes a tutorial on pulling off the combo as well as an example of when things can really start to go wrong, which I tried to make entertaining for you:

How to Win Blood Valor!

As I’ve mentioned before, the Blood Valor rock-paper-scissors events are very difficult to win because it’s completely random. There is, unfortunately, no solid set-in-stone method for winning this absolutely every time, but there are a few things to consider which will help you win:

  • The enemy AI seems to be able to read your input. This is totally unfair, but whatever. Just wait for the enemy to enter their choice and then press
  • The enemy usually only chooses or so you’re very likely to either win or tie with them – both of which will give you a new Blood Valor level – as long as you press (you will still lose every now and then, unfortunately).
  • If you’re playing against a human, try to read what they need. If they need health they will probably press , if they don’t they will probably press . If you initiated the blood valor, then don’t choose anything you clearly need. If you clearly need health, then press as this will hurt them when they press to try and beat your input. Mind-games ensue!

That concludes my Kill la Kill -IF- platinum trophy review. If you enjoyed reading this review, please do let us know, it means the world to us when we hear feedback and we love engaging with people over the game we just platted. It’s basically the only thing motivating us at the moment!

Feel free to check out some of our other anime fighter reviews for games which might suit you better, such as Seven Deadly Sins or Senran Kagura (Definitely NSFW).

You can follow us on Twitter @GetPlat and Instagram @platget where we’ll be sharing updates, upcoming reviews and general gripes about the games we’re working on so feel free to follow us or use it as another channel for feedback!

My Verdict:


Given how great of an anime Kill la Kill is, fans of the series should absolutely check this out, just for the fun of playing as some of these fantastic characters. However, as a plat, it is a boring and quickly-stale grind-fest not worth the time it takes to complete. That said, it is pretty short if you want to give it a go.


  • Anime art style is well-executed
  • Control scheme is simple and approachable


  • Too much RNG involved in much of the gameplay
  • Trophy list involves a lot of repetition and grinding which spoils the fun

Silver Trophy

It’s far from the best Anime fighter I’ve played and could definitely have been done bigger and better, so it just gets a Silver from me. A shame really, as the Anime is an absolute classic.

About the Author

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More fond of single-player experiences and story-driven games than anything else, TheDblTap has a keen eye for secrets and collectables, a skill which serves him well as a Trophy Hunter. However, with little patience and poor timing, he can struggle where MrZhangetsu would succeed.

Check out some of our other Posts

Senran Kagura Estival Versus

By TheDblTap


Part 3 of the pervert saga commences! Check out Parts one (Senran Kagura Burst Re:Newal) and two (Pantsu Hunter).

I recommend reading the Senran Kagura Burst Re:Newal post at least, as I will likely be comparing this game to it a lot.

And so I revisit the strange world of Senran Kagura, to find a lot of time has passed and there are a whole lot of unfamiliar faces. Fair warning; this will be NSFW…

Senran Kagura Estival Versus Review

I started on this platinum as soon as I was done with Burst Re:Newal. I got quite far and then got caught up for a while working on our Top 50 Playstation Soundtracks video and only just finished the game this morning.

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A couple of cool (but, of course, NSFW) anime cutscenes found their way into this title.

It’s pretty much the same gameplay as Burst Re:Newal just with a few improvements/differences;

The best change, in my opinion, is that after reaching level 12 with a character you can use + to execute a very powerful secret ninja art which (usually) devastates everyone around you, but it uses five ninja scrolls.

For those that didn’t read my Burst review, you get a scroll every time the yellow bar fills up and you can use + to trigger a secret ninja art attack for 1 scroll, or + to use 2 scrolls for a stronger attack. The + attacks are new. Or they’re not, and I didn’t even realise they existed in the last one and could have had much more fun with it.

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These fools never stood a chance!

Another big change they made to the combat is that you can go into Frantic mode by pressing + (ripping your clothes off for access to ninja arts, increased speed, and attack strength – but decreased defence) at any time during a fight unless you’ve activated shinobi transformation by pressing , which gives you better combos and access to your ninja arts attacks.

This gives you a little more time to gauge your enemy and decide how you’d like to approach the combat before committing to frantic mode’s defence reduction. Typically I go with Frantic mode because the increased attack and speed make you so lethal that most fights will end in less than 5 minutes. Battles wherein I forgot to go frantic and accidentally activated a shinobi transformation tended to last much longer.

Standard mode, Frantic mode and shinobi transformation mode all give you different combo sets which vary even further from character to character, so it’s useful to know there are multiple ways to approach each fight depending on the activated mode and character.

Shiki, for example – my favourite character to fight as – has really fun mid-range attacks based around her spinning double-sided scythe weapon but in Frantic mode her combos are based around red aura attacks and small swarms of bats which she can summon – nowhere near as fun or effective, despite the increased damage.

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With really satisfying combos and great AoE attacks, Shiki is the best fighter IMO.

I found that the best approach to most battles once you are over level 12 was to enter Frantic mode and trigger your + attack as soon as possible. These attacks typically deal a lot of hits to a lot of enemies, more often than not it’s enough to level your character up again which gives you full health and ninja scrolls. 

Using this method you can spam your strongest attack throughout an entire stage. Depending on your level, character, and the number of available enemies, of course.

This method proved very useful for the Shinobi Girl’s Heart missions, allowing me to get through them pretty quickly in most cases.

Speaking of missions; the story is much better this time around. The huge walls of text are kept to a minimum in the main campaign and so I actually bothered to stick with it. I watched all the little semi-animated cutscenes and read all the dialogue and – once again – while the characters just amount to a collection of anime tropes, they’re all pretty lovable and sometimes the overtly Japanese jokes actually land, summoning a chuckle from the depths of my broken soul.

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Even the lewd portions of the story are so ludicrously stupid that it’s hilarious.

There was this one truly bizarre portion of the game which I just have to tell you about because it is so weird;

The characters all have Japanese voice-overs, which is great because anyone who has watched more than 5 minutes of anime will know that English dubs are too cringe-worthy to bear.

Obviously, due to this, the subtitles are in English. But during one part of the game, one of the characters begins speaking English for one reason or another, which was strange to hear in itself as it was fairly broken and a little stereotypical, but the frickin’ subtitles turned french!


The illusion of the characters speaking Japanese is not broken by the subtitles being in English. It would have been perfectly fine to have the subtitles stay in English when the voice-overs are in English too, it would still make sense, we’d still get the idea from context and nobody is under the impression that they’re not speaking Japanese, it’s a heckin’ anime game about booby ninjas, for crying out loud!

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I took a screenshot because I knew I’d want to mention it.

I just found this so hilariously bizarre in the moment because it was so unnecessary. And why French? I’m pretty sure the localisation team were American and not English so why wouldn’t they choose Spanish? A much more useful and common language in the states.

On top of this – in the story she needs to learn English so that she can spread the word of Buddha across the world, an idea which makes sense since English is one of the most commonly spoken languages worldwide, but… French?

Nobody wants to speak French, my dude, not even French people. The word of Buddha will not be getting far.

Anyway, I got a little side-tracked there, I just wanted to mention it. That’s the kind of bizarre thing you can expect to experience in the story, if it’s not Katsuragi trying to molest the other girls or Haruka trying to rub slave oil on everyone, it’s generally just real bizarro stuff.

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In a world void of male characters to fill the role of “Pervert in Anime series”, Katsuragi steps up to appease the masses who would have been lost without that one trope being present!

The main story ends very strangely too. I don’t really want to give anything away but prepare to be all like “What?… haha… ha… What!?, when you reach the end.

Here’s a spoiler for those who don’t care though:


The entire final chapter is about one of the characters dying, she’s using an ability that shortens her lifespan, coughing blood up in every scene, but she perseveres anyway and carries the story all the way to the endpoint where we’re finally about to find out what the festival is all about and all the girls get to go back home and s*** but… Nothing happens? They just kind of decide “Nah, let’s keep the festival going and just hang out here instead” and the person who was dying is all “Nah, I’m fine now, I drank plenty of energy drinks”.

It’s like they ran out of budget before finishing the story and just threw in one last cutscene to make everything wrap up. It was kind of disappointing but at the same time, it’s hard to be that invested in the story for what amounts to a game full of bouncing breasts, perverted lesbians and exploding clothes.


Aside from the improved story-telling, there is a cast of characters over twice the size of the last cast. There are the Hanzo school girls – Asuka and crew from Burst Re:Newal – accompanied by their old rivals from the Hebijo Clandestine school who are no longer in uniform, they’re just struggling to get by on scraps because I guess they retired as shinobi after the events of Burst?

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The character roster.

As well as these familiar faces we have the Gessen school (5 characters), the new Hebijo Clandestine Academy girls (5 more characters), the festival sisters (3 characters) and Sayuri who is Asuka’s grandmother (Sayuri keeps apologising for her husband being creepy with all the girls, which is just… whatever). The two secret additional characters from Burst are also additional characters in Estival Versus and there are (I think) 5 more characters you can buy as DLC.

So that’s a lot of stories to tell.

Instead of playing the same mediocre story twice as we did in Burst, we get one single story with 8 main chapters consisting of 8 episodes each. This story follows all of the girls and you will play as each of them a minimum of 2 or 3 times throughout the campaign. 

As well as that, there are the Shinobi Girl’s Heart chapters. There are no cutscenes for these. The walls of text make a return here which is an instant skip from me, but luckily the story is also told through small dialogue exchanges sprinkled within the combat so I do actually get the gist of what’s going on in most cases.

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Kicking butt AND reading story dialogue? What kind of insanely advanced future am I living in?

These storylines are nothing exciting, just extra game to play but since the combat is the best thing about the game there’s nothing really to complain about either. It took me about 20 minutes per 5-episode character arc. This varied a little bit depending on the character and whether I accidentally used Shinobi Transformation instead of going Frantic, though.

Once again, you can customise the girls and pose them in the dressing room for all your… observational needs? This time though, all clothing, hair, and accessories must be bought from the store, which may have been the case in Burst but MrZhangetsu wasted money on the complete edition like he always does, so we had a lot of extra content and probably early unlocks.

Just like with Burst, the story was okay, the graphics are nice and clean (but not clean clean… Like, graphically it’s clean, but it’s still heavily NSFW) and the gameplay is really fun! Strategizing the best way to beat the enemies in front of you is even more fun this time around because of the improved combat system and there is a lot more variety given the vast range of surprisingly lovable characters. Also, for whatever reason, the music in these games is genuinely really good! Go listen to Shiki’s theme, for example.

My Senran Kagura Estival Versus Platinum Trophy Experience

My process couldn’t have been simpler, I just started with the main campaign and did my best to get all of the festival platforms as I played through.

Annoyingly, the only way to track the platforms you’ve missed is from the Mission select menu, so I couldn’t just go straight into the next level after a stage, I had to back out to the menu, open the mission select, check how many platforms I need for the next level, and then load it up.

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A festival platform in it’s natural habitat.

You could just go in blind and be extra-vigilant but some levels don’t have platforms at all so there’s potential there to waste a lot of time looking for something which never existed in the first place.

Now, something I didn’t do in this stage which I should have and you should too, was trying to get “Creative Finishers”. A creative finish occurs near a sign with a “!” on it, if you defeat a mainline character (not some random grunt running circles around you in a furry costume) near one of these signs it will trigger a specifically lewd animation of the girl fully nude (no, you don’t see any of the goods, stop asking) getting trapped in a cage, thrown onto a banana boat or any number of other creative things the drooling devs could think of.

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This is the least lewd creative finisher I could get a screenshot of.

The reason I bring these up is that there’s a trophy which requires you to purchase every item you can in the store, some of these are just replayable videos of the creative finishers happening to your favourite character… for science… 

To be able to purchase these they have to happen in-game and then they will appear in the store. So look out for these “!” signs and try to get the finishers whenever you can. There’s a guide for these in our Senran Kagura Estival Versus Trophy Guide, though, so refer to that if you get stuck.

Every trophy other than the store trophy unlocked naturally for me as I played through the story campaign and Shinobi Girl’s Heart missions. So once I was done with those, all that was left was to buy everything I unlocked and go back through various stages trying to unlock all of the creative finishers so I could buy them from the store.

One other extremely important thing to note for this trophy is that you do not need to do the Millenium lottery BS.

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Millennium Lottery Reward

The Millenium lottery allows you to pay in an amount of money determined by you (more money = higher luck) and based on your luck, RNGsus will bestow upon you some new lingerie for your characters. There 120 pieces of lingerie to collect and since it is RNG-based I was extremely worried I’d need to get all of these for the trophy, so I put any spare cash I had into the lottery whenever I could.

This is not necessary – thank the lord – and you don’t need to play the lottery at all (unless you want some new lingerie for the girls) so you can just save your money and use it on items in the main store.

I recommend saving your money because I actually had to farm a little extra cash at the end to be able to buy everything since I spent most of it on the lottery. If you do save your money I’m confident you will have just enough from simply playing every mission once to be able to buy everything you need for the trophy.

And so, once I was done collecting the creative finishers this morning I finally got that platinum trophy. I’ll be moving on to Senran Kagura Peach Beach Splash for the final leg of the pervert saga, so if you enjoy these weirdly candid reviews of adult videogames then be sure to check back in for that in the next couple of weeks (or maybe a little longer, it’s turning out to be a bit more grindy than these last 2 games).

Senran Kagura Estival Versus Platinum Trophy Guide

Our first ever guide was for Senran Kagura Burst Re:newal and now our second is for Estival Versus.

The game is fairly easy to platinum due to the majority of trophies which just require you to complete the story, but I put together a guide anyway, which includes helpful guides for the collectables; Festival Platforms and Creative Finishers!

Check it out here.

My Verdict:


It’s fun, it’s easy, it’s pretty damn pervy – give it a go! I enjoyed platting the game so I’m sure you will, as long as you’re not new to Japanese Anime content, as some of the tropes and over-sexualisation will likely be uncomfortable for a first-timer.


  • Great gameplay
  • A diverse cast of lovable characters with varied fighting styles
  • Well-executed, crisp cell-shaded graphics style


  • Oversexualisation may make some gamers uncomfortable
  • Mediocre story
  • A little repetitive

Gold Trophy

Burst Re:Newal got a gold and this game is definitely better, but still not perfect enough to get a Platinum Trophy from me.

About the Author

TheDblTap is fond of single-player action and adventure games as well as the odd collect-em-up or RPG. He thinks FPS games are stale and repetitive and has little patience for gunfights which are too drawn-out. Originally a Nintendo gamer, the PlayStation line of consoles quickly took their grasp as he fell in love with Sony’s gamer-centric approach and – eventually – collecting shiny, shiny trophies.

With a keen eye for secrets and treasure, TheDblTap’s play-style often benefits him as a trophy hunter, but as someone with poor timing, he struggles with more skill-based combat trophies…

Senran Kagura Burst Re:Newal

By TheDblTap


I’d better warn you now, this post is most likely NSFW and the screenshots almost certainly will be. So bookmark this one for when you get home!

I plucked this game out of MrZhangetsu’s library who picked it up on sale over the Holidays along with Senran Kagura Peach Beach Splash. To help him complete the collection I also picked up Senran Kagura Estival Versus, so you can expect reviews for the other two soon enough.

I’m calling this phase of my trophy hunting journey “The Pervert Saga” because my list not only contains these three Senran Kagura games at the moment, but also “Pantsu Hunter”.

EDIT: Pervert Saga Part 2 available now!

Senran Kagura Burst Re:Newal Review

Good golly gosh where to begin… 

This game was put together by a (japanese, of course) development team known as “Marvelous Inc.” but includes the work of other lewd game developers “Tamsoft”. I have never heard of Marvelous before, but I have played Onechanbara Z2, which is a similarly lewd game made by Tamsoft.

So, I suppose I kind of knew what I was in for, I was expecting a Street Fighter-style one-on-one fighter with what MrZhangetsu and I refer to as “Extra Physics”, a feature which made the Dead or Alive franchise very popular back in the day.

The gameplay was a bit more open than I expected, much more like the Seven Deadly Sins game I platted in that you’re given a small area to explore which is either loaded with small easy-to-beat enemies or a slightly tougher main-line character to fight off against, which seems to be becoming more and more common for anime fighters.

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Combat is in open spaces and there can be many enemies at once.

But what really surprised me about the game is just how lewd it is. I mean for god’s sake, almost every enemy and every playable character is a female and you defeat them by literally hitting the clothes off of them, thus leaving them in their underwear, usually in a very suggestive pose. 

Defeating them in a certain way causes them to become completely naked. But, of course, there are huge lens flares conveniently taped to the more NSFW body-parts.

I was almost as surprised as my girlfriend was when she walked in to see what I was playing and saw a busty anime character flying through the air, moaning as her clothes literally exploded from her body.

Luckily the line “It’s for a trophy” gets me pretty far these days!

Senran Kagura Burst Re:Newal 165

Is it still fan-service if the whole franchise is like this?

It gets slightly worse, though (or better, depending on your perspective) there is the option to dress up your characters with all manner of outfits you can buy and unlock throughout the game, but also a model viewer called “Diorama” mode. 

This mode allows you to place the camera anywhere you like and even select outfits and poses for the characters to be in, some far more lewd than others…

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“Lying and Begging”… Oh, Japan…

If you think that’s bad, though, Sony actually asked the developers to remove a certain game mode from the Western release which allowed you to fondle the girls. I’ll let you do your own night-time research on that one.

I think I’ve gotten the point across now, the game is just about as close as it can get to full nudity without having any, so I’ll talk about some other aspects…

The story follows two groups of girls from two rival shinobi schools who all fit into cliche anime girl archetypes and you can play the story from the perspective of either group. 

I started following the story at first, watching all the cutscenes and reading all the conversations, but over time the game hit me with more and more huge walls of text until eventually I started skipping them. 

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This. There would be like 10-15 of these back-to-back and I’d just be sat waiting to fight some folks.

Because of this I soon lost track of – and interest in – the story and started skipping all cutscenes so that I could get to the meat and potatoes of the game, the combat. 

Each character has their own level, from 1 to 50 and they level up via experience or strange medicine you can buy in the store or find during missions. 

As well as this, they each have a Yin level and a Yang level from 0 to 5, I’ll come back to these. 

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Yang level increasing.

Each character also has their own weapon and fighting style which changes the combat quite a lot. Asuka’s dual-katana fighting style is quick and easy to use whereas Yomi’s heavy Buster Sword fighting style is slow and requires you to dodge and counter a lot more. 

There are a variety of abilities available to the player too. Pressing to enter Burst mode makes your character much stronger and faster for a short period until the burst bar is depleted and the character unleashes a powerful attack. 

The player can also press to enter into Shinobi mode, which changes the character’s outfit and gives you access to special moves triggered by pressing + or +

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Shinobi Transformations obviously offer a cutscene of the character becoming nude and then generating a second set of clothing.

This is the standard combat system and using it will increase the character’s Yang level, which offers various boons at each threshold including increased strange medicine drops. 

Increasing a character’s Yin level requires you to play in frantic mode by pressing + together before the start of a mission. Doing so will strip your character down to her underwear, making her take increased damage, but will also put her in a state of permanent burst mode, increasing speed and attack power. 

In frantic mode, shinobi transformations are unavailable but you can use the special abilities at any time and pressing with a full burst bar will perform the powerful burst move immediately. 

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Frantic Mode = Nudity

Reaching Yin level 5 will make it so attacking enemies will heal your character. 

This combat system is truly the best thing about the game and is genuine fun throughout. I found myself slightly addicted to the combat, trying to find new ways to defeat enemies quicker and quicker, often using frantic mode for its added difficulty but satisfying damage output. 

There are 5 chapters per story and 8 missions per chapter. Some chapters have secret scrolls hidden in them which unlock lore about the game in the library section of the menu, but I never read any of them, it was just another thing to do for the platinum. 

Overall it is certainly one of the more fun anime fighters I’ve played and the art style is executed well, though not as well as it could have been, lot’s of muddy textures in the stages. The environments could be a bit more interesting and the story could have been delivered better, but the gameplay outweighs the bad. 

My Senran Kagura Burst Re:Newal Platinum Trophy Experience

Platting this game was fairly simple. 

I noticed there were a lot of miscellaneous trophies which required me to do things in the wardrobe like posing a character, resizing an accessory and changing an outfit, so I got those out of the way immediately and then began playing through the game’s campaigns. 

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Trophy for resizing an accessory

To start out I just loaded up the Hanzo shinobi school’s story missions and smashed through them. 

I focused on using Frantic mode for this run until eventually I got Asuka to Yin level 5, from which point I started to play normally using shinobi transformations instead to try and increase a character’s Yang level to 5 too. I wouldn’t manage this until much later, though. 

Once I completed the Hanzo story I used all my strange medicine to increase Asuka to level 50 and then went back through the story looking for collectibles and defeating the secret shadow enemies (who also drop collectibles, but there is a trophy for each one you defeat). 

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Level 50 Asuka

After that step I loaded up the “Free Missions” which is a collection of 40 missions not tied to the story which you can play with any character. These missions unlock as you play, half of them unlock through the Hanzo storyline and the other half unlock through the Hebijo Clandestine storyline. 

I completed the half which were available to me from completing the protagonist storyline and defeated the 2 secret shadow enemies which were available too. 

Even after doing all that, Asuka was still not at Yang level 5.

I then switched to the Hebijo storyline and completed the story, doing my best to get any collectibles I could, even replaying missions if I missed one. 

By the end I had all of my Hebijo characters up to level 30 by equally distributing strange medicine between them and I had completed the antagonist story as well as getting all of the collectibles except those guarded by secret shadow enemies. 

Since you can replay any mission you’ve already completed with any character you like, I used Asuka to go back and get the rest of the scrolls from the shadow enemies. 

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Defeating difficult shadow enemies as Asuka.

The last stage here was to just run through the free missions, complete the antagonist half of them and kill the remaining 2 shadow enemies. With that, I finally got Asuka up to Yang level 5 and secured the platinum. 

Senran Kagura Burst Re:Newal Trophy Guide

This is our first full separate trophy guide here on PlatGet and we hope to do more in the future.

It includes detailed information for each individual trophy in a recommended order. Click here to check it out. 

Otherwise, continue on for my final verdict on Senran Kagura Burst Re:Newal.

My Verdict:


If you like anime and anime fighters and have a tolerance for the stereotypical lewd-ness of this type of content then I believe you’ll truly enjoy this game and it is well worth getting the platinum. Those new to anime may find the game uncomfortable to play, however.


  • Excellent diverse combat system
  • Sharp cell-shaded graphic style


  • Poorly delivered uninteresting story
  • Overt sexualisations may put some players off the game

Gold Trophy

While I did enjoy this game it definitely needs a lot more work put into it to earn a Platinum from me.

About the Author

TheDblTap is fond of single-player action and adventure games as well as the odd collect-em-up or RPG. He thinks FPS games are stale and repetitive and has little patience for gunfights which are too drawn-out. Originally a Nintendo gamer, the PlayStation line of consoles quickly took their grasp as he fell in love with Sony’s gamer-centric approach and – eventually – collecting shiny, shiny trophies.

With a keen eye for secrets and treasure, TheDblTap’s play-style often benefits him as a trophy hunter, but as someone with poor timing, he struggles with more skill-based combat trophies…

The Seven Deadly Sins: Knights of Britannia

By TheDblTap


I recently started watching The Seven Deadly sins on Netflix following a recommendation from MrZhangetsu and was pleasantly surprised. I was expecting yet another shonen and having previously watched Bleach, One Piece, and a few others (I’m not a huge anime fan but I can appreciate the odd one) I was ready for all of the shonen tropes I’ve seen many times before. But The Seven Deadly Sins (SDS) seemed to delightfully poke fun at those tropes and adopt them purely for the opportunity to exaggerate them or laugh at itself through them, something I found very endearing about the series, not to mention the creative characters.

I’m not here to review the anime though. MrZhangetsu already had this game in his library and hadn’t checked it out yet, so having just finished season 2 I picked it up to see what it was all about. I was immediately impressed by the amount of effort that had gone into it. I was expecting a very low-effort, ugly side-on fighting game and what I was presented with was a beautiful, well-rendered, fully-3D environment and combat so complex that even now I don’t really understand how it works.

I was thrown in to a battle as Meliodas in the very early moments of the game and slapped in the face with about 6 novel-sized tutorial pop-ups and then… Nothing. I expected the game, like any normal game, to teach me how to play gradually. I did not expect to have an instruction manual thrown at my head and then be expected to just figure it out.

Okay, well, if I’m honest… I didn’t read the tutorial pop-ups. But, I mean, come on they were really really long!

So yeah, I just… figured it out. And I gotta say, the game is a lot of fun! It follows the story of the series pretty much, skipping over finer details so they can condense it into a few low-effort cutscenes, but I didn’t expect much more than that from a game of this caliber, and if you’re hoping for a huge open-world RPG brimming with story missions and quests, well, you’re going to be disappointed (that would have been really cool though).

The cutscenes are actually fully voice-acted by the real (japanese) voice actors!

The Seven Deadly Sins: Knights of Britannia Gameplay

The Seven Deadly Sins: Knights of Britannia sees you travelling accross britannia on the back of “Hawk’s Mom”, your trusty giant Green Pig who just so happens to live underneath the Boar’s Hat Pub. You explore an overworld map similar to that of old Final Fantasy games, just at a very very slow pace. Hawk’s Mom’s movement speed can be increased by buying upgrades but at the start you’ll likely get very irritated at the movement speed.

Hawk’s Mom’s slow movement speed isn’t too much of an issue while you’re still restricted to the first area.

There are two types of location you can visit on the map;

Random side-missions can appear dotted around the map, these vary dramatically in difficulty and some may not appear at all until you progress a certain amount through the story or have drummed up enough chatter to hear more rumours from locals. These are all side-missions and don’t count as main story missions but may actually pertain to some moments within the animated series.

Towns and Villages are also dotted around britannia, and this is where you’ll need to go for the main story missions and some more main-character-focused side-missions which branch off from the main plotline.

Visiting a town will have you set up shop in the Boar’s Hat, giving you access to a menu from which you can choose your next mission or buy and equip upgrades.

The “Missions” consist of fights between up to 4 characters, often story related, albeit sometimes more of a “What if?” kind of situation which has some interesting results… Like King helping Helbram beat up Diane… For whatever reason.

At the end of each battle you’re given a rank from C to S, it’s very rare that you will see a C rank unless you did spectacularly poorly and S-ranks actually aren’t that rare. To get an S-rank you just need over 10,000 appeal (which is score), and in most matches you’ll achieve this with ease but there are some much tougher missions that I’ll get to later which are incredibly challenging to achieve S-rank on.

If you receive an S-Rank you will know so immediately because, and I’m not kidding when I say this, the game rewards you by showing you Diane’s booty.

You will always get this end-screen when you receive S-rank…. Ahhh, Japan.

Throughout these fights you will also receive magical gems which can be used to purchase certain items and upgrades from a huge tree of available options. As well as Magical crystals you will also need a specific treasure. You get these treasures from Side-missions only and you will need one for each of the upgrades in the tree, which offers extra incentive to play the side-missions.

More missions becomes available based on the amount of “Gossip” you get from locals in each area.

Some missions are “Errand” missions, which require you to play as Elizabeth and collect resources for the Boar’s Hat from an area. The areas are filled with enemies such as Soldiers and Devilhounds but you can’t fight as Elizabeth. Instead, she brings Hawk along who you can send out to attack nearby enemies by pressing .

Instead of a health bar, Elizabeth has a set number of times she can be hit before the mission fails, this can be upgraded.

Combat controls are fairly simple; for a heavy attack, for a light attack and for a ranged attack (in most cases).

Combining any of these face buttons with will trigger a special attack which uses up the Magic bar. Magic-based characters such as King and Merlin can’t attack when their magic bar is depleted and all standard attacks will drain the magic bar, which is actually pretty irritating.

Pressing will make your character jump, double-tapping this will have them dash towards the targeted enemy and combining this with will teleport you behind them, Dragonball style!

You can also block with and blocking one attack will block the whole combo, even if you let go of the button. But the blocking system is a little crappy and there’s no counter or combo-break options that I could find so it’s really easy to get stuck in a long combo, especially against Ban!

Taking damage will charge another bar to the left of the health-bar. When this is full you can press to trigger an especially strong attack based on the abilities of the characters in the animated series.

Guilla’s Special attack.

These simple controls quickly get complicated when trying to pull off extended combos to rack up a high score while keeping the opponent from doing the same, but it all depends on who you’re playing as and who you’re playing against.

There isn’t much more to the game than that, and you can plat it in around 15 hours or less, so let’s get into that shall we?

Seven Deadly Sins Platinum Trophy

I really didn’t do anything particularly complicated here. All the Platinum trophy really wants you to manage is getting S-rank on every story mission and every side-mission. There were some particularly tough fights which I’ve detailed below along with (for the first time ever on this blog) video footage of my gameplay to exemplify the strategies I’m laying down.

My method was to just S-Rank all of the story missions and side-quests available in towns and villages first, as they weren’t random and would always be available. Once I’d managed those, I moved on to completing the randomly available side-quests in each area, some of which required me to buy traversal upgrades for Hawk’s Mom.

Completing side-quests would also cause the Gossip in that location to increase, triggering new side-quests to appear. You need to be careful, though, as if you complete an overworld side-quest without getting S-Rank you will need to wait for it to appear again. If you’re in the middle of a side-quest and you are sure that you won’t get 10,000 score or more then you can pause the match and select “Quit to Map”. This will keep the mission there for you to start up again without having to wait.

If a mission you need is not there, you will need to complete any other mission to cause the map to refresh. You’ll need to do this a few times once you reach the end of your Platinum journey and only have 3-4 missions left to S-rank.

There are a few very boring missions against large Demons who are too slow to be a nuisance but have so much health that they take forever to take down!

The Seven Deadly Sins: Knights of Britannia – Getting S-Rank

I have quite a few tips that could help you with this so I’ll just list them out for your convenience:

  • If you’re against a group of enemies and struggling to get S-Rank, try to get a high hit-combo. a combo of 20 hits is a guaranteed 1000 point bonus and anything above that will build on it slightly. Using + or > will help you close the gap between yourself and the targeted opponent to keep your hit streak going.
  • This is also helpful for a lot of fights against single enemies. One famously hard one is Meliodas vs Ban on Vaizel Great Rock, against whom you will struggle to get more than 5,500 points. But if you do so fairly quickly (2000 point time bonus), hit a 20+hit combo(1000+ point max hit bonus) and have over 80% of your health left(2000 point health bonus) you should get a decent 5000+ point bonus to tip you over that 10,000 point threshold
  • If Meliodas is available for a side-quest, use him, and spam his + attack against the enemies and environment. 9 times out of 10 you’re guaranteed an S-rank simply by doing this.
  • If there are a lot of buildings, trees, rocks, and other destructible environmentals in the area, try to hit as many as you can, this will increase your score a lot.
  • When doing Errand missions, if you can avoid getting hit at all and complete the mission with at least 60 seconds left you will get an S-rank.

For more specifically difficult missions, I’ve written guides below and provided video reference.

Great Vaizel Rock Broken Sword Meliodas vs Ban

This was easily the one I struggled with the most, it took me about 2 hours of minute-long fights with this guy to finally get S-Rank. He’s incredibly fast and there are no easy ways to get score from him or the environment. To achieve S-Rank you will need to:

  • Get at least 5000 score, but more is obviously better
  • Beat him as quickly as you can for the 2000 score bonus
  • Try not to lose too much health for another 2000 score bonus
  • get a hit-streak of over 20 for a 1000 score bonus

The way I did this was to repeatedly hit him with until he gets knocked away, then close in as quickly as I could to repeat the combo again before he can block or attack back. It was incredibly hard to get the conditions just right, but as soon as I had that 20-hit combo, I hit to get a few more hits on my streak from my special attack and kill him as quickly as possible.

I want to stress that the video above is only 1 of hundreds of attempts, so if you don’t get it right the first few times just keep at it, practice makes perfect!

Arthur vs Meliodas

This one was extremely tricky due to Meliodas’ speed compared to Arthur’s. Arthur’s moveset is also really lacking and it was hard to keep a good combo going. I used the method listed above, to try and get 5000+ score as well as 5000 bonus and managed to pull it off as you can see in the video.

For this I used a very specific combo:

> +

You will need to pull that off around 3 times to get over the 20-hit threshold, and then kick Meliodas’ ass as fast as you can after that. Also, be careful to only hit 2 or 3 times before using + because otherwise you’ll launch Meliodas into the air and it’s extremely difficult to keep the streak going after that. Again, practice makes perfect.

Ash-Demon Hendrickson & Demon Meliodas vs Arthur & Gilthunder

This one is stupid. You can’t really do anything because Hendrickson is too strong and kills Arthur & Gilthunder in no time at all. You also need to be really quick if you want to get any hits in before Meliodas does all the work because you don’t get any score for damage done by Meliodas. 

I won’t lie, I got really lucky when I got my S-rank. You can see it in the above video, but, when Arthur dodged away Gilthunder just happened to be nearby so I could keep my streak going on him, otherwise I would have been screwed. To switch target you can flick the right analogue stick towards your desired opponent and it will lock onto them. I was also using Hendrickson’s + move as much as I could as it lands a lot of hits and boosts the hit streak quite well.

Once you hit that 20 hit streak you want to just unleash your special attack and finish them off pronto!

Slader & Merlin vs Ban & King

This last one is very similar to the Meliodas vs Ban fight, except King is there too so you have a chance of extending your hit streak on King as well if Ban manages to get away. Luckily Merlin doesn’t seem to do much either.

My strategy here was to spam Slader’s combo and then hit + as soon as I could to squeeze plenty of hits out of the one special move. In one of my attempts I managed to hit Ban and King with that special attack at the same time and got almost 20 hits in one attack, so if you can somehow orchestrate that then you should definitely go for it.

Again, you just want to get 5000+ score and the 20-hit combo and you should get an S-rank.

That’s all I have to offer, I didn’t really struggle with anything else but I hope the videos can help you to achieve the platinum in this game if you’re going to go for it!

My Verdict:


It’s a fun and semi-unique anime fighting game, but the mechanics grow stale and platting the game is nothing more than a long and drawn-out chore, so I’d recommend only getting it to play for fun and not for plats!


  • Fantastic stylised graphics
  • Large cast of playable characters
  • Complex fast-paced combat system


  • Crappy tutorial
  • Quickly-stale drawn-out campaign mode

Silver Trophy

As far as anime fighters go, it’s not a bad one and the graphics do the series a service in their own way, but it’s not exactly a game to write home about. It’s just okay.

About the Author

TheDblTap is fond of single-player action and adventure games as well as the odd collect-em-up or RPG. He thinks FPS games are stale and repetitive and has little patience for gunfights which are too drawn-out. Originally a Nintendo gamer, the PlayStation line of consoles quickly took their grasp as he fell in love with Sony’s gamer-centric approach and – eventually – collecting shiny, shiny trophies.

With a keen eye for secrets and treasure, TheDblTap’s play-style often benefits him as a trophy hunter, but as someone with poor timing, he struggles with more skill-based combat trophies…


By TheDblTap


Tekken 7 is, believe it or not, the 7th installation of main-series Tekken Games, although there were some spin-offs in between such as Tekken Tag Tournament 2.

The game features a Story Mode, multiple Online modes, Arcade mode, Treasure Battle mode and your standard offline versus and practice modes. 

The Story mode takes you through a short story told via cutscenes based, as usual, around the Heihachi/Kazuya rivalry and even features special guest “Akuma” from the Street Fighter Series.

Street Fighter’s Akuma features prominently in the game’s Story mode

The Online modes include standard versus “Player Match” fights, a fun Tournament mode complete with lobby and text chat so you can tilt other players with the customary “GG EZ” taunts. Lastly, there is also a ranked mode in which you aim to level up your favourite character to surpass those you come up against and rise up through the ranks – very competitive stuff although I always found Ranked Matches to be a lot easier than Tournament or Player Matches suggesting that maybe the pro Tekken players have moved on to greener pastures or that I just got lucky in Ranked.

In Arcade mode your goal is to complete seven fights back-to-back, leading to a mid-boss battle against Heihachi and then a final boss battle against devil form Kasumi. Kasumi is particularly annoying to fight as she can teleport out of most combos. If you reach the final boss fight without using a continue or losing a single round you’ll be pitted against Akuma instead, who I personally find to be easier to fight.

Treasure Battle mode is quite interesting. Progression in Tekken 7 doesn’t mean unlocking characters as you might expect from other fighting games as all characters are unlocked at the start. I hate when fighting games are like this as part of the fun of progressing is unlocking characters until you finally get the final boss as a playable character and then your friends tell you you can’t use them because they’re OP.

Acquiring a customisation item from a chest in treasure battle

Instead, upon completing a fight you receive money which you can then spend in the Customisation menu for various clothing items and accessories which can be used to change the appearance of a fighter. Treasure Battle awards you a lot of money as well as a treasure chest at the end of each fight. These treasure chests will include unlockable customisation items the rarity of which depends on the rarity of your treasure chest, wooden (most common), red, silver, gold and rainbow(least common).

Finally, Versus and Practice modes are the same as ever. Versus mode allows you to fight one-on-one against a friend, couch co-op style whereas practice mode let’s you try out characters and practice combos.

The Mishima Saga

For some fighting game lovers, Story mode isn’t all that important. To be fair, it’s never really much more than just a few fights which are interspersed with cutscenes, but I’ve always really enjoyed a good Story Mode in a fighting game and will even go as far as not buying a fighting game I was looking forward to if it doesn’t include a Story mode. Luckily, Tekken 7 does.

“The Mishima Saga” really is just a few fights with Cutscenes in-between. Following on from the story events of Tekken 6 (which I have not played) there are two types of cutscene. Some are narrated still-image comic-book style cutscenes in which not a whole lot happens but a Reporter telling you about his life and why he cares about the war going on between Heihachi and Kazuya’s companies. Honestly I started skipping these sections as I really had no reason to care about this reporter. He played an extremely minor role in the story overall and I guess he was there just to be the guy that was telling the story… You know, like reporters do.

One of the illustrated cutscene stills

The other type of cutscene is, of course, animated 3D. These cutscenes are much more interesting with some really good choreographed fight scenes. Unfortunately, the models are no higher quality than the in-game models which are much lower quality than you’d expect from a fighting game only 2 years old. Typically fighting games go out of their way to have super-detailed models and textures since there isn’t a lot to load on-screen at once, but that’s strangely not the case with Tekken 7 and the cutscenes like to give close-ups on polygonal faces and poorly-textured clumpy hair.

Strangely one or two cutscenes have higher res models, especially in the cutscene where Akuma and Heihachi go head-to-head. To be fair, this is the best cutscene in the whole game, but it begs the question of why Bandai Namco were so intermittently stingy with the budget.

Nina’s hair was one of the more irkingly low-quality assets in the 3D animations

In the end, the story isn’t even really that exciting and I came away feeling like not a whole lot happened in the entire 14 chapters of the Mishima Saga. 

Completing the main story mode unlocks two things; A special 15th and final chapter to the main story and several character-specific chapters which I hoped would shed more light on the story’s events and hopefully be more interesting since they feature characters like Yoshimitsu, Law, Kuma, Nina and more.

The Special chapter was quite a difficult fight, not giving anything away. I definitely struggled a little with it and had to retry a couple of times. The character-specific chapters, however, were very disappointing. Each chapter consisted of a short text-based introduction, a fight, and then a final cutscene. Almost all of these had a silly premise and barely had a thing to do with the main story. Others were mostly “This character needs money, so they’re fighting in this tournament”, so not at all very interesting.

In this particularly pointless character episode, Kuma follows a young girl and attempts to beat her half-to-death in order to return a lost earing…

One incredibly strange thing I will note is that the developers decided to have all characters speak their native tongue in cutscenes, which I suppose I understand but it’s just so bizarre seeing Nina talking to 20 Japanese dudes fully in English and having them all understand her. Or Heihachi (Japanese) meeting Claudio (Italian) for the first time and them both completely understand what the other is saying.

Tekken 7 Character Customisation

Character customisation is the only real progression in the game. The more you play, the more items you unlock, with some being character-specific like a steampunk outfit for Lucky Chloe, or rainbow hair for Akuma. Others are “Shared” and are things like a standard t-shirt with a low-quality design on the front, or very 90s boot-cut jeans. 

The shared items are by far the worst and the lowest quality. The strangest thing about the shared clothing items is they all seem too big, nothing is well-fitted on the characters and putting a pair of jeans on a character makes it look like they’re wearing 3 pairs of jeans, each over the top of the other. 

More shared customisation items include very silly things like Koi Carp windsock flags which you can embed in your character’s skull, or a water pistol which your character can wear on their back, so all in all you’re really just going for those character-specific items as they will actually look good.

There are myriad options for customising your character, most of which you won’t even want to use.

You can also manually change the colour of some items, even being able to custom-pick colours rather than sticking to the few available swatches. I’d hoped to use this to make Nina look like the Bride in Kill Bill. However, while there was a tracksuit jacket available there were no tracksuit pants. Strange when Nina’s secondary wedding dress outfit is a clear nod to the Kill Bill films.

As much as I talk badly on the customisation, I actually wasted a lot of time in there. 9 times out of 10 the thing I went in there to create wasn’t possible and I’d scrap the idea, but I did have fun playing around and seeing what’s possible. After a couple of fights though I’d usually see through the novelty and switch back to the default skins as they did tend to be much better.

Tekken 7 Characters

Tekken 7 includes 36 base-game characters, 10 of which are new to the series. There are also 6 additional characters available via DLC, 2 of whom are cameo appearances which I recognise from other IPs.

Let’s start with the 10 newcomers:

  • Akuma – yes, from street fighter
  • Claudio Serafino – Who I originally thought was Ezio from Assassin’s Creed
  • Gigas – some sort of bane rip-off
  • Jack-7 – although I’m pretty sure other versions of Jack, I.e. Jack-4, have been in the games before
  • Josie Rizal – all I could glean from this character is that she’s a coward of some sort?
  • Katharine Alvez – A very kick-y character
  • Kazumi Mishima – She has a tiger and it’s dope
  • Lucky Chloe – My favourite who I mained for most of the game
  • Master Raven – I think she has a connection to an older character who I don’t know?
  • Shaheen – I fought this guy about twice and never saw his character chapter so know nothing about him.

The first Tekken game I played (and only main series Tekken I played) was Tekken 3. Back then, Hwoarang had ginger hair and flairs (not edgy black hair and an eyepatch – wtf Bandai Namco?), Yoshimitsu was more robot than alien and Eddie was fun to use. So I’m, understandably, quite surprised by some of the changes. Obviously some characters I used to like such as the Policeman, Lei, are no longer in the base game, but also the characters I’m familiar with underwent some big changes.

The very Ezio-like “Claudio”

Hwoarang’s change was the biggest, he was totally unrecognisable when I was originally looking for him – excited to play as my old favourite. He also seems to have changed a lot combat-wise. He used to use a lot of hard-hitting and fast kicking combos but for whatever reason I was struggling to pull off anything exciting at all, leading to me looking for another main.

Obviously I went straight to Eddie, he was always the most fun to use since his Capoeira dance-fighting style meant you could kick butt and look good doing it. Unfortunately I was disappointed again, as there was just something off about it, it wasn’t nearly as fun anymore (plus I couldn’t figure out how to do that dope hand-stand spinning-kick thing from Tekken 3). 

Then I tried Kuma, just because I love bears, but he was a bit of a “Shao Kahn” type fighter, wherein all his attacks were hard-hitting but he was slow and pretty boring to fight as.

After playing the field a little longer in Practice mode (I was actually still waiting for the game to download fully) I settled on a new character called “Lucky Chloe”. She appears to be an Asian pop-star though whether she’s Korean (which would make sense given the popularity of K-Pop) or Japanese (given that my uncultured ears can’t tell from her talking) I still haven’t discerned. However, her attacks and combos all seem to be based on the Kawaii K-Pop/J-Pop style dance-moves and so using her in fights was a lot like using Eddie for the first time back in Tekken 3 and just loving the move-to-move flow of the character.

The quite charming, yet ultimately annoying, Lucky Chloe was my main for most of the game

Sure, she’s a little annoying, especially when she says “Luckyyyyy Chloe!”, but the fun dance-like moves were enough to get me practicing a little more until I got quite good using her. Even good enough to kick some ass online, which people seemed pretty annoyed about, I guess the community doesn’t like her all that much?

The paid DLC characters available are as follows:

  • Craig Marduk – No idea who this is?
  • Armour King – A much cooler-looking take on the wrestler character King, Armour King has appeared in previous games.
  • Negan – Yes, the ultimately disappointing “baddie” from the once-amazing now-predictable Walking Dead TV series.
  • Eliza – She appears to be a vampire but I’m not sure where she’s from? A previous instalment perhaps?
  • Lei Wulong – the police officer from Tekken 3, although he’s changed a whole lot.
  • Anna Williams – A 20s-flapper-girl-style character who is for some reason heavily sexualised, even shaking her “assets” for you in one of her victory animations.
  • Geese Howard – again, not one I’m familiar with, presumably from an older instalment of Tekken?
  • Noctis Lucis Caelem – The edgy main protagonist from the successful – and brilliant – Final Fantasy XV
  • Julia Chang – A Native American character from older Tekken instalments who has been changed quite a lot.

It’s kind of a shame they added Noctis and not Gladio, but I never bought the DLC anyway

I’d just like to note that when I told MrZhangetsu that Negan was in the game he said that Negan will “probably say something about pee or poop” and the two times I fought Negan he said “Pissin’ our pants yet?” and “I hope you brought your shittin’ pants”.

Platting Tekken 7

Tekken 7 takes around 10 hours to acquire the platinum for, with only a few trophies that have the potential to extend that time. The trophies are surprisingly easy to acquire, especially when you compare the game’s trophy list to other fighters such as Mortal Kombat 11 (90 hours), Street Fighter V (150 hours) or Soul Calibur 6 (40-50 hours). 

I actually acquired most of the trophies, for things like using Rage Arts so many times, dealing 50,000 damage and performing a ten-hit combo while playing practice mode as the game downloaded via my incredibly shocking 4G home-fi.

Playing as Law in practice mode and pressing triangle thousands of times to reach 50,000 damage dealt

Some trophies do require you to play online, however the challenge is really only to win one match in each of the different online modes. I found “Player Match” much more difficult to beat somebody in as the real pros seemed to be hanging out in there most of the time. The Ranked Match and Tournament match trophies I got first time so I didn’t spend very long in those modes. I was using my trusty Lucky Chloe for all of these fights as I’d gotten quite good at using her and didn’t want to risk switching characters and getting pummeled.

Essentially, aside from the extra miscellaneous trophies and each individual online trophy, there are only these few which you really need to aim for:

Master of Iron Fist Finished the Special Chapter of the Main Story

Lightning of Fate Finished 10 Character Episode Stories

Hot Blooded Fighter Got Promoted to Warrior

I’ve Finally Found You Obtained 50 Treasure Boxes

Excellent Obtained a Total of 10,000,000G

The first two are pretty easy, just complete the story mode and then the special chapter for 6 trophies, then complete 10 of the character “episodes” for two more.

Then you really just want to focus on Treasure Battle Mode. You should get between 30,000G and 40,000G per fight so you’ll reach 10,000,000G in no time. Make sure you pick your favourite character and use them the whole time, as you’ll gain exp after each fight, allowing you to level up that character over time. The higher you level up, the harder the fights become and you’ll want to make sure you’re using a character you are quite good with.

The highest level you need to reach is 12th Dan, after 4th Dan the levels have titles such as “Fighter” assigned to them. 12th Dan is titled “Warrior” and is the highest level you need to reach for the Platinum, but you can continue to level up beyond 12th Dan to 100th Dan for the title of “Tekken God Prime”.

Reaching 12th Dan

12th Dan is not level 12, it’s more level 21, as you start at 9th Kyu and need to promote yourself to 1st Kyu and then 1st Dan at which point the numbers go in ascending order. It’s all very confusing but I’m sure it has its foundations set in traditional Martial Arts ranking systems.

On your journey to reach 12th Dan in Treasure battle you will also obviously be acquiring treasure chests, and after 50 of those you’ll have 2 chest-related trophies. 

If you’re lucky you may also complete this trophy:

Wow, I’m Pretty Strong Won Three Special Matches in Treasure Battle

This was the worst trophy because, like many of history’s difficult trophies (looking at you Monster Hunter World, with your damn golden crowns) it relies heavily on chance. Each round in a Treasure Battle has a chance of being a Special Match, and you need to encounter 3 of these and win them. 

I didn’t encounter my third Special Match until long after I’d acquired the other Treasure Battle trophies, and unfortunately I lost my second Special Match and had to continue searching for another Special Match for a further two hours. 

Special Matches are against either Heihachi, Akuma or Devil Kazumi. Heihachi and Akuma are easy enough and I didn’t struggle too much, but Devil Kazumi is absolutely infuriating. As I said before, she has a really nasty ability to teleport away from attacks. Countless times, I’d be in the middle of a very strong Lucky Chloe attack combo but she would teleport away and then keep me stun-locked with her damn tiger for far too long. Admittedly, I’m not the best at fighting games, so it’s very likely she’s easily counterable or there’s some way to compensate for how annoying she is but I’m just no good.

Finally popping that Platinum trophy!

To Summarise…

Honestly, I really enjoyed Tekken 7 and would look forward to turning it on ater a long day at work. At first my excitement was founded in the nostalgia of having played Tekken 3 as a young’un. After my disappointment in the game’s changes put my nostalgia to rest I started to see and enjoy the game in a new light. 

A lot of it was extremely cheesy and I was constantly disappointed by the lack of love put into many areas of the game, but ultimately I enjoyed the actual gameplay a lot, and appreciate that the Platinum didn’t require hours and hours of grinding, after all, Fighting games don’t have the most diverse range of mechanics.

My Verdict:


This is the best fighting game I have played since Dragonball Fighter Z and while I can see it has a lot of clear flaws I can’t deny that it’s a fun game. With only 10 hours of casual gameplay required for the Platinum it gives you a relaxed opportunity to familiarise yourself with the mechanics and enjoy it for what it is.


  • 10 hour Platinum
  • Helpful features for beginners
  • Diverse range of interesting characters


  • Poor Story Mode
  • Lack of modern polish
  • Dated and ill-fitting customisation items

Silver Trophy

It certainly isn’t the best game in the world and there are far better fighters out there, but it was nice to play a fighting game that didn’t expect the impossible from you at all times and just let you have fun.

About the Author

TheDblTap is fond of single-player action and adventure games as well as the odd collect-em-up or RPG. He thinks FPS games are stale and repetitive and has little patience for gunfights which are too drawn-out. Originally a Nintendo gamer, the PlayStation line of consoles quickly took their grasp as he fell in love with Sony’s gamer-centric approach and – eventually – collecting shiny, shiny trophies.

With a keen eye for secrets and treasure, TheDblTap’s play-style often benefits him as a trophy hunter, but as someone with poor timing, he struggles with more skill-based combat trophies…